# A new era of gameplay!

**URL:** <https://forums.eveonline.com/t/a-new-era-of-gameplay/271991>\
**Category:** General Discussion\
**Created:** [October 7, 2020, 7:31pm UTC](https://forums.eveonline.com/t/a-new-era-of-gameplay/271991 "2020-10-07T19:31:25Z")\
**Posts on this page:** 1\
**Showing post:** 54

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**Author:** ![Siegfried\_Tahl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/siegfried_tahl/32/377209_2.png) [@Siegfried\_Tahl](https://forums.eveonline.com/u/Siegfried_Tahl)\
**Post date:** [October 9, 2020, 2:59am UTC](https://forums.eveonline.com/t/a-new-era-of-gameplay/271991/54 "2020-10-09T02:59:48Z")

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> [@Hans-Joerg\_Seiler](#):
>
> You are wrong. Fun is something good.

A sadist is having fun, is it good though?

> [@Hans-Joerg\_Seiler](#):
>
> Things can be divided into good and bad I dont know what should be wrong with that.

Good and bad are relative. Subjective. Depends on your perspective.

In a conflict of any scale both parties, be it 1vs1 or alliance vs alliance fight for their own good. It’s not like one side is objectively good and another is objectively bad.

* * *

All of the mammals play games. Earning life experience, trying different survival strategies in safe conditions, determining a place in hierarchy, testing the boundaries of socially accepted behavior.

You may want to read my post [Why people play](https://forums.eveonline.com/t/why-people-play/240493), there is a segment on player motivations there.

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