# (Actually) Interesting Ideas for Ending the Amarr-Minmatar Conflict

**URL:** <https://forums.eveonline.com/t/actually-interesting-ideas-for-ending-the-amarr-minmatar-conflict/42263>\
**Category:** Intergalactic Summit\
**Created:** [November 28, 2017, 10:27pm UTC](https://forums.eveonline.com/t/actually-interesting-ideas-for-ending-the-amarr-minmatar-conflict/42263 "2017-11-28T22:27:17Z")\
**Posts on this page:** 1\
**Showing post:** 849

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**Author:** ![SWAGGZENEGGER](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/swaggzenegger/32/236776_2.png) [@SWAGGZENEGGER](https://forums.eveonline.com/u/SWAGGZENEGGER)\
**Post date:** [February 7, 2018, 1:58pm UTC](https://forums.eveonline.com/t/actually-interesting-ideas-for-ending-the-amarr-minmatar-conflict/42263/849 "2018-02-07T13:58:56Z")

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We all have our beliefs. You have yours. I have mine. These are concept I have read mostly from eastern philosophers, which I agree with their point of view. The thing is the lore of this game is based mostly on this conflict. Minmatar - Amarr and Gallente - Caldari. Ending it means ending the main game lore. The PvP faction warzone would die and I doubt the developers wat this. Most PvP players start their carreer there.

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