# Abyssal Deadspace now live on Singularity for testing

**URL:** <https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276>\
**Category:** Test Server Feedback\
**Created:** [April 26, 2018, 3:56pm UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276 "2018-04-26T15:56:02Z")\
**Posts on this page:** 20\
**Page:** 29

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**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [May 13, 2018, 9:17pm UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/597 "2018-05-13T21:17:25Z")

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Well it only has 4 mid’s so it cant fit enough resi to be true t2 😕 , I’ll try muninn + 650’s and Mwd. 2367 speed just just fast enough to stay out of range would have to fly like a king thou haha no pressure… I bet I die to 3 frig’s under my gun’s.

 ![Kitey%20Munnin%20Test](https://global.discourse-cdn.com/eveonline/original/3X/4/b/4b4a6629fd0fbc414fe6f0a5a9fe04e519e277de.jpg)

Dps is kinda low so its going to be a real race against the clock. Also 258 mil O\_o this auto cost thing is crazy the hull alone is 400mil in jita haha.

First Tier 5 Cleared only swarm’s struggled to track, could only hit them at 50k, had to scim the edge’s of the area to get those kinda range’s luckily they bugged out after a few seconds and sat at 0km’s. 296 zero point in 1 can! that’s more like it 😃 i like it, that I would risk my but for! no muta’s thou T\_T. Those suppressor’s are great they make sniper fit’s more viable.

2nd Tier 5 all 3 wave’s swarm’s 4 muta drops (3 decayed 1 unstable) vednmak bpc and 348 zero point! The loot is already so much better than before! Suppressor towers to the rescue again since I couldn’t track with arty, had to manual pilot around the suppressor because of big rock’s in the way but kinda fun compared to orbit at 10km’s.

3rd Tier 5 1st and 2nd wave swarm’s again, loot was nice had a gravid muta for a change havn’t seen that one before.

3rd wave was the 10x BS, they alph’ed my shield’s first shot burnt out of range and tried to hit them but I was out of range too was only getting 55km range on my arties and they where hitting hard from 55km’s as well.

Noticed that when I was 60km’s from them I was basically just passed the red barrier so not sure they can be kite’d maybe if they had 50km range max instead of 55km’s it would be possible to kite them with a mwd.

But I didn’t seem to do much damage from that range not sure if 300dps at fall off range is enough to kill 10bs’s in that time limit.

But so far I’m actually happy with the mwd fit, feels nice to fly in these site’s, but 2 site’s worth of loot probibly won’t cover a 500m muninn loss T\_T. Might try to find a mwd kitey navy ship like the omen navy should be a lot more cost effective.

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**Author:** ![Zenafar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zenafar/32/121253_2.png) [@Zenafar](https://forums.eveonline.com/u/Zenafar)\
**Post date:** [May 13, 2018, 9:20pm UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/598 "2018-05-13T21:20:20Z")

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may no neuts hit your capacitor in your journey 🙂

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**Author:** ![Fzhal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fzhal/32/56283_2.png) [@Fzhal](https://forums.eveonline.com/u/Fzhal)\
**Post date:** [May 13, 2018, 10:45pm UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/599 "2018-05-13T22:45:17Z")

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These sites need an exit gate in each pocket, with loot getting better per pocket.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 13, 2018, 10:55pm UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/600 "2018-05-13T22:55:49Z")

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That’s why you have different tiers. Exit gates make the entire thing much too safe.

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**Author:** ![Zenafar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zenafar/32/121253_2.png) [@Zenafar](https://forums.eveonline.com/u/Zenafar)\
**Post date:** [May 13, 2018, 10:55pm UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/601 "2018-05-13T22:55:55Z")

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no, they don’t. If u r afraid to lose yr ship - go do something safe and boring like anoms or missions.

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**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [May 13, 2018, 10:57pm UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/602 "2018-05-13T22:57:02Z")

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Yea I agree all or nothing no exit gate’s.

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**Author:** ![Circumstantial\_Evidence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/circumstantial_evidence/32/399551_2.png) [@Circumstantial\_Evidence](https://forums.eveonline.com/u/Circumstantial_Evidence)\
**Post date:** [May 14, 2018, 2:46am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/603 "2018-05-14T02:46:52Z")

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> [@CCP\_Paradox](#):
>
> I want to say a big thank you to everyone who supplies their fits or types of ship when you go up against something. It really helps us figure out the context of whether you were going to survive or not.

Instead of _“OMG this is crazy harder than I thought”_ emergency exit gate (I liked one balance idea that using it would remove your cargo… it could also remove fitted mods with 50% chance like ship destruction) I wonder based on CCP Paradox quote … if CCP is considering adding extra warnings on how dangerous a site might be, for certain ships?

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 14, 2018, 3:48am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/604 "2018-05-14T03:48:02Z")

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The trig battleships have 63km optimal trig cruisers 22km the demaviks in the cruiser fight hardly do any dmg they are there for tackle and ewar so if you can acommodate to killing vedmaks you are ok but vagabond can’t really spare any mids for a web. Also trig cruisers orbit is 17km

Also demaviks love going after drones so you can make a break in the fight and run out of vedmaks range when demaviks let you go it’s hugely dependant on how aware you are of what’s happening to your ship.despite all this vagabond is in a bad spot for this fight as you need to burn 1 vedmak down very fast or have a heavy tank but no matter how heavy they can eventually break it

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**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [May 14, 2018, 7:31am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/605 "2018-05-14T07:31:40Z")

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What do you think of sending 2 tracking disruptor drone’s on 1, 3 on another burning the 3rd then 4th using ADC, wonder if it might make it.

Thing is if your fit like this then if you manage to land up with the 10bs spawn you are screwed lol.

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 14, 2018, 7:32am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/606 "2018-05-14T07:32:41Z")

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Some thoughts on how to improve the drone swarm group engagement.

Currently their ewar numbers are totally random they can have 1/3 of their numbers ewar rest dps and that ewar never helps too much.

Increasing their aggression toward drones is an ok step but I feel improving them to deal with the actual ships would make the fight bit more engaging as currently stands we can kite them and kill them easily so:

Increase stasis webifier drone speed to 2km/s and webing optimal to 15km with an orbit range around 11-12km.

Add a guaranteed number of web drones to any dmg drone spawn.

Increase strong dmg drones optimal to 15km increase speed to 1200m/s from 1000m/s make orbit similar to stasis 11-12km.

Most hacs go 1500m/s+ with an mwd currently the short stasis web drones speed low hp and optimal make them useless to their group unless you let them catch you.

Dmg drone optimal is too short and so is speed again

This should force players to have a threat priority with this group I see almost all web drones that manage to catch up land a web for a second then lose it because of slow speed/optimal

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<div class="post-metadata">

**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [May 14, 2018, 7:34am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/607 "2018-05-14T07:34:30Z")

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> [@Dark\_Engraver](#):
>
> Some thoughts on how to improve the drone swarm group engagement.
> 
> Currently their ewar numbers are totally random they can have 1/3 of their numbers ewar rest dps and that ewar never helps too much.
> 
> Increasing their aggression toward drones is an ok step but I feel improving them to deal with the actual ships would make the fight bit more engaging as currently stands we can kite them and kill them easily so:
> 
> Increase stasis webifier drone speed to 2km/s and webing optimal to 15km with an orbit range around 11-12km.
> 
> Add a guaranteed number of web drones to any dmg drone spawn.
> 
> Increase strong dmg drones optimal to 15km increase speed to 1200m/s from 1000m/s make orbit similar to stasis 11-12km.
> 
> Most have go 1500m/s+ with an mwd currently the short stasis web drones speed low hp and optimal make them useless to their group unless you let them catch you.
> 
> Dmg drone optimal is too short and so is speed again

I agree with these as long as there is at least 1 suppressor tower, so that long range gun fit’s remain viable else that is going to murder any long range fit.

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**Author:** ![Mark\_Neismith](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mark_neismith/32/274112_2.png) [@Mark\_Neismith](https://forums.eveonline.com/u/Mark_Neismith)\
**Post date:** [May 14, 2018, 7:49am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/608 "2018-05-14T07:49:50Z")

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First I would like to say big thank you! to @Dark_Engraver and all of you who participate in the new content testing and sharing the wisdom with us.  
Since I dont have the time playing/testing myself these days - I would like to ask you to share your thoughts about how well will this theorycrafted fit do in the upper tier of Abyss sites:

[Gila, Abyss max passive no unvul]

C3-X ‘Hivaa Saitsuo’ Ballistic Control System  
Shield Power Relay II  
Shield Power Relay II

10MN Y-S8 Compact Afterburner  
Large Shield Extender II  
Large Shield Extender II  
Large Shield Extender II  
Large Shield Extender II  
Explosive Deflection Amplifier II

Rapid Light Missile Launcher II, Nova Light Missile  
Rapid Light Missile Launcher II, Nova Light Missile  
Rapid Light Missile Launcher II, Nova Light Missile  
Rapid Light Missile Launcher II, Nova Light Missile  
[Empty High slot]

Medium Core Defense Field Purger II  
Medium Core Defense Field Purger II  
Medium Core Defense Field Purger II

Hammerhead II x2  
Vespa II x2  
Valkyrie II x2  
Infiltrator II x2

Inferno Fury Light Missile x80

Some clarifications - main goal is to get the best cap-independent tank I can get without going into full bling on the fit(hence the C3-X module being the only expensive one)

Current set up is for Gamma-ray afterglow based sites.  
Ammo, drones and amplifiers will be adjusted depending on site types.

Tank you in advance 🙂  
M.N.

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<div class="post-metadata">

**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [May 14, 2018, 7:53am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/609 "2018-05-14T07:53:46Z")

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tier 1-3 that fit will do well, tier 4 with some good flying it can probably finish most unless you get a very unlucky triglavion spawn

Tier 5 it will not tank anywhere near enough you kind of need assault damage control or speed to out range everything where after burner is not going to work. Incoming dps is something like 2-3k.

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<div class="post-metadata">

**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 14, 2018, 7:57am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/610 "2018-05-14T07:57:20Z")

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Drop an lse for invul add a medium compact nos it should fit and sustain your invul off an npc like a drifter cruiser or demavik/vedmak

Else fit is good I had a similar one but2 lse and added an asb in the mix to maintain and sustain tank didn’t test that fit in the explosive site but it should do well.

Also you can use thermal/kin missiles even in minus exp site

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<div class="post-metadata">

**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 14, 2018, 10:58am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/611 "2018-05-14T10:58:29Z")

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> [@Dark\_Engraver](#):
>
> As it is now tier5 might be a good challenge for tech3 ships but not entirely sure even then

Totally agree. Tier 5 filaments should allow Strategic Cruisers as well as, esp with triglavian battleships, they seem pretty impossible even with a hell tanked HAC

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<div class="post-metadata">

**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 14, 2018, 11:16am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/613 "2018-05-14T11:16:50Z")

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> [@Dark\_Engraver](#):
>
> This large command and control structure relays orders to any Triglavian-aligned rogue drones within local space. Its powerful signals also appear to interfere with the operation of capsuleer-controlled drones.
> 
> +20% velocity and +10% damage for all local rogue drones
> 
> -30% velocity and -15% damage for all local capsuleer-controlled drones

Well that’s interesting… Cerberus seems to be the only viable ship if that’s the case. or the eagle. Deimos relies too much on its 5 med drones for additional dps and reach too much.

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<div class="post-metadata">

**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 14, 2018, 11:21am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/614 "2018-05-14T11:21:49Z")

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Mutaplasmid Residue: This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment adapted with a specialized mutaplasmid colony. While this substance is not immediately capable of technology adaptation, it should provide useful starter material for the development of an active mutaplasmid.

WOW!

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<div class="post-metadata">

**Author:** ![Ryan\_B\_Thiesant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ryan_b_thiesant/32/293156_2.png) [@Ryan\_B\_Thiesant](https://forums.eveonline.com/u/Ryan_B_Thiesant)\
**Post date:** [May 14, 2018, 11:48am UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/615 "2018-05-14T11:48:02Z")

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> [@CCP\_Paradox](#):
>
> Just another friendly pop in from me. We’re definitely reading through all this feedback and are figuring out critical balance points.
> 
> I want to say a big thank you to everyone who supplies their fits or types of ship when you go up against something. It really helps us figure out the context of whether you were going to survive or not.
> 
> I’ll have a talk tomorrow with CCP Larrikin and see if we can do a quick update reply on the status of the NPCs and where we are.

Sorry to pick on you. but here is my winge: The test server account registration Is broken or a cryptic secret.

I hear account registration is supposed to be automatic, and happens when the server is updated on major updates and some minor/ the accounts are automatically moved over. And you simple need select the singularity option and wait.

I have had no such “luck”.

But even though I constantly receive EVEmails to join the test server, i do not have access to SISI.

I have an account since August 2017, and still no access. Tickets say that the DEVs handle this. But the DEVs have higher priorities, like keeping the machine sprits blessed.

Why don’t the test server forums requests get answered?

Ryan

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<div class="post-metadata">

**Author:** ![Brian\_Kith](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brian_kith/32/217856_2.png) [@Brian\_Kith](https://forums.eveonline.com/u/Brian_Kith)\
**Post date:** [May 14, 2018, 2:41pm UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/616 "2018-05-14T14:41:57Z")

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Spent some time on SiSi this weekend running some Abyssal sites.

I was mainly focused on seeing what the experience would be like for “entry” level type players, so I was running a plain old Vexor. Basically stuff that should be accessible even to Alpha clones. I only ran the lowest level sites - Calm filaments. The fit I used is all the way at the bottom.

For the most part, I was successful. Here are some of the spawns I saw and some comments on each.

The drone swarms were pretty easy, and I never used the suppressor towers as help. Honestly, I never had a suppressor tower that made any sense to use, they were either not present or so far away that they weren’t practical to use. The drone swarms were tough on my drones though. I really had to pay attention. If the swarm switched targets before I got a few of them down, there was no saving the first drone they targeted, it simply died before my drones could return. With a Vexor, it wasn’t a huge issue, I had spares. I might be somewhat concerned for non-drone focused cruisers without room for spares, because losing a drone or two early in a pocket could kill their chances for the rest of the pocket.

The Triglavian frigate group was somewhat challenging. Had I not equipped a web, this group would have killed me, 100%. With the web, it was just a matter of waiting until they got into web range, webbing them, and taking them down one by one. My light drones did draw some aggro at times, but seemed slightly more forgiving as far as losing drones.

I saw a couple instances of a wounded battleship with drone escort. These spawns were not especially challenging. The biggest trick to me was killing the drones first so they didn’t kill my drones, then taking down the BS after.

Next I caught a double battleship spawn, both wounded. This spawn was incredibly challenging in my fit. It was basically a race to get one of them down before I died. Once the first died, the second one wasn’t quite capable of breaking me. The place I see an issue here is that even when you survive, you can’t simply jump the next pocket right away. You need to take a few minutes to regenerate yourself, because there is always the chance the next pocket has the same thing - or something worse - and going in already in deep armor is going to get you killed. Because of the timed nature of these events - which I enjoy - not knowing what’s next can be a big issue.

Finally, and by far the worst, was the untouched Triglavian cruiser. That thing was a big can of nasty. It was very fast - faster than I could get to and web. My drones, even my light drones, had a very difficult time hitting it and keeping up with it. It also hit harder than both battleships. Not sure this encounter is very well balanced for the lowest level Abyssal pockets. I only saw two of these spawns - and the second one is the one that killed me.

I didn’t have much interaction with the various towers at all. I understand what they do, but they didn’t seem like they were worth the trouble. My only concern with them is they could perhaps create a Kobayashi Maru scenario. For example, a drone based cruiser trying to fight one of the battleship spawns that wants to hang out near one of these towers.

Sure, when facing that Triglavian cruiser it probably would have been handy if a tracking tower had been available. Or a sig increasing cloud. But they were not, and given that you can’t count on them I don’t think it’s wise to use them as the “answer”. Since you can’t count on them, at best they are a net neutral in the encounters as a whole. Because they have the capability of creating no-win scenarios, I see them as a net negative.

Here’s the fit I was testing. The fit is cap stable (33%) with all mods running for me. The cost should be under 50 mil on TQ.

[Vexor, Abyssal fit]

Medium Armor Repairer II  
800mm Steel Plates II  
Armor Explosive Hardener II  
Energized Adaptive Nano Membrane II  
Drone Damage Amplifier II

10MN Afterburner II  
Stasis Webifier II  
Large Compact Pb-Acid Cap Battery  
Phased Scoped Target Painter

150mm Railgun II, Javelin S  
150mm Railgun II, Javelin S  
150mm Railgun II, Javelin S  
150mm Railgun II, Javelin S

Medium Trimark Armor Pump I  
Medium Trimark Armor Pump I  
Medium Capacitor Control Circuit I

Group 1 -  
Hobgoblin II x5

Group 2 -  
Federation Navy Ogre x2  
Hobgoblin II x1  
Hammerhead II x2

Spares -  
Hammerhead II x1  
Hobgoblin II x3

Perhaps a VNI or an Ishtar would have fared better, but I wasn’t testing those scenarios. The Ishtar is a little dubious simply because it’s bonuses also skew a little toward sentry drones, which are a major weakness in these encounters. You cannot afford to sit still given time limits, and tracking is very much an issue. Thus, sentries are probably a very poor choice for Abyssal deadspace, and likely weaken the overall profile of an Ishtar.

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<div class="post-metadata">

**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 14, 2018, 3:17pm UTC](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/617 "2018-05-14T15:17:14Z")

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tier 5 gamma ray afterglow in passive tanked gila

Room 1 drone swarm no issues here

Room 2 triglavian cruiser spawn had 3 neuting vedmak 1 normal and 2 neuting demaviks plus 1-2 more normal demaviks i droped aug valkryes right away on a neut vedmak and it began losing hp quite nicely before it died i was capped out and invul shut off briefly however i had a nos on a demavik and that nos albeit not 100% consistently kept up my invul for the rest of the entire fight.The rest of the vedmaks died just as easily as the first however they got a series of good hits and killed one of my drones at one point,ship never lost less than 50% shields.

room 3 drone swarm again no issues here.

[Gila,]  
Shield Power Relay II  
Shield Power Relay II  
Drone Damage Amplifier II

10MN Afterburner II  
Large Shield Extender II  
Large Shield Extender II  
Thermal Dissipation Amplifier II  
Adaptive Invulnerability Field II  
Thermal Dissipation Amplifier II

Rapid Light Missile Launcher II  
Rapid Light Missile Launcher II  
Rapid Light Missile Launcher II  
Rapid Light Missile Launcher II  
Medium Energy Nosferatu II

Medium Core Defense Field Purger II  
Medium Core Defense Field Purger II  
Medium Core Defense Field Purger II

‘Augmented’ Hammerhead x5  
Hammerhead II x5

Inferno Fury Light Missile x2432  
Nanite Repair Paste x500

1 thermal amp was an explosive and drones were valkryes ofc

another tier 5 gamma with above gila had

Room 1 drifters neuts and web and i found out if you nos drifters they DON’T GIVE CAPACITOR anyway so i continued killing them despite losing my invul then killed the bs

Room 2 drifters again all webs, time started becoming concerning with 2 high ehp spawns now so i was worried about 3rd room i made a point to destroy these drifters as fast as possible

Room 3 luckly for me just drone swarm i went right at the gate shooting rlml and letting the drones run wild on the swarm made it out with all 3 cans looted with 2 mins left.

Yet another gamma ray afterglow in same gila fit

Room 1 drone swarm no problems here

Room 2 drone bs again easy as it gets

Room 3 triglavian cruiser spawn 2 neut vedmak 2 normal and 3 demavik i began engaging the vedmaks right away by the time they settled into their orbits 1st one was out of armor 2nd one ran off in low armor with drones after him but didn;t stand a chance meanwhile my gila was hanging on quite confortably after 2nd vedmak died i cleaned up the rest and got the last can cleared the site with 5 mins 45sec left.

Last tier 5 gamma ray afterglow same gila.

Room 1 drone swarm no issues

Room 2 drone swarm again no issues used some light supressors somewhere i’ll highlight bit lower some issues in another post

Room 3 drone bs again no issues finished site with 4 mins 30ish sec left.

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