# A Request to relook at resource allocation's

**URL:** <https://forums.eveonline.com/t/a-request-to-relook-at-resource-allocations/55530>\
**Category:** General Discussion\
**Created:** [February 5, 2018, 12:49pm UTC](https://forums.eveonline.com/t/a-request-to-relook-at-resource-allocations/55530 "2018-02-05T12:49:20Z")\
**Posts on this page:** 1\
**Showing post:** 61

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**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [February 9, 2018, 10:48pm UTC](https://forums.eveonline.com/t/a-request-to-relook-at-resource-allocations/55530/61 "2018-02-09T22:48:06Z")

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> [@Makshima\_Shogo](#):
>
> Isk has been spiraling out of control it is now worth 4x less than it did back then, but rat bounties have not changed 1 bit to compensate.
> 
> If players are averse to increasing null sec income then I would suggest shifting incursions to LP heavy focus (3x or 4x more) with little to no isk so that isk doesn’t become less valuable over time. (Beware the incoming rage lol)

At some point bounties got nerfed because like you say isk has been spiraling out of control. With carrier/super ratting it’s almost like something needs to get nerfed again.

That would likely kill almost every empire LP market, as incursion runners will convert their LP to corp LP to buy the useful goods. It already disincentivizes mission runners spreading out. and is essentially a softcap on LP prices any time an item gets hot it’s easy for incursion runners to convert LP and cash out on it.

and any minor 0.0 increase benefits 0.0 residents, it’s not going to lure any highsecers, to increase rewards to the point it does breaks the game.

> [@Karl\_Poljus](#):
>
> Well, then we should just change the payouts on battleships only. New players will be just fine on lvl3 missions and it will hurt those who abuse high sec safety to earn trillions. I don’t think that allowing activities which net more than 50-300kk per hour in high sec benefits newer players at all, so it would be only logical to remove them.

the people making trillions aren’t running pve content, need some serious market game for that. As for nerfing BS bounties that’s going to hurt newbs more than anyone, the real highsec pve money is in burners or incursions.

> [@mkint](#):
>
> The most productive highsec region isn’t even in the top 30. Which compared to population numbers, is absolutely ridiculous.

 ![image](https://global.discourse-cdn.com/eveonline/original/3X/2/6/26b740b42d4199e8d076d7435b47b7c32165f172.png)  
the real highsec money is in industry/trade, look at the trade graph with the forge included. if we assume 3% of the trade value is profit that’s 19.5tril/month. along with ~28tril in produced stuff.

As for the missions a large portion of the the value produced is in mission rewards, bonuses, and LP, highsec bounties of course are going to lag behind null.

> [@Makshima\_Shogo](#):
>
> Risk / Reward’s don’t seem very balanced xD

using your random ass numbers it’s an easy conclusion to make. what about 300mil/hour supers, or multboxed rorquals each mining 100m/hr+

High Sec mission running 20-25mil an hour sure if you’re a newb running lv3s anywhere near efficiently.

> [@Ramona\_McCandless](#):
>
> They might if the LP point rewards and/or what you buy with them were more useful or cheaper.
> 
> If a CNC was more accessible than the overfarmed pirate hulls, wouldnt that make sense?

LP market is doing alright, like I said many times a large part of mission income is LP. A lot of good trade to be had with the LP stores. if people are going to ignore it well that’s on them. LP stores could certainly use a balance pass, as there are tons of useless items and/or useless for their price items, but I’d consider that another issue.

FW makes a lot of navy ships, I guess the main problem there is many aren’t desirable ships to fly. There’s a ton of faction frigs and VNIs out there though.

> [@Makshima\_Shogo](#):
>
> If its been flat for 9 year’s then why do command ships cost 450mil fitted when they used to cost around 200-250mil only 4 years ago, plex rising from 400mil per month to now 1,6bil Hac’s used to be around 150 now they about 300-350. Orca 200-580mil, jump freightor from 3bil to 11bil I can go on but the only real thing that has dropped in price is faction ship’s as more people are comfortable doing Ded’s Faction ships from 1.2bil to 400-500mil.

With refineries CCP blewup the moon goo and salvage markets. going to take a while for prices to stabilize. The last major shift in the CPI was when CCP did the ship tiericide and massively changed ship build prices.

Also you are looking at a few items, the CPI tracks a large basket of goods, most of the mineral based goods are getting cheaper thanks to rorqual mining.

> [@Makshima\_Shogo](#):
>
> One, question what ship do you use and what is your dps while doing those missions, also do you blit’s or salvage?

I was estimating 30m/hr from lv3s with the old alpha gnosis, now that alphas can use regular BCs with t2 guns and Machs, that number should be higher.

Blitz all the way, a large portion of the value is in the LP, so find a corp with a good LP store. SoE is the easy answer as it’s super easy to trade LP and they have good agents, but most factions have an LP store or two that beats it, hard part there is finding an agent.

> [@DeMichael\_Crimson](#):
>
> Which is exactly why I don’t place any value on LP’s and very rarely ever get anything from the LP Store.

You gotta be sitting on billions worth of LP. cash that out [LP Store - Return on ISK](https://www.fuzzwork.co.uk/lpstore/) Uses jita buy prices for tag costs so don’t tell me the tags are too expensive or hard to acquire.

> [@Fluffy\_Moe](#):
>
> Thats false. Extremely false. Give it a try.

Indeed it is false, it’s about an order of magnitude too low on the high end. About right for intermediate to high lv3 running. Grinding faction for 6 months, what? to get to lv3s maybe takes a few hours. if we are talking 5+ faction standings for cherry picking and blitzing lv4s sure that will take longer but you need to train your skills and whatnot along the way. I’d guess if you learn to blitz lv3s by the time you get to lv4s you will have 5+ faction standings.

> [@DeMichael\_Crimson](#):
>
> The ISK price and amount of LP’s required to get the items is fine, in my opinion having to include the required amount of Dog Tags to purchase the items is the problem. Even if the Dog Tag amount was reduced, it’s still a problem since those Tags are still expensive and hard to obtain due to being regulated by RNG.
> 
> Granted not all items in LP Stores need Dog Tags to purchase, however most of the profitable items do. So that’s the reason I don’t place any value on LP’s. In order to get those items, extra ISK is required to purchase the Tags,.

last I checked the empire tags were static drops from the empire kill missions. Farming empire kill missions can be very profitable as many people just decline those missions. My understanding is that some 0.0 angel cartel mission runners were farming minmatar tags, and it looks like they stopped, as the captain and fleet captain tag prices spiked along with the IN EANM prices.

> [@Salvos\_Rhoska](#):
>
> Increasing isk rewards wont reduce PLEX price, it will only increase it faster.
> 
> Increasing resource yields wont improve harvester/manufacture profits, only reduce them further.
> 
> EVE is driving into a dead-end street.

finally some sense. all the easy isk is how plex prices have gotten this high in the first place.

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