# Abyssal space for the kids of the 80s

**URL:** <https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384>\
**Category:** Player Features & Ideas\
**Created:** [July 1, 2020, 10:22am UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384 "2020-07-01T10:22:22Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Solecist\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_projekt/32/204683_2.png) [@Solecist\_Projekt](https://forums.eveonline.com/u/Solecist_Projekt)\
**Post date:** [July 1, 2020, 10:22am UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/1 "2020-07-01T10:22:22Z")

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Greetings.

My proposal ~~is quite short and simple.~~ at least was quite short when I started writing it, but the simplicity remains. : - )

A one man only abyssal instance where NPCs get progressively more challenging, starting with easy all the way up until the ship is destroyed, or the player “wins”, of course, assuming a winning condition is actually required.

Personally I’d prefer an _endless_ battle. Like a time based survival game, where the objective is to survive longer than the others by reaching higher levels.

In my mind this is _not_ like what we currently have. In my mind it should not be required/able to use expensive ships allowing the content to be farmed easily. That would beat the whole point of the idea.

In my mind it would require some _experteese_ _(that’s not how it’s spelt)_ to be able to win and, based on my experience, that is definitely possible in EVE.

In my mind this does not last just fifteen minutes, but simply as long as there is “a next level of challenges” ahead and as long as it takes for the player to reach the last level … and beat it … or until he dies gloriously in battle. _(there’s a **Klingon** vibe in there somewhere)_

Benefit for you, CCP, would be that you could train your AI to become more and more human-like and competitive, with players being guinea pigs to test it out on. If you allowed it to learn, it will improve, providing the continuing challenge us 80s kids desire.

The 80s. Back then we’ve put coins into machines to play games we knew we couldn’t beat at the first or second go. We knew it’d take us weeks to master it. We knew that we will lose, and we knew that it will cost us a lot of time and money to beat them and we _knew_ that one day we will be victorious, cheered by the residents of the Arcade.

We knew that, with every loss, we’ll get better and better. Eventually we’ll have learned all the tricks, all the movements, all the considerations required to reach to the next level, until we eventually die a cruel, frustrating death facing the end boss.

And the next day we’ll throw in another coin …  
… because he’s going to fall. Eventually.

Personally, as mentioned above, I’d prefer no end boss. I believe that’s the better idea. With no end in sight, the challenges never end as well. I’d prefer an endless battle, getting progressively harder and harder to win, so I can keep fighting, thinking and tinkering, until my ship explodes and my frozen corpse decorates the space-scape.

If you understand my spirit, you understand what I’m asking for.  
Just please don’t make me drop a PLEX into a slot so I can play it.

Thank you.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [July 1, 2020, 11:13am UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/2 "2020-07-01T11:13:18Z")

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Given perma ship death endless battle makes no sense.

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**Author:** ![Ahari\_Chent-Shi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ahari_chent-shi/32/249476_2.png) [@Ahari\_Chent-Shi](https://forums.eveonline.com/u/Ahari_Chent-Shi)\
**Post date:** [July 1, 2020, 3:43pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/3 "2020-07-01T15:43:29Z")

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Change all the sounds to be like “blip blip bloop”  
Camera is stuck looking down on your ship, and waves come down faster and in more complicated patterns as you progress.

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**Author:** ![Archer\_en\_Tilavine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/archer_en_tilavine/32/461718_2.png) [@Archer\_en\_Tilavine](https://forums.eveonline.com/u/Archer_en_Tilavine)\
**Post date:** [July 1, 2020, 5:11pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/4 "2020-07-01T17:11:00Z")

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I disagree. Guaranteed permadeath (ship-only) is _ **one** _ of the better ways to guarantee instanced content doesn’t get out of control in terms of farming and drawing away from the EVE ecosystem as a whole, ie. players engaging in sandbox content, esp. LS/NS, where they can interact with other players socially and via both consensual and non-consensual PVP.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [July 1, 2020, 10:59pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/5 "2020-07-01T22:59:18Z")

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> [@Archer\_en\_Tilavine](#):
>
> I disagree.

Uh, you seem to be addressing a point I didn’t even make. If I’m reading you right you seem to think I’m suggesting that ship loss should be removed? I’m very much not suggesting that.  
What I am saying is that if you lose your ship, then clearly there is no reward since you can’t haul anything out with you, which makes the content pointless if it can’t be beaten. And as such it will only be run by people for whom loss is meaningless.

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**Author:** ![Archer\_en\_Tilavine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/archer_en_tilavine/32/461718_2.png) [@Archer\_en\_Tilavine](https://forums.eveonline.com/u/Archer_en_Tilavine)\
**Post date:** [July 1, 2020, 11:17pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/6 "2020-07-01T23:17:05Z")

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> [@Nevyn\_Auscent](#):
>
> If I’m reading you right you seem to think I’m suggesting that ship loss should be removed?

This is not what I had in mind

> [@Nevyn\_Auscent](#):
>
> What I am saying is that if you lose your ship, then clearly there is no reward since you can’t haul anything out with you

The reward is in the experience of doing it. Your ticket to entry is your ship 😁

> [@Nevyn\_Auscent](#):
>
> And as such it will only be run by people for whom loss is meaningless.

Hence it would be a deterrent from use and abuse - because to most it would be meaningless.

But my original comment, as are the above, was _ **mostly** _ satirical. Easiest way to eliminate crime? Remove all laws. Best way to address poverty? Kill all the poor. Etc.

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**Author:** ![Archer\_en\_Tilavine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/archer_en_tilavine/32/461718_2.png) [@Archer\_en\_Tilavine](https://forums.eveonline.com/u/Archer_en_Tilavine)\
**Post date:** [July 1, 2020, 11:27pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/7 "2020-07-01T23:27:53Z")

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@Solecist_Projekt You’re someone I marginally respect WITH THE GREATEST RELUCTANCE (ew), I want to know your thoughts on the idea I pitched on the feedback thread. Mike seems to like them and Brisc said he’s relaying them to the Live Team.

> [@Proving of Kybernauts for Glorification in the Flow Unfolds](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/433):
>
> # How can instanced PVP be not-terrible or possibly good?
> 
> First let’s recognize that:
> 
> - PVP Arena tokens being a limited resource means people can’t queue up whenever they want (unlike other MMORPGs), they need to possess it first, so this controls the rate at which players are drawn away from the rest of the EVE universe
> - PVP Arena tokens being a limited resource means it will necessarily be priced so as to be prohibitive to some, at least those wanting to engage in PVP Arenas with high frequency. Hooray for market forces!
> 
> Between the two above, CCP has to be careful with the rate at which these tokens are seeded _**after the limited time event (during which they should be common) when this inevitably becomes permanent (at which point they should become less common)**_
> 
> - The PVP Arena could be designed to only permit lower-end fits (hulls + module metalevels), such as T1/Faction hulls + T2 mod/rigs + non-abyssals only, thereby:
> - Forcing those wanting higher-end content to get it from the rest of the EVE Universe. If you want to use your Deimos or Tengu or Vargur or Avatar, you need to go elsewhere.
> - Helping deplete the overabundance of T1 meta modules from market while keeping higher metalevels from being depleted.
> - Helping prevent N+1 in the arena itself (other than from skill levels). If the PVP arena promotes “fair fighting” with a lower barrier to entry than FW (thanks to fit module restrictions that FW doesn’t have), then it can give carebears the confidence they need to PVP, while also _ **eventually intentionally becoming boring** _ (particularly to vets who normally sport bling fits) so as to make players want to move on to “real PVP” elsewhere. This would make the PVP Arena fizzle out in favor of the EVE Universe as a whole since “fair fights” get boring as a while.
> 
> - For similar reasons, implants could also be limited to at most +3%s and Low-Grades. (Use jump clones to switch to/from “Arena Bodies” if it matters so much)
> - After the limited the event, the permanent arena should not have prizes, so the only thing it ends up doing is serving as an ISK sink + training ground for carebears (who might not PVP otherwise).
> 
> etc etc

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [July 2, 2020, 12:26am UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/8 "2020-07-02T00:26:10Z")

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> [@Archer\_en\_Tilavine](#):
>
> I disagree. Guaranteed permadeath (ship-only) is _ **one** _ of the better ways to guarantee instanced content doesn’t get out of control in terms of farming and drawing away from the EVE ecosystem as a whole, ie. players engaging in sandbox content, esp. LS/NS, where they can interact with other players socially and via both consensual and non-consensual PVP.

Ahh the “It will suck so bad it won’t matter argument” 🤣

One can only hope!

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [July 2, 2020, 7:49am UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/9 "2020-07-02T07:49:14Z")

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What a great idea made by this completely independent person who I am not affiliated with in the slightest and the name is purely a coincidence.

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**Author:** ![Solecist\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_projekt/32/204683_2.png) [@Solecist\_Projekt](https://forums.eveonline.com/u/Solecist_Projekt)\
**Post date:** [July 2, 2020, 10:04am UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/10 "2020-07-02T10:04:18Z")

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Thank you, kind stranger!

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [July 3, 2020, 5:11pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/11 "2020-07-03T17:11:54Z")

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You’re very welcome.

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**Author:** ![Archer\_en\_Tilavine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/archer_en_tilavine/32/461718_2.png) [@Archer\_en\_Tilavine](https://forums.eveonline.com/u/Archer_en_Tilavine)\
**Post date:** [July 3, 2020, 5:12pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/12 "2020-07-03T17:12:22Z")

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stop playing with yourself

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [July 3, 2020, 5:12pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/13 "2020-07-03T17:12:53Z")

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Says the guy with 40 alts …  
… to the guy with 40 alts.

: - )

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**Author:** ![Archer\_en\_Tilavine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/archer_en_tilavine/32/461718_2.png) [@Archer\_en\_Tilavine](https://forums.eveonline.com/u/Archer_en_Tilavine)\
**Post date:** [July 3, 2020, 5:15pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/14 "2020-07-03T17:15:20Z")

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You’re out of line, young man! 🤣

At least none of them are forum regulars 😉

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [July 3, 2020, 5:16pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/15 "2020-07-03T17:16:23Z")

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Contrary to what the conspiracy theorists believe …  
… I only use chars that are easily recognizable as myself.

As you’ve probably noticed.

🙂

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [October 1, 2020, 5:16pm UTC](https://forums.eveonline.com/t/abyssal-space-for-the-kids-of-the-80s/252384/16 "2020-10-01T17:16:26Z")

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