# Abyssal PVP - 25% resistance debuff is not enought!

**URL:** <https://forums.eveonline.com/t/abyssal-pvp-25-resistance-debuff-is-not-enought/134755>\
**Category:** Player Features & Ideas\
**Created:** [January 20, 2019, 4:54pm UTC](https://forums.eveonline.com/t/abyssal-pvp-25-resistance-debuff-is-not-enought/134755 "2019-01-20T16:54:43Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![ISD\_Sakimura](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_sakimura/32/382213_2.png) [@ISD\_Sakimura](https://forums.eveonline.com/u/ISD_Sakimura)\
**Post date:** [January 20, 2019, 5:23pm UTC](https://forums.eveonline.com/t/abyssal-pvp-25-resistance-debuff-is-not-enought/134755/3 "2019-01-20T17:23:03Z")

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Disscussion already ongoing here:

> [@Multiple layers of resistance debuffs in abyssal PvP](https://forums.eveonline.com/t/multiple-layers-of-resistance-debuffs-in-abyssal-pvp/125346):
>
> Hello, the current 25% resistance debuff is just not enough for mid to high tier fits to break - even a cheap layout fit for maximum tank can force a stalemate currently. The 25% have drastically decreased the number of stalemates, but they are still very common. You just don’t see most of them on the killboards, as the vast majority of them (from my experience and that of many others with whom I have talked about this) end with one of the parties ejecting for a negotiated compensation. Proper…

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