# Abyssal PVP

**URL:** <https://forums.eveonline.com/t/abyssal-pvp/149661>\
**Category:** General Discussion\
**Tags:** pvp\
**Created:** [March 31, 2019, 9:17am UTC](https://forums.eveonline.com/t/abyssal-pvp/149661 "2019-03-31T09:17:35Z")\
**Posts on this page:** 11\
**Page:** 4

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**Author:** ![Ms\_Steak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ms_steak/32/168834_2.png) [@Ms\_Steak](https://forums.eveonline.com/u/Ms_Steak)\
**Post date:** [July 12, 2019, 3:34pm UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/86 "2019-07-12T15:34:50Z")

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> [@Mao\_Kwikowski](#):
>
> If you look at zkill you will see

⬛

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**Author:** ![Gustav\_Mannfred](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gustav_mannfred/32/392828_2.png) [@Gustav\_Mannfred](https://forums.eveonline.com/u/Gustav_Mannfred)\
**Post date:** [July 12, 2019, 3:42pm UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/87 "2019-07-12T15:42:11Z")

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I agree, gate should spawn permanently

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [July 12, 2019, 4:06pm UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/88 "2019-07-12T16:06:07Z")

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Or they could acknowledge that instanced PvE/PvP in a sandbox is a critical design failure and remove the Abyss.

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**Author:** ![Mao\_Kwikowski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mao_kwikowski/32/206959_2.png) [@Mao\_Kwikowski](https://forums.eveonline.com/u/Mao_Kwikowski)\
**Post date:** [July 23, 2019, 2:35am UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/89 "2019-07-23T02:35:17Z")

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^ How is this any different than FW plexes? I think the abyssal PvP should always be available just like FW plexes.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [July 23, 2019, 2:14pm UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/90 "2019-07-23T14:14:28Z")

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You do understand what instanced means?

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**Author:** ![JJ\_Joker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jj_joker/32/494096_2.png) [@JJ\_Joker](https://forums.eveonline.com/u/JJ_Joker)\
**Post date:** [July 23, 2019, 3:34pm UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/91 "2019-07-23T15:34:04Z")

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Well, in my opinion, abyss pvp have turned into “ikitursa online”, not much left to say.

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**Author:** ![Gustav\_Mannfred](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gustav_mannfred/32/392828_2.png) [@Gustav\_Mannfred](https://forums.eveonline.com/u/Gustav_Mannfred)\
**Post date:** [July 23, 2019, 3:57pm UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/92 "2019-07-23T15:57:17Z")

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and before it was Vedmak online

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**Author:** ![Dragos\_Highwind](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dragos_highwind/32/170517_2.png) [@Dragos\_Highwind](https://forums.eveonline.com/u/Dragos_Highwind)\
**Post date:** [July 23, 2019, 4:04pm UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/93 "2019-07-23T16:04:41Z")

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Vedmak had it’s weaknesses, but Ikitursa WILL win if you can’t break it’s ramp. It’s double ramp bonus, while fun, is poor design. It should have been +50% ramp spreed and +50% or 25% bonus.

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**Author:** ![JJ\_Joker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jj_joker/32/494096_2.png) [@JJ\_Joker](https://forums.eveonline.com/u/JJ_Joker)\
**Post date:** [July 23, 2019, 11:05pm UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/94 "2019-07-23T23:05:40Z")

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Is exactly designed for longer engagements, like 1vs1, thats why these days apyss pvp is:  
ikitursa or die against one.

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<div class="post-metadata">

**Author:** ![Gustav\_Mannfred](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gustav_mannfred/32/392828_2.png) [@Gustav\_Mannfred](https://forums.eveonline.com/u/Gustav_Mannfred)\
**Post date:** [July 25, 2019, 9:09am UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/95 "2019-07-25T09:09:07Z")

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The main problem with the Iki is that it has a reststance profile exactly against its own damage type. It would make more sense giving it 50% across the board to match drifter dps type or amarr resistance profile like all the T1 ships and the zarmazd.

Even the Iki has weaknesses, it dies to Cerbs and Orthrus, even Curse can kill it, as its cap regen isnt as good as other hac.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [October 23, 2019, 9:09am UTC](https://forums.eveonline.com/t/abyssal-pvp/149661/96 "2019-10-23T09:09:13Z")

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