# A Little Love for the Noctis

**URL:** <https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281>\
**Category:** Player Features & Ideas\
**Created:** [August 1, 2018, 2:10pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281 "2018-08-01T14:10:03Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Arehm\_Bukandara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arehm_bukandara/32/80796_2.png) [@Arehm\_Bukandara](https://forums.eveonline.com/u/Arehm_Bukandara)\
**Post date:** [August 1, 2018, 2:10pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/1 "2018-08-01T14:10:04Z")

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![256px-Noctis](https://global.discourse-cdn.com/eveonline/original/3X/0/0/00acb810a9bc6002486ea4312cd65250d93cb68e.jpg)

This is a ship that is now what the Rorqual use to be… pretty much useless for what it costs… An MTU and a destroyer can outdo this ship anyday for a fraction of the cost.

So I propose the following additonal traits:

ORE Industrial (per skill level)

- 20% Increase to ship’s chance of salvage retrieval

- 20% Increase to Salvagers and Salvage Drones Access Difficulty Bonus

- +1 to Warp Core Strength OR 10% Reduction to Inertia

- 25% Increase to Cargo Hold (Extra room for salvaging structure wrecks)

- 75% Increase to Range of Salvagers

It would be great to hear your opinion on this, @CCP_Rise🙂

Thoughts?

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**Author:** ![Gregorius\_Goldstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gregorius_goldstein/32/11133_2.png) [@Gregorius\_Goldstein](https://forums.eveonline.com/u/Gregorius_Goldstein)\
**Post date:** [August 1, 2018, 2:18pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/2 "2018-08-01T14:18:17Z")

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Love for the Noctis! Make it so!

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [August 1, 2018, 3:34pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/3 "2018-08-01T15:34:02Z")

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> [@Arehm\_Bukandara](#):
>
> -20% Increase to ship’s chance of salvage retrieval
> 
> -20% Increase to Salvagers and Salvage Drones Access Difficulty Bonus

Isn’t that the same?

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**Author:** ![Arehm\_Bukandara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arehm_bukandara/32/80796_2.png) [@Arehm\_Bukandara](https://forums.eveonline.com/u/Arehm_Bukandara)\
**Post date:** [August 1, 2018, 3:43pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/5 "2018-08-01T15:43:27Z")

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I don’t believe so but you may be right. Either way, my thought is that should be the best salvager in the game by far from any other ship.

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [August 1, 2018, 3:52pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/6 "2018-08-01T15:52:14Z")

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No argument here. The points just sound very similar.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 1, 2018, 3:57pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/7 "2018-08-01T15:57:33Z")

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I’d say yes on the Salvage strength related items, no on the warp strength, cargo hold.

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<div class="post-metadata">

**Author:** ![Arehm\_Bukandara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arehm_bukandara/32/80796_2.png) [@Arehm\_Bukandara](https://forums.eveonline.com/u/Arehm_Bukandara)\
**Post date:** [August 1, 2018, 4:18pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/9 "2018-08-01T16:18:57Z")

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After getting opinions elsewhere, it seems that more people preferred the salvager range bonus to all the others I propose. The support was that Havens and other similar sites produce so many wrecks, it takes a long time for tractor beams and MTUs to pull all the wrecks.

Although, I definitely see your point. Warp in to a site with 8 tractor beams fitted, deploy mobile depot, tractor in all wrecks, refit to salvagers, and then salvage all wrecks.

Thank you for your input on this btw. I greatly appreciate it.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 1, 2018, 4:23pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/10 "2018-08-01T16:23:15Z")

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> [@Arehm\_Bukandara](#):
>
> it seems that more people preferred the salvager range bonus to all the others I propose

Oh I am sure they would, it basically replaces tractor beams. Honestly I don’t see CCP doing this.

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [August 1, 2018, 4:30pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/11 "2018-08-01T16:30:14Z")

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I’d like to see an increased drone bay for the Noctis so that it can defend itself against a few rats and to open it up to a little bit more than just being a salvage ship.

Also, @Arehm_Bukandara, put a space between “-” and “20%” or it just looks weird. With a space in between will it get formatted properly as a list.

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**Author:** ![Arehm\_Bukandara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arehm_bukandara/32/80796_2.png) [@Arehm\_Bukandara](https://forums.eveonline.com/u/Arehm_Bukandara)\
**Post date:** [August 1, 2018, 4:32pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/12 "2018-08-01T16:32:21Z")

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Done, thanks! 👍

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [August 1, 2018, 4:32pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/13 "2018-08-01T16:32:55Z")

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You’ve missed one 🤣 (the 75% at the bottom).

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<div class="post-metadata">

**Author:** ![Arehm\_Bukandara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arehm_bukandara/32/80796_2.png) [@Arehm\_Bukandara](https://forums.eveonline.com/u/Arehm_Bukandara)\
**Post date:** [August 1, 2018, 4:49pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/14 "2018-08-01T16:49:39Z")

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Lol got it

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**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [August 1, 2018, 5:58pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/15 "2018-08-01T17:58:09Z")

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The problem with the noctis is the better you make it the worse it gets. If more people are looting/salvaging and doing it faster then prices go lower. Lower prices and people start to decide looting/salvaging isn’t worth it.

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**Author:** ![erg\_cz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erg_cz/32/392645_2.png) [@erg\_cz](https://forums.eveonline.com/u/erg_cz)\
**Post date:** [August 2, 2018, 1:38pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/17 "2018-08-02T13:38:03Z")

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> [@Arehm\_Bukandara](#):
>
> An MTU and a destroyer

I wonder if you ever tryed to go that way. I did. And Noctis + MTU outodes any other salvaging platform. Cargohold can be bigger , yes (2 gone berserk missions and you are out of it), but salvage time bonus plus 5 salvage drones defenetly makes noctis much more effective , than any destroyer. I as really surprised how quicker wrecks are gone…

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 2, 2018, 2:25pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/18 "2018-08-02T14:25:07Z")

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Then don’t use the noctis to scoop loots, use a industrial instead. with inertials stabs + hypers it does not take so long, with only one or two cargohold in the lows you should have enough room.

> **nereus loot scooper**
>
> ```
> [Nereus, *Simulated Nereus]
> Inertial Stabilizers II
> Inertial Stabilizers II
> Expanded Cargohold II
> Expanded Cargohold II
> Expanded Cargohold II
> 
> Large F-S9 Regolith Compact Shield Extender
> 50MN Y-T8 Compact Microwarpdrive
> EM Ward Amplifier II
> Thermal Dissipation Amplifier II
> Small Cap Battery II
> 
> Medium Hyperspatial Velocity Optimizer II
> Medium Hyperspatial Velocity Optimizer II
> Medium Hyperspatial Velocity Optimizer II
> 
> ```

5s align, 7.8 AU/s, 6400 m³, goes 665 m/s if landing too far from the mtu.

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**Author:** ![Keno\_Skir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/keno_skir/32/460582_2.png) [@Keno\_Skir](https://forums.eveonline.com/u/Keno_Skir)\
**Post date:** [August 2, 2018, 2:45pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/20 "2018-08-02T14:45:59Z")

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Not a terrible plan to be honest, and around here that’s a big break from the norm.

Noctis’ do get less usage than before, and you are correct that the dessy is the way to go, which does seem a bit off.

I’ll agree on changes being necessary, and that your list isn’t the worst set of ideas that could have been presented.

+1

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<div class="post-metadata">

**Author:** ![Arehm\_Bukandara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arehm_bukandara/32/80796_2.png) [@Arehm\_Bukandara](https://forums.eveonline.com/u/Arehm_Bukandara)\
**Post date:** [August 2, 2018, 2:46pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/21 "2018-08-02T14:46:15Z")

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I feel like the price of the noctis is too high for what a destroyer can do for an extremely small fraction of the price.

Instead of reducing the build requirements, just make it be able to obtain more salvage.

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<div class="post-metadata">

**Author:** ![Arehm\_Bukandara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arehm_bukandara/32/80796_2.png) [@Arehm\_Bukandara](https://forums.eveonline.com/u/Arehm_Bukandara)\
**Post date:** [August 2, 2018, 3:03pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/22 "2018-08-02T15:03:13Z")

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The larger cargo hold is more so for salvaging structure wrecks.

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<div class="post-metadata">

**Author:** ![Arehm\_Bukandara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arehm_bukandara/32/80796_2.png) [@Arehm\_Bukandara](https://forums.eveonline.com/u/Arehm_Bukandara)\
**Post date:** [August 2, 2018, 3:07pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/23 "2018-08-02T15:07:14Z")

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Do you think the increase to the amount of salvage it can obtain is a good idea? I feel that a ship dedicated to salvaging costing ~80mill should be able to pull at least 2.0-3.0x more salvage than a 2-3 mill isk destroyer.

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<div class="post-metadata">

**Author:** ![Arehm\_Bukandara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arehm_bukandara/32/80796_2.png) [@Arehm\_Bukandara](https://forums.eveonline.com/u/Arehm_Bukandara)\
**Post date:** [August 2, 2018, 3:08pm UTC](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281/24 "2018-08-02T15:08:20Z")

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I believe the material requirements for structure rigs will keep those prices in check.

[Next page](https://forums.eveonline.com/t/a-little-love-for-the-noctis/94281.md?page=2)
