# A loose idea to revamp highsec wars and gameplay

**URL:** <https://forums.eveonline.com/t/a-loose-idea-to-revamp-highsec-wars-and-gameplay/473733>\
**Category:** Player Features & Ideas\
**Tags:** pvp, high-sec\
**Created:** [January 10, 2025, 11:19pm UTC](https://forums.eveonline.com/t/a-loose-idea-to-revamp-highsec-wars-and-gameplay/473733 "2025-01-10T23:19:14Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Mephiztopheleze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mephiztopheleze/32/381036_2.png) [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Post date:** [January 11, 2025, 4:22am UTC](https://forums.eveonline.com/t/a-loose-idea-to-revamp-highsec-wars-and-gameplay/473733/5 "2025-01-11T04:22:38Z")

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I don’t agree with bringing in a mercenary corp suddenly making the wardeccd corp basically untouchable, if i understand the concept correctly. I can think of half a dozen ways to exploit such a mechanic (use that time to clear out/unanchor structures).  
The proposed negotiation phase strikes me as giving a huge advantage to the aggressor via an in game, enforceable “blackmail” style system.  
There are several ways around current wardec mechanics that can help protect individual pilots. Use a holding alliance for all structures. Have corp members in another, non alliance corp with no structures.  
It also means you have very limited ability to defend your structures when the holding alliance is wardeccd. But your individual pilots are “safe” from concord sanctioned aggression.  
I confess, the last time I was involved with hisec wars was during the glory days of RvB.

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