# A significant update to Industry

**URL:** <https://forums.eveonline.com/t/a-significant-update-to-industry/302303>\
**Category:** Dev Blogs\
**Tags:** feedback, official\
**Created:** [March 26, 2021, 3:00pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303 "2021-03-26T15:00:22Z")\
**Posts on this page:** 20\
**Page:** 25

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [April 1, 2021, 9:48pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/498 "2021-04-01T21:48:38Z")

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awww, those tiny things are so adorable. They think they’re ice belts.

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**Author:** ![Mini\_Mupah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mini_mupah/32/488895_2.png) [@Mini\_Mupah](https://forums.eveonline.com/u/Mini_Mupah)\
**Post date:** [April 2, 2021, 2:48am UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/499 "2021-04-02T02:48:12Z")

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Speculation has opened up reprocessing opportunities to keep an eye out for  
[_Melt Amarr_](https://www.youtube.com/watch?v=vVOXLhYxvwY)

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**Author:** ![Tak\_Goden](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tak_goden/32/260085_2.png) [@Tak\_Goden](https://forums.eveonline.com/u/Tak_Goden)\
**Post date:** [April 2, 2021, 3:54pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/500 "2021-04-02T15:54:07Z")

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Sounds like you are making even more difficult for new players to get into industry, but we’ll see how it works out in reality. I for one did not think T1 production needed any changes but what do i know eh?

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**Author:** ![Jeffray\_Bullet](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeffray_bullet/32/258556_2.png) [@Jeffray\_Bullet](https://forums.eveonline.com/u/Jeffray_Bullet)\
**Post date:** [April 2, 2021, 8:12pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/501 "2021-04-02T20:12:54Z")

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Wait… There are belts in null?

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**Author:** ![leavwiz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leavwiz/32/235353_2.png) [@leavwiz](https://forums.eveonline.com/u/leavwiz)\
**Post date:** [April 2, 2021, 8:54pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/502 "2021-04-02T20:54:34Z")

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lets talk about inventory management. given the dozens of new materials it will take to build higher end ships AND they all have to be in the same hangar or container. how about introducing either Industry Containers which hold more than 1500 types of parts. OR allow industry materials source to be more than one container?

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [April 2, 2021, 9:17pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/503 "2021-04-02T21:17:15Z")

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just allow 10k items in any location already.

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**Author:** ![Xuixien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuixien/32/416896_2.png) [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Post date:** [April 2, 2021, 9:52pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/504 "2021-04-02T21:52:56Z")

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I am so excited for these changes. I have been stockpiling material for a while now.

Now all I have to do is recruit 100+ brave and bold newbies and feed them free ships.

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**Author:** ![Corvex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/corvex/32/256947_2.png) [@Corvex](https://forums.eveonline.com/u/Corvex)\
**Post date:** [April 3, 2021, 7:50am UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/505 "2021-04-03T07:50:08Z")

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This is a good update.

When I started with industry I never understood why T2 was so complex but making a titan was literally just more minerals and time. It never made sense.

The biggest ships in game should also be the most complex to make. A T2 frigate is harder to manufacture than a titan, that should tell you that it was a flawed design from the beginning.

What they need to do however is add industry jobs notifications and better UI to manage your blueprints. I have to use out of game tools to do it.

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**Author:** ![Oscar\_Class](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oscar_class/32/379343_2.png) [@Oscar\_Class](https://forums.eveonline.com/u/Oscar_Class)\
**Post date:** [April 3, 2021, 8:36am UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/506 "2021-04-03T08:36:10Z")

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yea good update… if you are hoarder or market speculator or nullsec power block owner. bad for any others left. why? because they nerfing economy under sugar coating names…

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**Author:** ![Lis\_Torin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lis_torin/32/204820_2.png) [@Lis\_Torin](https://forums.eveonline.com/u/Lis_Torin)\
**Post date:** [April 3, 2021, 8:39am UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/507 "2021-04-03T08:39:32Z")

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I can’t understand how splitting one way to make isk into seven is nerfing economy but whatever…

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**Author:** ![Adunh\_Slavy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adunh_slavy/32/265310_2.png) [@Adunh\_Slavy](https://forums.eveonline.com/u/Adunh_Slavy)\
**Post date:** [April 3, 2021, 10:35am UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/508 "2021-04-03T10:35:28Z")

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Because most people want to “do it all myself”. They choose to go vertical instead of horizontal. There are not many ways for players to improve their profits horizontally, except more alts.

Players that want to increase profit margins don’t have a lot of choices. The margins building more complex things are not that much better than building simpler things. The best way to increase the margin is via vertical models.

This impulse is made stronger with the high NPC Taxes and Fees. Why pay the VAT at each stage of production where value is added if you don’t have to? Makes perfect sense to avoid it. If CCP were to lower NPC taxes and Broker fees (although I do have to applaud them on the market ticks and ‘change order cost’) then perhaps the behavior would be lessened. There will still be the ‘middle man markup’ which would impact margins at the later stages of production, but it would be far less significant from a cost perspective.

All in all, more specialized areas are good for an economy. CCP has no choice but to impose these specializations artificially as there is no opportunity for players to discover, invent and produce efficiencies. Efficiencies that present them selves daily in the real world and have lead to the greatest fortunes mankind has ever seen.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [April 3, 2021, 10:24pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/509 "2021-04-03T22:24:24Z")

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> [@Adunh\_Slavy](#):
>
> CCP has no choice but to impose these specializations artificially as there is no opportunity for players to discover, invent and produce efficiencies.

And that, I think, is something CCP needs to work on. It needs a lot more complexity and creativity on the back end, but wouldn’t necessarily require more complexity on the player-facing side.

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**Author:** ![Jurius\_Doctor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jurius_doctor/32/243354_2.png) [@Jurius\_Doctor](https://forums.eveonline.com/u/Jurius_Doctor)\
**Post date:** [April 4, 2021, 2:55pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/510 "2021-04-04T14:55:09Z")

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> [@Arrendis](#):
>
> Second: the gain in question is to the _industrialist_, the person CCP is asking to jump through more hoops and yet keep paying them every month. More work and more complexity for gameplay that’s no more engaging or interesting, provides no more of a dopamine release.
> 
> That’s _bad_ game design. It disincentivizes playing EVE as an industrialist. There’s a reason one of the most common descriptions of this update is “The path for aspiring builders in New Eden will be clearer than ever – DON’T!”

I’ll take Arrendis’ statement and run with it:

If you are alive today, and of working age, and in the market you have already experienced this. Your rent goes up, your bills go up, your cell phone and internet get more expensive, food costs increase, your work becomes more demanding and your work responsibilities keep piling on… but your pay stays the same. Worse, maybe it even goes down, or you get laid off, because ‘COVID’ or ‘Business Reasons’, while some CEO takes a 500 Million dollar bonus.

CCP, we like that there is realism in EVE Online. But that? That’s too much realism. It hits too close to home.

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**Author:** ![Temenus\_Alexander](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/temenus_alexander/32/265681_2.png) [@Temenus\_Alexander](https://forums.eveonline.com/u/Temenus_Alexander)\
**Post date:** [April 5, 2021, 8:31am UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/511 "2021-04-05T08:31:30Z")

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The various Trigger Neurolink Conduits… are they reactions or are they blueprints? Because _one_ section presents them as one and another section presents them as the other.

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**Author:** ![Nina\_Callari](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nina_callari/32/506228_2.png) [@Nina\_Callari](https://forums.eveonline.com/u/Nina_Callari)\
**Post date:** [April 5, 2021, 11:28am UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/512 "2021-04-05T11:28:55Z")

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whats with the ice belts? Are they replaced with PLEX cost? Or we got a fix? Still 4 month and no fix

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**Author:** ![Fale\_Einn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fale_einn/32/477432_2.png) [@Fale\_Einn](https://forums.eveonline.com/u/Fale_Einn)\
**Post date:** [April 5, 2021, 11:30am UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/513 "2021-04-05T11:30:33Z")

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> [@Xuixien](#):
>
> Hm this seems strange. People who live in or use WHs just assume there’s always a cloaky on grid.

We do.  
And it’s always more badass than what ever we are flying.

“Just because you can’t see it doesn’t mean it’s not V0LTA”.

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**Author:** ![Adunh\_Slavy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adunh_slavy/32/265310_2.png) [@Adunh\_Slavy](https://forums.eveonline.com/u/Adunh_Slavy)\
**Post date:** [April 5, 2021, 11:48am UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/514 "2021-04-05T11:48:50Z")

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> [@Arrendis](#):
>
> And that, I think, is something CCP needs to work on.

It would be nice, and lead to some more organic economic activity. My feeling is it would be very difficult to code in such a way that players could not find a way to min/max the system; we’d be right back where we started. The soon to be announced ‘dynamic system’ feels like an attempt at this. With out more details on that, anything else I could say about it is a pure guess.

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**Author:** ![L\_gonic\_D\_gingar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/l_gonic_d_gingar/32/394930_2.png) [@L\_gonic\_D\_gingar](https://forums.eveonline.com/u/L_gonic_D_gingar)\
**Post date:** [April 5, 2021, 4:36pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/515 "2021-04-05T16:36:39Z")

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I confess I miss EVE ONLINE. I tapped out in January. I needed a break. I needed to finish my final class ever for my degree. Now besides doubling down on pain in ass things like triglavian and drifter they eliminate industry/mining in high security. Now with trit basically worthless. No TY to Null. I have enough bosses in real life ! I don t need to pay to have more bosses in NULL!!! I respect people in Null playstyle. I just wish they along with their CSM puppets would respect mine. Why don’t they just now have level 4 missions in low or worst ! (sarcasm) I most likely will not be resubbing. Thanks for the fun 11 years.

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**Author:** ![Lis\_Torin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lis_torin/32/204820_2.png) [@Lis\_Torin](https://forums.eveonline.com/u/Lis_Torin)\
**Post date:** [April 5, 2021, 5:36pm UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/516 "2021-04-05T17:36:24Z")

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> [@L\_gonic\_D\_gingar](#):
>
> Now besides doubling down on pain in ass things like triglavian and drifter they eliminate industry/mining in high security.

You can have positive standings with both sides and completely ignore that content. More destruction is opportunity for your mining/industry. Not destroying it.

> [@L\_gonic\_D\_gingar](#):
>
> Now with trit basically worthless.

With incoming changes to industry. Going from frigs to BC will use mostly hisec minerals. Veld was most profitable ore in hisec for only around month, when prices spiked. Before whole redistribution started and now. There are more profitable options in hisec. Do your math…

You just blindly rant without knowing shitt and without putting at lest minimal effort into doing your own homework. But I guess it’s better to throw a tantrum and blame null, because not everything is handed to you on silver platter.

Don’t gett hit by door on your way out…

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**Author:** ![Gabriel\_Eban](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gabriel_eban/32/308946_2.png) [@Gabriel\_Eban](https://forums.eveonline.com/u/Gabriel_Eban)\
**Post date:** [April 6, 2021, 2:41am UTC](https://forums.eveonline.com/t/a-significant-update-to-industry/302303/517 "2021-04-06T02:41:37Z")

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I hear what you’re saying. I periodically check in to see if EVE is getting any better but it seems to be determined to wreck itself on a regular basis. I was giving some thought to resubbing to just casually mine but it looks like that’s trashed too. The “space invader” addition is not a favorite of mine either. They keep talking like thy have a direction they want to go but end up with one train wreck after another(that’s been true for years tbh). Punching industry in the junk is just stupid.

Every year CCP tries harder than the previous year to put the player base on railroad tracks to null pvp. Disappointing at best.

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