# A list of broken things

**URL:** <https://forums.eveonline.com/t/a-list-of-broken-things/155732>\
**Category:** Missions\
**Created:** [April 29, 2019, 5:29am UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732 "2019-04-29T05:29:14Z")\
**Posts on this page:** 10\
**Page:** 3

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [May 15, 2019, 2:44pm UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732/41 "2019-05-15T14:44:29Z")

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> [@Sobaan\_Tali](#):
>
> Not really a broken thing but I’d love to see how agents pool missions thrown over the side in favor of a system that grants more than the same dozen or so missions. After running missions pretty rigorously for nearly ten years, there are still more missions I’ve never once seen than ones I have according to Eve Survival.
> 
> Also, can we please get a toggle for burner offers? It still gets rather tedious clicking on decline three to some number more than three times for every normal mission offer.

Sweet, I have something similar in mind and I am right you. I haven’t seen all the missions in EVE, only the 12 rotating ones that agent gives out + burner missions.

Like the Blockade mission is only available at Navy Agents like Caldari Navy, Amarr Navy, Federation Navy, Royal Khanid Navy and so on.  
Then there are some cool others which you can only get at other agents like Zoar and Sons or Creodrone.

Come to think of it, I did have the same idea once but I never posted it in the forums.

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**Author:** ![Alexander\_Minto\_Hughes](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alexander_minto_hughes/32/511046_2.png) [@Alexander\_Minto\_Hughes](https://forums.eveonline.com/u/Alexander_Minto_Hughes)\
**Post date:** [May 16, 2019, 12:05pm UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732/42 "2019-05-16T12:05:53Z")

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> [@DeMichael\_Crimson](#):
>
> I just completed the Angel lv 3 epic arc and the negative standing hits for ship kill dropped my Minmatar Faction from +7.83 to +6.9 standing.

did you shoot minmatar ships??

you cannot have positive standings to EVERYONE… short of maxing out your social skills and NEVER doing any missions.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [May 16, 2019, 12:46pm UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732/43 "2019-05-16T12:46:37Z")

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ho yes, you actually can.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [May 16, 2019, 12:50pm UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732/44 "2019-05-16T12:50:56Z")

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> [@Buoytender\_Bob](#):
>
> rant

missions ARE random. The exact type of ships is variable every time. their position is sometimes random. The loots are random. Your whole rant makes no sense.

Remember than even procedural generation is bounded by what the devs allowed to generate. in abyss you have three pockets, in each of them you have a squad. Since you can’t tell for sure which squad you will fight, you have to ready to fight any squad among those possible. But in the end you know you can get at max X ship of type Y. So it’s just a matter of taking probabilities into account. (This is not a rant, BTW)

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**Author:** ![Buoytender\_Bob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buoytender_bob/32/374377_2.png) [@Buoytender\_Bob](https://forums.eveonline.com/u/Buoytender_Bob)\
**Post date:** [May 16, 2019, 2:43pm UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732/45 "2019-05-16T14:43:00Z")

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No, they are not random enough. You can always max specific tank because (not including Dread Pirate) you always know the faction and resistance to tank for. Ditto with the strength of the NPC forces. EVE Survival has survived this long because nothing (or very rarely) changes.

Abyssal does vary more. More surprises, more puzzles to figure out. However, to claim Abyssal space is the equivalent of missions received from an agent is just plain wrong. My argument is that CCP claims they cannot offer new missions or create a generator to help supply newer missions, yet they are able to do so with Abyssal space. They have the same problem with exploration sites,too.

Supplying end game content that only a small fraction of the player population uses (abyssal, burner, etc) doesn’t meet the needs of the majority of the players who are looking for improvement in this area of EVE. This isn’t ranting, but an observation on CCP’s history of ignoring feedback from the people who at one time ( and probably still do) represent the largest number of subscribers to the game. It took 8+ years for CCP to finally hear us in regards to Wardecs and the incredible damage it was doing to player retention; for years it was “there is no problem” or “our data doesn’t show that”.

Anderson, there is little, if any, randomness in agent generated missions. It has been this way for a long time.  
Browse EVE survival and see how monotonous PvE has become under the planning of CCP. Your posting may not be a rant (in your opinion), but it surely does not make any sense,either. Missions (and more specifically their individual content) is NOT random, despite what you claim.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [May 16, 2019, 3:17pm UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732/46 "2019-05-16T15:17:48Z")

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> [@Buoytender\_Bob](#):
>
> More surprises,

There is no more surprise after a hundred runs.

> [@Buoytender\_Bob](#):
>
> there is little, if any, randomness in agent generated missions.

Actually since the missions offered are random, there is much more randomness than in abyssal.

The main difference between abyssal and missions are

- reserved space for abyssal
- don’t need standing for abysssal
- better rewards ATM for abyssal
- smaller time compared to some L4s (extravaganzaaaaaaaaaaaaaa)

The AoE are already present in missions like damsel, or in naoms, in which you drones take damage (rip my augmented hobgoblins).

Limit to given sizes of ships was already present before(pick your poison, burners).

The only added randomness in the abyssal is from the spawn composition - just like mach pirat scarlet.

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [May 16, 2019, 7:53pm UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732/47 "2019-05-16T19:53:21Z")

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You must be new to this game.

It’s tough but you can easily gain positive standings with almost every single Faction in this game. Currently I have positive standings with 16 Factions and negative standings with 4 Factions.

Anyway, that wasn’t the point I was trying to make. My point was the amount of negative standing hits incurred while running the Epic Arc. When CCP first implemented the Epic Arcs, the amount of negative standing hits was very minimal and over time CCP has increased that amount without informing the playerbase.

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**Author:** ![M\_Cincinnatus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/m_cincinnatus/32/258279_2.png) [@M\_Cincinnatus](https://forums.eveonline.com/u/M_Cincinnatus)\
**Post date:** [May 16, 2019, 10:46pm UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732/48 "2019-05-16T22:46:24Z")

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> [@Buoytender\_Bob](#):
>
> No, they are not random enough.

I agree, missions have become stale. But it’s just not randomness that is needed. I can get all the randomness I need from the abyss. What missions should offer, and were supposed to offer is more storytelling, more glimpses into EVE lore.

It’s not much, but Damsel, Scarlet, Zazzmatazz added at least a smidge of emotional investment. More so than just random spawns or more ruins of planetary bodies. Who are those characters?.. Why is Scarlet so smug?..

That’s why I agree with others in these forums that the mission design tools should be handed over to the community. Fans may be able to come up with better stories, mission content, and maybe even the unexpected, better than the devs themselves. Fans are so dedicated they would likely do it for free (maybe throw them some in-game prizes for successful entries at least). So it would also relieve the devs of some of the costs to develop new agent missions. More content cheaper. It’s win-win.

If future CSM’s could get behind that, it would at least liven up one section of the game, and somebody has to keep grinding PvE to keep EVE’s economy rolling, might as well make it minimally tolerable, but preferably fun.

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**Author:** ![Bonzies](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bonzies/32/507083_2.png) [@Bonzies](https://forums.eveonline.com/u/Bonzies)\
**Post date:** [May 20, 2019, 5:00pm UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732/49 "2019-05-20T17:00:48Z")

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How about when I attempt to log in to the Support Center to log a support ticket - All I get is TLS out of date error message! And yet other parts of EveOnline website appears to be ok.  
Whats going on?

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [August 18, 2019, 5:08pm UTC](https://forums.eveonline.com/t/a-list-of-broken-things/155732/50 "2019-08-18T17:08:33Z")

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