# A suggestion to make gameplay healthier

**URL:** <https://forums.eveonline.com/t/a-suggestion-to-make-gameplay-healthier/290558>\
**Category:** Assembly Hall\
**Created:** [January 17, 2021, 12:59pm UTC](https://forums.eveonline.com/t/a-suggestion-to-make-gameplay-healthier/290558 "2021-01-17T12:59:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Spitfire1938](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spitfire1938/32/474648_2.png) [@Spitfire1938](https://forums.eveonline.com/u/Spitfire1938)\
**Post date:** [January 17, 2021, 6:02pm UTC](https://forums.eveonline.com/t/a-suggestion-to-make-gameplay-healthier/290558/2 "2021-01-17T18:02:57Z")

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I don’t think that that people multiboxing supercarriers is leading to inflation. First off, there are numerous groups out there hunting ratting supers. Second, I’m pretty sure a single supercarrier ratting in a system will drop the bounty multiplier after a couple hours so if someone was multiboxing several they would need more than one system per super and then they would need to protect the ESS or they would lose a significant chunk of their isk.

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