# Abysmal Joke (Joy) - How a great idea can fail so hard (or be great after all)

**URL:** <https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383>\
**Category:** General Discussion\
**Created:** [May 29, 2018, 10:54pm UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383 "2018-05-29T22:54:49Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Rexxar\_Santaro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rexxar_santaro/32/420075_2.png) [@Rexxar\_Santaro](https://forums.eveonline.com/u/Rexxar_Santaro)\
**Post date:** [May 30, 2018, 2:05pm UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/82 "2018-05-30T14:05:08Z")

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CCP clearly announced at Fanfest, that those Filaments will drop from Data Sites mainly. I made a huge suggestion (knowing how it practically works) time ago about Cargo Scanners, which was critiqued by PVP players and other gankers. Read the thread and make some decisions…

> [@A Small Action to Change a Lot](https://forums.eveonline.com/t/a-small-action-to-change-a-lot/76869/1):
>
> Well, I noticed some raging threads below about known current issues, mostly filled with ‘Space Twitter phrases’. It motivated me to put together some dots as a solution to solve the big problems. Well, shortly: Remove Cargo Scanners. Why?: Some pilots, by some reasons, scanning all Data/Relic cans to crack the most profitable ones. The issues of these actions are next: the space remain filled with trash exploration signatures; players from one time zone will skim the cream, while players…

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**Author:** ![erg\_cz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erg_cz/32/392645_2.png) [@erg\_cz](https://forums.eveonline.com/u/erg_cz)\
**Post date:** [May 30, 2018, 2:09pm UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/83 "2018-05-30T14:09:30Z")

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> [@Rexxar\_Santaro](#):
>
> Read the thread and make some decisions

Cherry picking exploration signatures cans is a valid explorers PvP. You slow down concurence that way.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [May 30, 2018, 2:10pm UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/84 "2018-05-30T14:10:51Z")

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Cherry picking cans in data sites was always this jerk-type activity, and what is more saddening, its anonymous jerk-type activity. CCP, at least tell us who have cherry picked a site so we can apply sweet justice. :explodyparrot:

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [May 30, 2018, 2:12pm UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/85 "2018-05-30T14:12:47Z")

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Lets not get derailed into ship/can scanning.  
The dedicated thread for that already exists, per the link he provided.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [May 30, 2018, 2:39pm UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/86 "2018-05-30T14:39:37Z")

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> [@Nana\_Skalski](#):
>
> we can apply sweet justice. :explodyparrot:

Making forum threads does not count as “applying justice” and that is all that would ever happen anyway.

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**Author:** ![Wanda\_Fayne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wanda_fayne/32/377654_2.png) [@Wanda\_Fayne](https://forums.eveonline.com/u/Wanda_Fayne)\
**Post date:** [May 30, 2018, 11:34pm UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/87 "2018-05-30T23:34:41Z")

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> **[Unstable Abyssal Depths | Ship](https://zkillboard.com/ship/47465/)**
>
> Unstable Abyssal Depths: 2,944 ships destroyed and 0 ships lost.

365B and counting…

And NONE of that will ever be recovered.

Apparently I forgot to add the other category too

> **[Abyssal Spaceship Entities | Group](https://zkillboard.com/group/1982/)**
>
> Abyssal Spaceship Entities: 4,731 ships destroyed and 0 ships lost.

edit2, 2.2T and counting…

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 30, 2018, 11:35pm UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/88 "2018-05-30T23:35:38Z")

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Don’t forget the bricked Faction, Deadspace and Officer modules.

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**Author:** ![Dark\_Messiah\_DramaQueen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_messiah_dramaqueen/32/447405_2.png) [@Dark\_Messiah\_DramaQueen](https://forums.eveonline.com/u/Dark_Messiah_DramaQueen)\
**Post date:** [May 31, 2018, 12:33am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/89 "2018-05-31T00:33:01Z")

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> Give it a day or two before going full **dark messiah drama queen** on a content you apparently like.

Just stopped in to say I really like that combination of words. You inspired a new character.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [May 31, 2018, 7:30am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/90 "2018-05-31T07:30:57Z")

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> [@Wanda\_Fayne](#):
>
> And NONE of that will ever be recovered.

Actually this has to go down as perhaps the best ISK sink ever created in this game, awesome stuff…

> [@Tipa\_Riot](#):
>
> ISK faucets, ISK faucet … every time a ship dies, ISK is injected into the economy by insurance, even if the amount is small. _sigh_

Irrelevant…, my eye is on deadspace and officer mods and the impact on the wallets of nullsec grinding players.

> [@Tipa\_Riot](#):
>
> Destroying materials doesn’t change the ISK amount in game, it just moves ISK from one player (the loser) to another player (the industry or PvE guy).

There is a circular argument here, in any case I am totally uninterested in this argument, I know exactly what I mean and for who and what it applies to and the impact on the market etc. But if your post made you feel good, then go with it, enjoy that buzz. 🙄

> [@Salvos\_Rhoska](#):
>
> The material destruction is the “good” thing here, albeit largely restricted to Cruisers and Cruiser sized modules/rigs.

You get it good man.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 31, 2018, 7:43am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/91 "2018-05-31T07:43:40Z")

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ISK faucets, ISK faucet … every time a ship dies, ISK is injected into the economy by insurance, even if the amount is small. _sigh_

Destroying materials doesn’t change the ISK amount in game, it just moves ISK from one player (the loser) to another player (the industry or PvE guy).

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**Author:** ![Ildrara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ildrara/32/56659_2.png) [@Ildrara](https://forums.eveonline.com/u/Ildrara)\
**Post date:** [May 31, 2018, 7:56am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/92 "2018-05-31T07:56:45Z")

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> [@Tipa\_Riot](#):
>
> to another player (the industry or PvE guy).

And we pay fees to put things up for sale. I missed where that all gets reimbursed. Where do I get that money back? Or is it permanently…down the drain?

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 31, 2018, 8:03am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/93 "2018-05-31T08:03:23Z")

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Irrelevant to the argument.

(to cite another forum poster)

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**Author:** ![Ildrara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ildrara/32/56659_2.png) [@Ildrara](https://forums.eveonline.com/u/Ildrara)\
**Post date:** [May 31, 2018, 8:06am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/94 "2018-05-31T08:06:25Z")

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> [@Tipa\_Riot](#):
>
> Irrelevant to the argument.

Facts are irrelevant.

(to cite American liberals)

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [May 31, 2018, 8:34am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/95 "2018-05-31T08:34:51Z")

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@Tipa_Riot is right.

The ISK sink here, is not really significant.  
(ISK is extremely difficult to destroy in EVE. Essentially only via costs to NPCs, or players leaving game with their ISK).

The material destruction is the “good” thing here, albeit largely restricted to Cruisers and Cruiser sized modules/rigs.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [May 31, 2018, 8:38am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/96 "2018-05-31T08:38:22Z")

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Tax on overpriced items is a hefty ISK too. And those modules and ships will probably people want to replace. Overall, its good for economy and traders who stocpiled on those items.

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [May 31, 2018, 8:40am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/97 "2018-05-31T08:40:00Z")

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> [@Nana\_Skalski](#):
>
> Tax on overpriced items is a hefty ISK too.

That ISK was already sunk into the market NPC services.  
And tbh, there is more than enough existing supply on markets which, again, have already been taxed as NPC sink.

This is good for Cruiser and cruiser module/rig manufacturers, but the isk sink element is not significant.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [May 31, 2018, 8:42am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/98 "2018-05-31T08:42:07Z")

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The new items that will be added when people go to farm them and sell, It wil be some new taxation wave. And faction modules, like navy will have to be bought too.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 31, 2018, 8:49am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/99 "2018-05-31T08:49:08Z")

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Not sure if the game really needs more Rorqual miners, and solo PvEers.

It was consensus in the last 15 years of EvE that PvP is the material sink, which is necessary to the economy. Now with this new RNG based material “tax”, the importance of PvP to the balance of the game is significantly reduced paving a way for an all consensual PvP only world …

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**Author:** ![erg\_cz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erg_cz/32/392645_2.png) [@erg\_cz](https://forums.eveonline.com/u/erg_cz)\
**Post date:** [May 31, 2018, 9:21am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/100 "2018-05-31T09:21:56Z")

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> [@Salvos\_Rhoska](#):
>
> but the isk sink element is not significant

You do realize, that every single navy webifier, that was lost, means 4-8 milions directly removed from the game, because you have to pay ALSO ISK in LP store? There is much bigger ISK sink in Abyss, than just trade fees.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 31, 2018, 9:23am UTC](https://forums.eveonline.com/t/abysmal-joke-joy-how-a-great-idea-can-fail-so-hard-or-be-great-after-all/79383/101 "2018-05-31T09:23:14Z")

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> [@zluq\_zabaa](#):
>
> Edit: Somewhere between I posted this and DT the droprate of Filaments in Data Sites was significantly raised. People who wasted their time before lookiing for filaments are now running sites. Rage disappears rather quickly once the problem is fixed. I’ll leave what I wrote as documentation for what I think went wrong.
> 
> Edit2: Maybe we need a better, more concise way to bring up SiSi feedback to CCPs attention. Forum discussions might be too hard to follow and extracting good information from long winding posts or hot headed circles of contradiction might just not be feasible at all. Any ideas?

I edited the OP so people who stumble upon this late can understand it was a reaction to the launch itself and the most unpleasant issue had been fixed rather quickly.

As for the future, I really think there was a great deal of work put in by players and many of the issues could have been avoided. Now, maybe it is just not working - feedback on the Forums, because too many good things might get lost due to the overwhelming mass of posts.

It seems we need a way to somewhat collect, cluster and structure such feedback in the future, so that CCP can receive something digestable. I’d be game for supporting that in some way.

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