# A Request to CCP

**URL:** <https://forums.eveonline.com/t/a-request-to-ccp/60328>\
**Category:** Player Features & Ideas\
**Tags:** pvp\
**Created:** [February 28, 2018, 9:35pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328 "2018-02-28T21:35:53Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [March 3, 2018, 5:06pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/62 "2018-03-03T17:06:56Z")

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You could always get your own super and/or make more friends.

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [March 3, 2018, 5:55pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/63 "2018-03-03T17:55:32Z")

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The problem about get your own or make more friends means that its a continual thing where both sides only play to increase their super strength, if one stops the other get’s too strong and dominates its not a healthy state for eve.

Would be much better to have multiple options to deal with situations such as being able to deni the enemy the ability to even deploy their supers until they have brought in their subcaps and removed the obstacle.

This type of change to eve would be a lot more healthy as strategy would be more important than brute force.

Another thing is that any type of cyno inhibition would need to be linked to squishy target’s such as dictors/heavy interdicter’s so that they can be removed without the need for supers in the first place, compared to it being attached to structures in general making it overpowered.

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**Author:** ![Mikhem](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mikhem/32/257344_2.png) [@Mikhem](https://forums.eveonline.com/u/Mikhem)\
**Post date:** [March 3, 2018, 6:12pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/64 "2018-03-03T18:12:52Z")

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I propose countermeasure ship module for cynosural field. This module would prevent activation of cyno module of target ship but would not stop already activated cyno module from running. This module could require fair amount of CPU so using it would be difficult.

Comments are welcome for my idea!

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [March 3, 2018, 6:16pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/65 "2018-03-03T18:16:07Z")

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Hmm I would propose that it could stop an already lit cyno module as its very easy to decloak and immediately hit cyno, unless ofc cyno modules has a spool up time for 30 seconds before it lights or something this gives enough time to counter it, but if the deadline is missed boom GG 😛

Can you imagen the screaming on com’s CYNO CYNO CYNO someone probe that $%^$%$^ quickly! would be amazing.

Needing to kill the ship first only limit’s what force’s can deni someone from cyno’ing as the size of the opposing force would need to reach a dps high enough to kill a heavy interdictor within 6 seconds, which is quite a bit of dps and very limiting for smaller fleet’s, hence a module makes more sense for balancing purposes.

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**Author:** ![Mikhem](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mikhem/32/257344_2.png) [@Mikhem](https://forums.eveonline.com/u/Mikhem)\
**Post date:** [March 3, 2018, 6:20pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/66 "2018-03-03T18:20:43Z")

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Perhaps cyno module should have activation time like 10-30 seconds. This would make using cyno module more difficult too. Activation time = time after cyno is active.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [March 3, 2018, 6:42pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/67 "2018-03-03T18:42:37Z")

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Not healthy for EVE?

Wrong.

Large fleet battles are one of EVE’s hallmarks, any WOW clone can have a 20 person battle.

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [March 3, 2018, 7:50pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/68 "2018-03-03T19:50:15Z")

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I never said people can’t have huge battle’s i’m saying numbers shouldn’t be the deciding factor lol

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [March 3, 2018, 8:26pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/69 "2018-03-03T20:26:13Z")

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> [@Makshima\_Shogo](#):
>
> I never said people can’t have huge battle’s i’m saying numbers shouldn’t be the deciding factor lol

The problem is bringing a friend usually helps. It is kind of like an arms race, but where the race is not a particularly good one. Each side benefits, but overall both sides lose out in that we end up in extreme tidi. But neither side wants to give up the advantage of bringing one more X to the fight.

And since the philosophy of EVE is that it is an open classless system that is described as a sandbox, putting something like an artificial limitation on that is contrary to that philosophy. And it could likley be gamed as well. If you put a system limit say N in place, then it becomes a race to see who can get N to N first. And…sadly, us Goons are pretty good at what we call Hell Camping–i.e. we get into a system with large numbers and maintain them for an extended period of time.

Any kind of system of rules or policies, IMO, can eventually be gamed. Especially when you have hundreds or even thousands (and IRL millions) of people looking for that “loop hole”. In fact, some of CCP’s past nerfs have likely been to close such loop holes (tracking titans, drone assist with boot carriers, etc.).

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<div class="post-metadata">

**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [March 3, 2018, 8:28pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/70 "2018-03-03T20:28:03Z")

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Fair enough, but mechanics could always spice things up a bit and make fights that are impossible now sort of possible in the future.

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [March 3, 2018, 8:55pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/71 "2018-03-03T20:55:30Z")

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> [@Beast\_of\_Revelations](#):
>
> guys with bazillions of skill points ganging up on me

You meant to write, guys with many currency that use many accounts to press FONE and using cheat-stix to help their many account armies along.

The fact is that skill has nothing to do with it, since those life forms do not have any skill, nor intelligence.

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [March 3, 2018, 9:19pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/72 "2018-03-03T21:19:24Z")

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> [@Teckos\_Pech](#):
>
> since the philosophy of EVE is that it is an open classless system

Hahahahahahahahahahahaha…

You wanted to say, whomever brings the muchestestestestestestest alts wins.

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<div class="post-metadata">

**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [March 3, 2018, 9:23pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/73 "2018-03-03T21:23:08Z")

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The only game I know that encourages you to have as many alts as possible. (yes you cyno alt that can’t be lit on the same account)

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<div class="post-metadata">

**Author:** ![Mr\_Lopez](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_lopez/32/484486_2.png) [@Mr\_Lopez](https://forums.eveonline.com/u/Mr_Lopez)\
**Post date:** [March 3, 2018, 10:07pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/74 "2018-03-03T22:07:12Z")

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I used to fly in a small 0.0 corp and we got aoe doomsdayed by a titan it was hilarious. What a waste to blast 6 ships… The game claims to have balance between hull sizes until you get to caps then its gg…

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<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [March 4, 2018, 12:50am UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/76 "2018-03-04T00:50:22Z")

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> [@elitatwo](#):
>
> Hahahahahahahahahahahaha…
> 
> You wanted to say, whomever brings the muchestestestestestestest alts wins.

No, that is pretty much what I said, although it doesn’t really matter if they are alts or not.

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**Author:** ![Shallanna\_Yassavi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shallanna_yassavi/32/449714_2.png) [@Shallanna\_Yassavi](https://forums.eveonline.com/u/Shallanna_Yassavi)\
**Post date:** [March 4, 2018, 3:37am UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/77 "2018-03-04T03:37:11Z")

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Exactly how many layers of gameplay does EVE even need?

> [@Teckos\_Pech](#):
>
> Get some friends with a cap fleet to counter drop…?

So… big blue donut?

As for everyone’s war stories, actually engaging lots of supers pretty much requires other caps right now. The natural enemy of carriers is to jam/damp out the fighters so they can’t hit anything, followed by guidance disrupting them so they don’t apply. Supers’ other notable weaknesses are jump fatigue and incredibly slow warp speed, which are kind of hard to exploit on defense unless you can pick a fight away from their objective. Once they’re on grid with their objective, can’t really do much besides run away or N+1 them. If they’re shield supers, you can neut out their hardeners. The other thing you can do is try to separate their fighters, meaning warp bubbles.

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<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [March 4, 2018, 5:42am UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/78 "2018-03-04T05:42:37Z")

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> [@Shallanna\_Yassavi](#):
>
> So… big blue donut?

Not necessarily. First off you’d be shooting other NS entities…that is not exactly blue. And if you have capitals to shoot you could rely on “the enemy of my enemy is my friend” kind of thing.

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**Author:** ![Dornier\_Pfeil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dornier_pfeil/32/188246_2.png) [@Dornier\_Pfeil](https://forums.eveonline.com/u/Dornier_Pfeil)\
**Post date:** [March 4, 2018, 7:20am UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/79 "2018-03-04T07:20:29Z")

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> [@SegaPhoenix](#):
>
> How do you balance around an ever increasing percentage of the EVE population being able and willing to field supers? I don’t have the answer to that unfortunately.

Severely throttling the mineral supply would do that. Effectively infinite resources. I’m not sure how you get CCP to do that, though, since they gave the Rorqual to the null blocks for maximal mineral production.

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<div class="post-metadata">

**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [March 4, 2018, 4:28pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/80 "2018-03-04T16:28:20Z")

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> [@Makshima\_Shogo](#):
>
> I never said people can’t have huge battle’s i’m saying numbers shouldn’t be the deciding factor lol

Then honestly, you don’t belong in the sandbox, numbers have to matter, especially when they are grossly different. Those other players worked hard to get their supers, they out PvPed you before the first cyno ever opened.

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<div class="post-metadata">

**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [March 4, 2018, 5:06pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/81 "2018-03-04T17:06:00Z")

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Technically that would be out PvE’ed then lol.

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<div class="post-metadata">

**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [March 4, 2018, 11:54pm UTC](https://forums.eveonline.com/t/a-request-to-ccp/60328/82 "2018-03-04T23:54:30Z")

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> [@Makshima\_Shogo](#):
>
> Technically that would be out PvE’ed then lol.

Umm… no.

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