# A History of EVE Database Server Hardware

**URL:** <https://forums.eveonline.com/t/a-history-of-eve-database-server-hardware/358553>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [April 19, 2022, 3:00pm UTC](https://forums.eveonline.com/t/a-history-of-eve-database-server-hardware/358553 "2022-04-19T15:00:09Z")\
**Posts on this page:** 1\
**Showing post:** 138

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**Author:** ![CCP\_Explorer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_explorer/32/385081_2.png) [@CCP\_Explorer](https://forums.eveonline.com/u/CCP_Explorer)\
**Post date:** [April 24, 2022, 5:11pm UTC](https://forums.eveonline.com/t/a-history-of-eve-database-server-hardware/358553/138 "2022-04-24T17:11:07Z")

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> [@Tyr\_Heimdal](#):
>
> I know you probably can’t answer this (but I’ll ask anyways), I’ve always had a sneaky suspicion that wormholes are generated by the a trigger or schedule in the DB. True or false?

False. Wormholes are generated and managed by the Wormhole Manager, which is in the game logic code (Python). (The state is persisted in the DB.)

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