# A couple of thoughts for getting new players in

**URL:** <https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320>\
**Category:** General Discussion\
**Created:** [April 22, 2019, 10:06am UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320 "2019-04-22T10:06:30Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [April 22, 2019, 3:52pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/83 "2019-04-22T15:52:47Z")

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To quote you "Dude, seriously… 🙄 " It’s not. I havent seen real life news articles in a while and the ones I’ve seen in the past arent exactly high up in the list. What ads I have seen are only targeted towards me specifically as I already play and the only other ones I have seen are on like pcgamer which isnt really enough of a spread. You’re wrong.

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**Author:** ![Solecist\_Project](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_project/32/479741_2.png) [@Solecist\_Project](https://forums.eveonline.com/u/Solecist_Project)\
**Post date:** [April 22, 2019, 4:22pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/84 "2019-04-22T16:22:46Z")

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> [@Ciryc\_Lagrej](#):
>
> You’re wrong.

Sure, genius, whatever you say.

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**Author:** ![Noori\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/noori_naarian/32/261285_2.png) [@Noori\_Naarian](https://forums.eveonline.com/u/Noori_Naarian)\
**Post date:** [April 22, 2019, 4:36pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/85 "2019-04-22T16:36:48Z")

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> [@BDVannessa\_LSG](#):
>
> Let’s make the nullsector much more interesting. Let’s introduce a space disaster so that every day, in two randomlly selected null system, unexpectedly happen a space disaster that would destroy all the players equipment in those systems.

Im a really big fan of natural dangers. I’d even like to add stuff like this to mining mechanics, so you cant afk. I purposed the idea that clouds are drifting naturally through space, and if they beams touch one, they will blow up doing aoe damage. f you make the explosions very large radius’s like 500k, then you can potentially force them to move.

nebula’s in eve are highly optimized, but to have something like the real ones in eve would be great, if it was not so laggy. I would also advocate, that ships should be immune to probes, and dscan if they are in them but provide some sort of other mechanic, like - 25% speed, and no shields. The effects of the nebula’s could even be set up to be different so that some clouds favor shield uses other armor, other speed tanks.

this could be a huge game changer for null pvp tactics.

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**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [April 22, 2019, 4:37pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/86 "2019-04-22T16:37:55Z")

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> [@Solecist\_Project](#):
>
> Sure, genius, whatever you say.

Thanks, I knew you’d see it my way 😉

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**Author:** ![Nysta\_Miityew](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nysta_miityew/32/132401_2.png) [@Nysta\_Miityew](https://forums.eveonline.com/u/Nysta_Miityew)\
**Post date:** [April 22, 2019, 4:44pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/87 "2019-04-22T16:44:31Z")

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> [@Taloris\_Aldercain](#):
>
> Let’s say CCP made the decision to change the queue system. Instead of waiting for the timer to count down towards skill completion you would be rewarded for your play time and your skill points would increase as you played. They’d still increase when you weren’t playing too, just like how the timer counts down when you aren’t in the game.
> 
> Do you think that would be a good change?

I do think for new players there’s a lot of waiting for fairly basic skills. I can understand a long wait time before someone can fly a carrier effectively, but why do I have to wait nearly a week to equip a T2 small pulse laser? And what about if I want to do T2 small beam lasers? And T2 light drones? It takes weeks of waiting for a new player before they can fit these ubiquitous modules.

Maybe, to help new players with wait, they can be rewarded with tiny skill injectors meant to cut down training time on these basic skills based on activity. There’s already an activity tracker in game. Maybe you can get a few thousand skill points for achieving tracker benchmarks? Veteran players can get these as well but tiny sp boosts mean more to new accounts. Just an idea.

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**Author:** ![Leah\_Crowleymass](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leah_crowleymass/32/131904_2.png) [@Leah\_Crowleymass](https://forums.eveonline.com/u/Leah_Crowleymass)\
**Post date:** [April 22, 2019, 5:14pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/88 "2019-04-22T17:14:07Z")

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> [@Nysta\_Miityew](#):
>
> I can understand a long wait time before someone can fly a carrier effectively, but why do I have to wait nearly a week to equip a T2 small pulse laser?

Setting aside that a week is not a particularly long wait (oh, how I wish to only wait a week for a skill again…) a lot of this comes down to pacing and incremental improvement. One of my favorite parts of the game is to watch things get incrementally better- a skill here, a new module there, adjusting a fit as I learn more, etc. It’s all about pacing of the game- EVE is not intended to be fast, it’s a long road that should be enjoyed. I enjoy waiting and the anticipation of something waiting for me down the road.

As for the specific comments about the modules, it’s not quite that bleak. Meta modules can be pretty great if used properly and in some cases can outshine the T2 variants in some circumstances. Heck, I still prefer some faction or meta modules over the T2 variants for some applications.

But ultimately, this gets into setting of expectations and helping players understand all of this as early as possible. Some of it’s perception, some of it is the philosophy of the game- and that’s not going to appeal to everybody. But then again, that’s not such a bad thing…

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**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [April 22, 2019, 5:40pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/89 "2019-04-22T17:40:11Z")

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You’re missing the point I was trying to express with the suggested hypothetical change to the skill queue.

The change is only words and at most a change in what’s displayed in the queue sheet. The system itself has no change.

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**Author:** ![Elena\_Laskova](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elena_laskova/32/11436_2.png) [@Elena\_Laskova](https://forums.eveonline.com/u/Elena_Laskova)\
**Post date:** [April 22, 2019, 5:40pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/90 "2019-04-22T17:40:49Z")

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> [@Leah\_Crowleymass](#):
>
> But ultimately, this gets into setting of expectations and _ **helping players understand all of this as early as possible** _. Some of it’s perception, some of it is the philosophy of the game- and that’s not going to appeal to everybody. But then again, that’s not such a bad thing…

Or just make it simpler.

EVE has too many variants of everything. It doesn’t add anything to the game for a beginner, but it makes things that should be simple unnecessarily complicated.

IMO there’s a relatively easy way to address most of the game-related issues that constrain new players. It’s an “elephant in the room” though, and I’m not going to be the first to suggest it.

The other really big problem is EVE’s experienced players.

They are what stand between new players and social integration, which is, IMO, the biggest single problem. It’s unfortunate, because while EVE has an extremely high proportion of the worst people in gaming, it also has some of the best - but it’s not possible for a new player to distinguish between them.

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**Author:** ![Dread\_Saboteur](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dread_saboteur/32/270709_2.png) [@Dread\_Saboteur](https://forums.eveonline.com/u/Dread_Saboteur)\
**Post date:** [April 22, 2019, 5:45pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/91 "2019-04-22T17:45:24Z")

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Alot of these players want a game without other players to interact with that’s why they fail and quit not because older players do mean things to them

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**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [April 22, 2019, 5:48pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/92 "2019-04-22T17:48:39Z")

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Not entirely true.

You have those that do exactly that, and you have others that just get more alts.

As it’s been expressed though, there’s multiple reasons for any one person might stop playing.

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**Author:** ![Elena\_Laskova](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elena_laskova/32/11436_2.png) [@Elena\_Laskova](https://forums.eveonline.com/u/Elena_Laskova)\
**Post date:** [April 22, 2019, 5:52pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/93 "2019-04-22T17:52:23Z")

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> [@Dread\_Saboteur](#):
>
> A lot of these players want a game without other players to interact with that’s why they fail and quit not because older players do mean things to them

This is just part of the “bittervet narrative”, ‘_poisoning the well_’ to control the dialog.

EVE promises solo play, so some people join assuming it’s practical for beginners. They’ve been cheated of their time. OTOH CCPs advertising is no less honest than anyone else’s.

But most people expect a exploration/combat game, and make the usual assumption for MMO’s - that they’ll get a fair chance to learn the game and set up the basic “player infrastructure” (e.g. income, wealth, equipment, SP, contacts).

They don’t expect to find experienced players (or P2W costs) between them and _every_ aspect of the game.

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<div class="post-metadata">

**Author:** ![Dread\_Saboteur](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dread_saboteur/32/270709_2.png) [@Dread\_Saboteur](https://forums.eveonline.com/u/Dread_Saboteur)\
**Post date:** [April 22, 2019, 5:56pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/94 "2019-04-22T17:56:27Z")

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You can get far as a new player it’s just there’s alot of lazy dumb players out there so the game’s harsher environment weeds them out

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**Author:** ![Leah\_Crowleymass](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leah_crowleymass/32/131904_2.png) [@Leah\_Crowleymass](https://forums.eveonline.com/u/Leah_Crowleymass)\
**Post date:** [April 22, 2019, 5:56pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/95 "2019-04-22T17:56:55Z")

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> [@Elena\_Laskova](#):
>
> EVE has too many variants of everything. It doesn’t add anything to the game for a beginner, but it makes things that should be simple unnecessarily complicated.

I disagree. The sheer complexity of the game is precisely what appealed to me when I was starting out. I looked at it and thought that this was something that was going to keep me engaged, challenged, and learning for months or years to come, and that really spoke to me. The first time I tried, it was too much and I left, but I came back because there was always something I really liked about that depth and complexity.

If you take some other game known for extreme challenges, like Dark Souls for example, that has no appeal to me because I don’t like that style of challenge. But I accept that and move on to other things. Nothing wrong with that.

As I’ve said in other posts, there is a difference between bad complexity due to lousy UI and mechanics and what I see as good complexity due to design choices. Shakespere vs. Dilbert. Both absolutely have their place and are wonderful, but they are inherently different.

> [@Elena\_Laskova](#):
>
> They are what stand between new players and social integration, which is, IMO, the biggest single problem. It’s unfortunate, because while EVE has an extremely high proportion of the worst people in gaming, it also has some of the best - but it’s not possible for a new player to distinguish between them.

This I think is indeed an issue, and I would love to see more done to get new players off-boarded from the NPE into more supportive and healthy social structures and groups.

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<div class="post-metadata">

**Author:** ![Dread\_Saboteur](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dread_saboteur/32/270709_2.png) [@Dread\_Saboteur](https://forums.eveonline.com/u/Dread_Saboteur)\
**Post date:** [April 22, 2019, 6:00pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/96 "2019-04-22T18:00:17Z")

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‘‘Oooh think of the new players’’ ■■■■■■■■ when I began you’d get can baited and poped outside rookie station we got no tutorial no venture no free stuff just got thrown out there to go figure it out.Almost any corp you’d join got war deced and every mining op had to deal with potential can flippers.How do you explain so many of us survived the game and thrived.  
EVE had more players then without f2p it was sub only also

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**Author:** ![Solecist\_Project](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_project/32/479741_2.png) [@Solecist\_Project](https://forums.eveonline.com/u/Solecist_Project)\
**Post date:** [April 22, 2019, 6:03pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/97 "2019-04-22T18:03:42Z")

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> [@Elena\_Laskova](#):
>
> This is just part of the “bittervet narrative”, ‘ _poisoning the well_ ’ to control the dialog.

This is just the usual ■■■■■■■■ she tries to frame as something that it isn’t, because elena doesn’t accept anything that goes against _her_ narrative.

Other ■■■■■■■■ she uses includes “EVE crypto speech”, deliberately ignoring that societies and cultures all develop their own languages, memes and metaphors.

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**Author:** ![Elena\_Laskova](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elena_laskova/32/11436_2.png) [@Elena\_Laskova](https://forums.eveonline.com/u/Elena_Laskova)\
**Post date:** [April 22, 2019, 6:05pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/98 "2019-04-22T18:05:27Z")

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> [@Dread\_Saboteur](#):
>
> You can get far as a new player it’s just there’s alot of lazy dumb players out there so the game’s harsher environment weeds them out

More from the “bittervet narrative” /sigh.

EVE players really want to think they’re special, but overall it’s a low-risk, low-combat game with the easiest resource gathering in gaming (unless maybe “My Little Pony Online” exists and has resource gathering?) …

… except for new players that is.

The game is much more difficult for new players than for the bittervets who enjoy criticizing them.

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**Author:** ![Leah\_Crowleymass](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leah_crowleymass/32/131904_2.png) [@Leah\_Crowleymass](https://forums.eveonline.com/u/Leah_Crowleymass)\
**Post date:** [April 22, 2019, 6:05pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/99 "2019-04-22T18:05:38Z")

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Not sure if you meant to reply to me or not…

You played the game you were given under the conditions that you had. More power to you.

Literally all I said there was that it would be nice to help new players find corps and a more meaningful way to play the game then “Death by Solo PVE” if they don’t happen to know somebody already. Is that really that controversial?

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<div class="post-metadata">

**Author:** ![Solecist\_Project](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_project/32/479741_2.png) [@Solecist\_Project](https://forums.eveonline.com/u/Solecist_Project)\
**Post date:** [April 22, 2019, 6:05pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/100 "2019-04-22T18:05:51Z")

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> [@Elena\_Laskova](#):
>
> ource gathering?) …
> 
> … except for new players that is.

And she copies my classic style, which I find hilarious. 😊

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<div class="post-metadata">

**Author:** ![Dread\_Saboteur](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dread_saboteur/32/270709_2.png) [@Dread\_Saboteur](https://forums.eveonline.com/u/Dread_Saboteur)\
**Post date:** [April 22, 2019, 6:07pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/101 "2019-04-22T18:07:19Z")

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We were all new players once don’t forget.  
We had to train training skills back then there were no ore holds you mined in a t1 frig or cruiser into a can alot of people flipped your cans to get an engagement flag on you,we got no free sp or guidance

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**Author:** ![Nysta\_Miityew](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nysta_miityew/32/132401_2.png) [@Nysta\_Miityew](https://forums.eveonline.com/u/Nysta_Miityew)\
**Post date:** [April 22, 2019, 6:10pm UTC](https://forums.eveonline.com/t/a-couple-of-thoughts-for-getting-new-players-in/154320/102 "2019-04-22T18:10:27Z")

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> [@Dread\_Saboteur](#):
>
> ‘Oooh think of the new players’’ ■■■■■■■■ when I began

Do you think when they invented the polio vaccine in the 60s there were people who were upset young kids would have it too easy?

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