# Abyssal Pockets and the Ships to Run Them

**URL:** <https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923>\
**Category:** PvE Ships & Modules\
**Created:** [April 20, 2018, 3:01pm UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923 "2018-04-20T15:01:04Z")\
**Posts on this page:** 20\
**Page:** 9

<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [April 24, 2018, 9:51pm UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/163 "2018-04-24T21:51:47Z")

</div>

> [@Jeremiah\_Saken](#):
>
> add a web (deimos has a bonus for it)

Since when?

---

<div class="post-metadata">

**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [April 24, 2018, 10:04pm UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/164 "2018-04-24T22:04:10Z")

</div>

> [@Villiam\_Kaardanen](#):
>
> welp it seems the filament actually shows which weather you’re gonna be facing so yeah, guess people will be able to adjust the fit against an specific resistance hole before diving. (really CCP? really? i expected more of you).

they said that at fanfest. you still wont know what NPCs, what local effects, and what structures will be there.

> [@Villiam\_Kaardanen](#):
>
> with the inherently high resistances of T2 ship, wouldnt it be better to cover all 4 using T2 (or better) nanoplatings/invuls? then use one of the T2 rig slots for any missing amount in the weakest resist.

It mostly depends on what else you need to fit to make your ship work. And on armor fits resist rigs slow you down, so you might not want to fit resist rigs.

> [@Villiam\_Kaardanen](#):
>
> i know HACs have some bonuses for MWD but againt the new NPC AI wouldnt that be dangerous? i mean, they could get shut down by the rats via scrams. AB would be safer and less cap intensive.

maybe, maybe not, no one knows yet. There are some trade offs for sure.

> [@Villiam\_Kaardanen](#):
>
> why large cap battery for everything? the Zealot had only a few minutes of cap with the large one, changing to a T2 medium one and a T2 CCC rig gave enough capacior power to keep permatank. wouldnt that be safer taking in account the difficulity of the rats?

because large cap batteries give a lot of cap buffer, and on a hac that gives a lot of cap regen too.

And looking at pyfa a  
zealot with a RF large battery gets +48.5 cap/s  
zealot with a RF Med + t2 CCC gets +40.2 cap/s

So I’m not sure what you are looking at seeing the medium getting better results. The large gets more cap/s and only uses one slot, but uses more fitting room too. With most Hacs I’d fit around the battery.

---

<div class="post-metadata">

**Author:** ![Ricky\_F\_Digits](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ricky_f_digits/32/42165_2.png) [@Ricky\_F\_Digits](https://forums.eveonline.com/u/Ricky_F_Digits)\
**Post date:** [April 24, 2018, 10:19pm UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/165 "2018-04-24T22:19:44Z")

</div>

My issue with cap batteries for this is that you can’t just warp off if your cap buffer/neut resist isn’t enough. Also if the pocket only lasts 15 min cap boosters would allow more survivability as well as flexibility with cap and unlike most PVE content this is short and sweet so the amount of boosters you’d use compared to potential reward you’d pull out.

---

<div class="post-metadata">

**Author:** ![Villiam\_Kaardanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/villiam_kaardanen/32/85484_2.png) [@Villiam\_Kaardanen](https://forums.eveonline.com/u/Villiam_Kaardanen)\
**Post date:** [April 24, 2018, 10:31pm UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/166 "2018-04-24T22:31:06Z")

</div>

i know oversized in general would be beneficial, its just that when i put the first Zealot fit in osmium it showed like 4 minutes worth of armor rep. maybe im too paranoic regarding the possible damage output of the NPCs that will be there, but i would favour using a same sized cap mod for a permanent rep configuration compared to large cap mod which only gives a few minutes with the repper on.

even if its a T2 ship.

---

<div class="post-metadata">

**Author:** ![Kynami\_Vaille](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kynami_vaille/32/229160_2.png) [@Kynami\_Vaille](https://forums.eveonline.com/u/Kynami_Vaille)\
**Post date:** [April 24, 2018, 10:39pm UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/167 "2018-04-24T22:39:56Z")

</div>

Turn off the bloody MWD and it goes stable. I’ve another fit for the zealot with better stability that is cheaper and reps for more. But has ~50 less DPS. Flip side is for a really good character the rep EHP/s is close to 580 or over 2100 for the 15 seconds of the ADC being up. But same deal, you’ve got to pulse that MWD and not just leave the stupid thing on all the time. Its not a afterburner where skills allow you to just turn it on and forget about it.

---

<div class="post-metadata">

**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [April 24, 2018, 11:54pm UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/168 "2018-04-24T23:54:57Z")

</div>

> [@Ricky\_F\_Digits](#):
>
> My issue with cap batteries for this is that you can’t just warp off if your cap buffer/neut resist isn’t enough. Also if the pocket only lasts 15 min cap boosters would allow more survivability as well as flexibility with cap and unlike most PVE content this is short and sweet so the amount of boosters you’d use compared to potential reward you’d pull out.

can use a cap booster every 20ish seconds, if the neut pressure is high you won’t last the 15 mins with a cruiser’s cargo size.

> [@Villiam\_Kaardanen](#):
>
> i know oversized in general would be beneficial, its just that when i put the first Zealot fit in osmium it showed like 4 minutes worth of armor rep. maybe im too paranoic regarding the possible damage output of the NPCs that will be there, but i would favour using a same sized cap mod for a permanent rep configuration compared to large cap mod which only gives a few minutes with the repper on.
> 
> even if its a T2 ship.

I think you are interpreting the numbers wrong. The large cap battery is better in almost all cases, if you are fitting a medium it’s pretty much only there for the neut resistance, and that’s probably a niche fit.

The large battery will give far more cap, and thus higher regen than a medium. If it has 4 mins with a large it’s going to have something like a minute with a medium.

---

<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [April 25, 2018, 12:06am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/169 "2018-04-25T00:06:27Z")

</div>

Well, having seen the new stats for the Trig ships I have to say I’m extremely disappointed. They were doing some rough calculations on Reddit and the Trig Leshak battleship is only going to be doing around 1300 or so DPS out to 30km (and after about 2 minutes to spool up to full damage). That and the stats are worse than a Navy Apocalypse. Slow speed, slow inertia and even slower warp speed.

My Kronos can do 2000 DPS at 30km (and that’s not even overheated), so unless the numbers get buffed I’ll be unimpressed (especially considering the sticker price).

---

<div class="post-metadata">

**Author:** ![Villiam\_Kaardanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/villiam_kaardanen/32/85484_2.png) [@Villiam\_Kaardanen](https://forums.eveonline.com/u/Villiam_Kaardanen)\
**Post date:** [April 25, 2018, 12:44am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/170 "2018-04-25T00:44:15Z")

</div>

thing just got seeded, they’ll probablty update the stats later on.

---

<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [April 25, 2018, 1:34am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/171 "2018-04-25T01:34:59Z")

</div>

Usually down…

---

<div class="post-metadata">

**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [April 25, 2018, 2:11am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/172 "2018-04-25T02:11:26Z")

</div>

> [@Arthur\_Aihaken](#):
>
> They were doing some rough calculations on Reddit and the Trig Leshak battleship is only going to be doing around 1300 or so DPS out to 30km (and after about 2 minutes to spool up to full damage). That and the stats are worse than a Navy Apocalypse. Slow speed, slow inertia and even slower warp speed.

I think reddit’s a bit off on this one. either that or I suck at eve math.

I’m seeing 411 dps on sisi with t2 high damage ammo and 4 damage mods. that’s before the new skills. So assuming normal bonuses 1.25 (base turret skill) \* 1.1 (spec skill) \* 1.25 (5%/level damage bonus) / 0.75 (5% rof BS skill bonus)

All that goes up to 941 dps.

and the 4.63s rof \* 0.75 (bs 5% rof bonus) = 3.4725s rof \* 20 cycles (5% per cycle) = 69.45s for damage to ramp up.

also it’s affected by gunnery implants, a large damage implant increases damage, I started fitting with implants in but I ripped them out out to check base numbers

 ![22](https://global.discourse-cdn.com/eveonline/original/3X/f/a/faa0faf6856db9794af982c69ec6f62335f99533.jpg)

Gluon is 234 dps at 63km  
Mystic is 296 dps at 52km TII long range  
Lepton 309 dps at 35km  
Quark is 331 dps at 24km  
Occult is 411 dps at 14km TII short range

> [@Villiam\_Kaardanen](#):
>
> thing just got seeded, they’ll probablty update the stats later on.

and yea that’s the other thing, I really doubt the 90s align time is accurate.

Also the heat damage is super low, and with only one turret you could heat for a pretty long time.

---

<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [April 25, 2018, 2:50am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/173 "2018-04-25T02:50:21Z")

</div>

So 1700 DPS @14km after a minute? I can get close to that now with Blasters that hit out to 30km. I guess you could run some tracking computers but that gives you, what - 20% more range? Hopefully they’ll come out with some Trig tracking computers that give a 25-30% optimal range.

Are there new Trig rigs and implants as well? The ROF and tracking implants might work, but I don’t think any of the damage implants or any of the weapon rigs will.

I thought we’d get something a little more interesting with shield and armor resists. Kind of underwhelming.

---

<div class="post-metadata">

**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [April 25, 2018, 5:08am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/174 "2018-04-25T05:08:12Z")

</div>

Pyfa has a neutron blaster kronos at 1500 dps with less range. using void, no implants, and 5 damage mods (4 faction magstabs 1 t2 rof rig) Also your hit out to 30km is ignoring falloff, at 30km a kronos is not doing full damage. Looking at that fit with null it does ~1060 at 30km (and that’s with bastion + 3 optimal scripted tracking comps)

sure for solo mission running maybe it’s not the best. Will probably kill most mission npcs before you get your damage ramped up. But it also gets 4 utility highs with bonuses to cap use on neuts, remote reps, and smartbombs. Also not sure if therm/exp works well for any specific NPC type.

anything that works on guns should work on the Disintegrators, that said rigs are specific to their gun type so no idea if there will be new rigs or not.

---

<div class="post-metadata">

**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [April 25, 2018, 5:15am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/175 "2018-04-25T05:15:45Z")

</div>

I meant Vigilant ofc, but Deimos will also be good, rep bonus.

---

<div class="post-metadata">

**Author:** ![Villiam\_Kaardanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/villiam_kaardanen/32/85484_2.png) [@Villiam\_Kaardanen](https://forums.eveonline.com/u/Villiam_Kaardanen)\
**Post date:** [April 25, 2018, 5:57am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/176 "2018-04-25T05:57:51Z")

</div>

ramping damage seems more suitable for fights against hard to crack oponents, Incursions and Wormholing perhaps?

---

<div class="post-metadata">

**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [April 25, 2018, 6:08am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/177 "2018-04-25T06:08:19Z")

</div>

Alpha on that image is 1900 dps. Are there hull bonuses yet?

---

<div class="post-metadata">

**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [April 25, 2018, 6:19am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/178 "2018-04-25T06:19:21Z")

</div>

the skill isn’t released yet so can’t train it. and there’s no traits tab to see what the final bonuses are. supposed to have a damage and rof bonus. I’m assuming they will be 5% like most other ships but will need to wait and see.

---

<div class="post-metadata">

**Author:** ![Imustbecomfused](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/imustbecomfused/32/140896_2.png) [@Imustbecomfused](https://forums.eveonline.com/u/Imustbecomfused)\
**Post date:** [April 25, 2018, 7:17am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/179 "2018-04-25T07:17:28Z")

</div>

For PVE I’m a fan of high resists and an active tank bonus as well as dmg bonus. I have used the vaga a lot for ratting and c2/c3 sites and its fast, agile, has a huge tank and high resists, great dmg application and tracking, I fit mine with large med guns and a faction cap battery, the lows are full of dmg mods and tracking enhrs. Rigged for t2 CCC I can even get a closed socket when running sites and have to restart and I come back on and its still there tanking the rats. wonder what comparisons I can draw from the new sites and the things Ive already done with it…

[Vagabond, DOT]  
Tracking Enhancer II  
Tracking Enhancer II  
Gyrostabilizer II  
Gyrostabilizer II  
Gyrostabilizer II

50MN Quad LiF Restrained Microwarpdrive  
Medium Cap Battery II  
Adaptive Invulnerability Field II  
Gist X-Type Large Shield Booster

425mm AutoCannon II  
425mm AutoCannon II  
425mm AutoCannon II  
425mm AutoCannon II  
425mm AutoCannon II  
Small Energy Neutralizer II

Medium Capacitor Control Circuit II  
Medium Capacitor Control Circuit II

Federation Navy Hobgoblin x5

Phased Plasma M x23735

---

<div class="post-metadata">

**Author:** ![Imustbecomfused](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/imustbecomfused/32/140896_2.png) [@Imustbecomfused](https://forums.eveonline.com/u/Imustbecomfused)\
**Post date:** [April 25, 2018, 7:30am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/180 "2018-04-25T07:30:17Z")

</div>

those republic fleet cap batteries are nice, I basically replaced most of my doctrines with cap rechargers to fit at least one battery before any rechargers are fit

---

<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [April 25, 2018, 8:35am UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/181 "2018-04-25T08:35:30Z")

</div>

Yeah, I’m partial to Vagabond and own one which has served me well in the past, even used it to complete some Cosmos missions. Anyway, did some EFT/Pyfa action and came up with this fit.

Vagabond  
High slots  
5x 425mm Autocannon II -w- T2 / RF Faction ammo  
1x Corpum A-Type Medium Energy Nosferatu

Medium slots  
1x Gist X-Type Large Shield Booster  
1x Pith X-Type Shield Boost Amplifier  
1x Pithum A-Type Adaptive Invulnerability Field  
1x Gistum C-Type 10MN Afterburner

Low slots  
2x Republic Fleet Gyrostabilizer  
1x Republic Fleet Tracking Enhancer  
1x Shadow Serpentis Assault Damage Control  
1x True Sansha Power Diagnostic System

Rig slots  
2x Medium Capacitor Control Circuit II

Drone Bay  
5x Hobgoblin II

---

<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [April 25, 2018, 6:27pm UTC](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923/182 "2018-04-25T18:27:36Z")

</div>

Read an interesting comment on Reddit today. Supposedly those involved with playtesting these have been unable to beat them (yet). I’m not sure if this was any Abyssal pocket or just the highest tier.

Take it with a grain of salt, but these might not be anywhere near a walk in the park that some are expecting.

[Previous page](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923.md?page=8)

[Next page](https://forums.eveonline.com/t/abyssal-pockets-and-the-ships-to-run-them/70923.md?page=10)
