# A Salty Snowflake's Carebear Tale

**URL:** <https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943>\
**Category:** General Discussion\
**Created:** [January 8, 2018, 11:48pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943 "2018-01-08T23:48:46Z")\
**Posts on this page:** 13\
**Page:** 7

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 12, 2018, 4:39pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/122 "2018-01-12T16:39:30Z")

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> [@Jenne\_Wain](#):
>
> I like this take. It expands what the definition of PVP is, and it does not always need to involve guns. You can play industry and the markets (which a lot of people do), but you are involved in a player-created market. Same with industry and mining.

The best thing about it is that it mirrors CCP’s definition of PvP

> Furthermore, as we mentioned previously, once you enter New Eden you must consider every action you take as a form of PvP since this is the core game concept.  
> In the asteroid field you’re competing with other pilots to obtain resources; you may also have to defend against ore thieves.  
> On the market you battle for control of the economy in certain areas; for the supply and demand of your products versus other aspiring tycoons.  
> On the battlefield you may fight for glory, for money, or for the right to rule whole areas of space.  
> As always in EVE, it’s your choice.

Straight from the [FAQ](http://web.ccpgamescdn.com/communityassets/pdf/EVE-Online-New-Pilot-FAQ.pdf)

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [January 12, 2018, 6:29pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/123 "2018-01-12T18:29:29Z")

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You can’t easily approach EvE as a normal game, you have to deal with human beings at every corner. The game mechanics itself mean nothing if you don’t envision them with a human (ab)using it.

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**Author:** ![yellow\_parasol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yellow_parasol/32/10455_2.png) [@yellow\_parasol](https://forums.eveonline.com/u/yellow_parasol)\
**Post date:** [January 12, 2018, 6:38pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/124 "2018-01-12T18:38:59Z")

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> [@Sindara\_T\_Soni](#):
>
> avoiding PvP

Trying to avoid PvP actually is PvP as well. 🙂

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**Author:** ![Mortlake](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mortlake/32/510240_2.png) [@Mortlake](https://forums.eveonline.com/u/Mortlake)\
**Post date:** [January 12, 2018, 7:02pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/125 "2018-01-12T19:02:00Z")

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> [@Krystl\_Snowflake](#):
>
> “CRY MORE, CARE BEAR” – immediate reaction of most EVE players reading this. That should give you a good sense of the community in a nutshell.

Wrong.

Sometimes I use props.

![s9wF2jd](https://global.discourse-cdn.com/eveonline/original/3X/9/5/95e06232014a41615460aeebb831fb6515b27e6a.gif)

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**Author:** ![yellow\_parasol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yellow_parasol/32/10455_2.png) [@yellow\_parasol](https://forums.eveonline.com/u/yellow_parasol)\
**Post date:** [January 12, 2018, 7:03pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/126 "2018-01-12T19:03:12Z")

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Thanks, mate, almost sprayed coffee all over my tablet. 😃

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [January 12, 2018, 7:07pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/127 "2018-01-12T19:07:22Z")

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Yes I have to agree.

A lot of people dont like me or my slaves. When they see me they try silly things like trying to kill me, so I prefer to let them eat static in amusing clever or just plain obvious ways.

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [January 12, 2018, 9:04pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/128 "2018-01-12T21:04:17Z")

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Come to think of it some of the best friends I made in this game were also some of the most ruthless pvpers I knew be it on the side of market manipulation or just ship combat.  
On the other hand all the players I met with the ‘I wanna be left alone’ attitude were pretty selfish,uncaring and generally lacked basic fundamental game knowledge to better themselves.  
So I can only say adapt or suffer/die.

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**Author:** ![Fast\_Rollard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fast_rollard/32/41448_2.png) [@Fast\_Rollard](https://forums.eveonline.com/u/Fast_Rollard)\
**Post date:** [January 12, 2018, 9:19pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/129 "2018-01-12T21:19:55Z")

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I think perhaps a RL comparison can be made to how concord works.

In RL the police do not PREVENT the crimes they show up and REPORT them. More often then not after it has taken place and therefor leave a record to be dealt with by the judicial system.

Concord does not PREVENT crime they again REPORT it. Then they do instant justice. Blow up the bad guys but dont pod them as a part of the internal eve justice system. That is all they do. The response time they have is faster in 1.0 systems compared to .5 systems but an idea that higher 1.0 = more patrols if they will and .5 is lesser.

At least its what ive learned from my own experiences and what I have read.

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [January 13, 2018, 12:14pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/130 "2018-01-13T12:14:50Z")

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> [@Teckos\_Pech](#):
>
> BTW, despite the OP almost surely being a troll I predict this thread will go to 120 posts if not more.

Told ya!

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [January 13, 2018, 12:22pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/131 "2018-01-13T12:22:17Z")

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> [@Fast\_Rollard](#):
>
> I think perhaps a RL comparison can be made to how concord works.
> 
> In RL the police…

Ill stop you right there.

CONCORD are not the police, nor do they exist to be a police force. They exist to protect normies from Capsuleers’ conflicts. This is why unlicenced fighting is stopped by them forthwith but you can fill in a form and as long as you abide by the constraints for the form you can do you business. To CONCORD there are no victims and criminals, only Capsuleers.

FACPO are the police, and like any police force in the face of superpowered immortals are almost useless. But they do take a note if you are a more dangerous god than the others and give you a bad security rating to encourage you to go away.

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**Author:** ![yellow\_parasol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yellow_parasol/32/10455_2.png) [@yellow\_parasol](https://forums.eveonline.com/u/yellow_parasol)\
**Post date:** [January 13, 2018, 1:25pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/132 "2018-01-13T13:25:32Z")

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> [@Ramona\_McCandless](#):
>
> if you are a more dangerous god than the others and give you a bad security rating to encourage you to go away.

this puts it all into an interesting perspective and shows how mentally weak most players actually are, because this actually works. they’re immortal gods, yet cowards. humanity is ■■■■■■.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [January 16, 2018, 8:49pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/133 "2018-01-16T20:49:29Z")

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> [@Krystl\_Snowflake](#):
>
> guess it’s just a reflection of human nature. Or, the nature of some of these cretins who play the game, anyway. I think it’s geared toward an older player base, but you still get plenty of kids with plenty of personal issues who don’t fit into anything constructive and avoid dealing with their shortcomings by going around demonstrating their superiority over new players who have literally just finished the in-game tutorial.

Currently it defiitely isn’t space chess, it is more like moving into a saddish small town with all its self-referential small-mindedness. You do have the occasional flamingo aka people who only come for what real life doesn’t already offer them (yet): cool fights in spaceships. Many others come here to live in a small town, where hate fuels everything, where you can be cool with being lame. I don’t know what exactly it is with this game, but it seems most people are bittervets after two weeks. The fights can be pretty good and really challenging, if you pick the right ones. Don’t expect to personally grow or learn much through any other aspect of the game.

> [@Krystl\_Snowflake](#):
>
> Would love to be able to recommend this game but honestly, at this point it’s just a sad reminder that people kind of suck.

Yeah no, they don’t. People are, despite popular egomaniac belief, as good as they can be, given the circumstances they live in. It doesn’t help to make general statements of how bad people are, without looking at the context. While some may be immune, most people who play EVE for a while, will turn into brainless unfunny lords of lameness. It’s not their fault, it is partly due to their real life and partly due to game mechanics. That’s why people unironically say you win EVE, when you stop playing it. I know many people who are extremely great human beings, smart, funny, beautiful, exciting, curious and wild. Just, you don’t find many of them here. Go out and take a look at other places. This place is for the living dead and it doesn’t deserve saving.

p.s. if you need proof of the latter, just stick around. Read the forums, see how people speak with the Devs, join a few alliances and see for yourself. EVE has its legitimation - it is the place for the guys on the schoolyard who always fell victim to bullies, but never fought back and now they can be bullies in their own little fantasy world. Maybe that is good, in a bad way.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 16, 2018, 8:49pm UTC](https://forums.eveonline.com/t/a-salty-snowflakes-carebear-tale/49943/134 "2018-04-16T20:49:33Z")

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