# Abyssal PVP - 25% resistance debuff is not enought!

**URL:** <https://forums.eveonline.com/t/abyssal-pvp-25-resistance-debuff-is-not-enought/134755>\
**Category:** Player Features & Ideas\
**Created:** [January 20, 2019, 4:54pm UTC](https://forums.eveonline.com/t/abyssal-pvp-25-resistance-debuff-is-not-enought/134755 "2019-01-20T16:54:43Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Gustav\_Mannfred](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gustav_mannfred/32/392828_2.png) [@Gustav\_Mannfred](https://forums.eveonline.com/u/Gustav_Mannfred)\
**Post date:** [January 20, 2019, 4:54pm UTC](https://forums.eveonline.com/t/abyssal-pvp-25-resistance-debuff-is-not-enought/134755/1 "2019-01-20T16:54:43Z")

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The stalemate issue needs to be fixed in Abyssal PVP. This weekend, I had to self destruct two times as I was not able to break another ship.  
When the only way to finish a fight is to either ranson the other or just suicide, then it is no fun at all.

There is the need for more resistance debuffs. More than just 25% after 8 min

My suggestion:

6 min after the fight starts: 25%  
12 mins: 50%  
18 mins: 100%  
and the final 5 mins: all resistances are set to 0 as if the ship has fitted polarized guns

this needs to be fixed, this is also the reason why people complain that the Vedmak and Curse are just so dominant in the Arena. The Ved can just alpha throught the bricktank and the Curse can shut it down. But the Vedmark almost always dies to Curse and Curse dies to passive fit Gilas(and there are tons of them).

another change what would be nice is that the pvp gate always spawns, no matter how active it is. Just reduce the amount of available arenas accordingly.

let me know what you think

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**Author:** ![ISD\_Sakimura](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_sakimura/32/382213_2.png) [@ISD\_Sakimura](https://forums.eveonline.com/u/ISD_Sakimura)\
**Post date:** [January 20, 2019, 5:22pm UTC](https://forums.eveonline.com/t/abyssal-pvp-25-resistance-debuff-is-not-enought/134755/2 "2019-01-20T17:22:41Z")

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**Author:** ![ISD\_Sakimura](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_sakimura/32/382213_2.png) [@ISD\_Sakimura](https://forums.eveonline.com/u/ISD_Sakimura)\
**Post date:** [January 20, 2019, 5:23pm UTC](https://forums.eveonline.com/t/abyssal-pvp-25-resistance-debuff-is-not-enought/134755/3 "2019-01-20T17:23:03Z")

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Disscussion already ongoing here:

> [@Multiple layers of resistance debuffs in abyssal PvP](https://forums.eveonline.com/t/multiple-layers-of-resistance-debuffs-in-abyssal-pvp/125346):
>
> Hello, the current 25% resistance debuff is just not enough for mid to high tier fits to break - even a cheap layout fit for maximum tank can force a stalemate currently. The 25% have drastically decreased the number of stalemates, but they are still very common. You just don’t see most of them on the killboards, as the vast majority of them (from my experience and that of many others with whom I have talked about this) end with one of the parties ejecting for a negotiated compensation. Proper…

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**Author:** ![ISD\_Sakimura](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_sakimura/32/382213_2.png) [@ISD\_Sakimura](https://forums.eveonline.com/u/ISD_Sakimura)\
**Post date:** [January 20, 2019, 5:26pm UTC](https://forums.eveonline.com/t/abyssal-pvp-25-resistance-debuff-is-not-enought/134755/4 "2019-01-20T17:26:18Z")

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A post was merged into an existing topic: [Multiple layers of resistance debuffs in abyssal PvP](https://forums.eveonline.com/t/multiple-layers-of-resistance-debuffs-in-abyssal-pvp/125346)
