# Additional Bounty Hunting Mechanics for Hi-Sec

**URL:** <https://forums.eveonline.com/t/additional-bounty-hunting-mechanics-for-hi-sec/292925>\
**Category:** Assembly Hall\
**Tags:** feature-request, pvp, high-sec\
**Created:** [January 31, 2021, 3:26pm UTC](https://forums.eveonline.com/t/additional-bounty-hunting-mechanics-for-hi-sec/292925 "2021-01-31T15:26:09Z")\
**Posts on this page:** 1\
**Showing post:** 47

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [February 6, 2021, 8:10am UTC](https://forums.eveonline.com/t/additional-bounty-hunting-mechanics-for-hi-sec/292925/47 "2021-02-06T08:10:21Z")

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> [@LeeWoonJae](#):
>
> High sec needs more pvp opportunities other than ganking.

But there are lots of PvP opportunities in high sec other than ganking. There even is a form of consensual PvP called duels. What do you mean high sec needs more PvP opportunities?

> [@LeeWoonJae](#):
>
> almost non-existent, non-criminal pvp

What?

> [@LeeWoonJae](#):
>
> The payout is 100% of the combined _base_ value of the hull and _destroyed_ contents, minus 110% of any insurance paid out.

This is wrong. There is a reason why the current (disabled) system only pays 20% of destroyed value. I suppose that might be increased, but don’t expect it to ever be greater than 50%.

> [@LeeWoonJae](#):
>
> The bounty agent will randomly assign you bounty kill rights based on the time the original kill right was generated, to improve the odds the criminal is active at your play time.

And how is this supposed to work in practice?

Would your target get a notification that someone was assigned a bounty kill right on him? Would you have to activate the KR in space and that would cause the target to become suspect like regular KRs do? Or would you be able to shoot your target on sight without any activation process? Or what?

If there is no activation process that causes the target to become suspect and you’re the only one that may shoot him, how would you use it to deal with gankers sitting at a gate? I mean, you try to kill him there, he jumps gate, you cannot follow because you now have a weapons timer, then what?

> [@LeeWoonJae](#):
>
> The bounty kill rights are an improvement over standard kill rights, as they are not single use. They remain in place until they are paid out fully.

What? This would be a HUGE nerf to suicide ganking. You’re not asking for more PvP opportunities here. You’re asking for anyone wanting to suicide gank in high sec to be punished with becoming the target of those PvP “opportunities” for as long as his victims are willing to pay…

A pilot that ganked just once could end up being hunted for a VERY long time if his victim gets mad enough and has the ISK to pay for that…

Sure that would be an improvement… _for the owner of the KR_ or _for the bounty hunter_… How would it be an improvement _for the game_ ?

> [@LeeWoonJae](#):
>
> More opportunities to solo/small gang PVP in high-security space.

Yeah, more opportunities… for the bounty hunter looking for easy targets he may engage at will in the relative safety of high sec…

And just to be clear, I love to do precisely that myself… But I don’t ask for game mechanics to be changed so I may get more of those easy targets with less effort…

> [@LeeWoonJae](#):
>
> Criminals in high-sec can largely move about with little danger in high-sec due to the use of security tags. This system will provide additional ways to counter gankers and griefers proactively.

Right. Because this is a problem needing a solution that CCP has not been able to figure yet…

It’s not that CCP introduced security tags precisely because they want gankers to be able to do that. It’s that gankers somehow managed to figure they could use those tags in a way they weren’t intended for and now we need some new mechanic to “fix” that “problem”…

> [@LeeWoonJae](#):
>
> The Kill Rights system was envisioned to provide a like for like scenario. […] But in HS (where kill rights would be most useful anyway) the above scenario doesn’t really attain like-for-like retribution.

If by “like for like” you mean ISK wise, as the miner gank example you used would seem to indicate, this is wrong and completely made up. Where did you get the idea the KR system was ever intended to provide like for like retribution ISK wise? Or that it should, for that matter?

> [@LeeWoonJae](#):
>
> The Bounty Kill Right system would allow Ganker A to be killed multiple times until the bounty was paid out, ensuring “justice” has been served.

Which would be wrong. This is EvE, not RL. That kind of “justice” does not exist in EvE, nor is it supposed to. The victim of a gank is **not** entitled to any retribution ISK wise. He’s only entitled to shoot and kill the pilot that killed him as many times (not for as much value) as he was killed…

> [@LeeWoonJae](#):
>
> Many of the complaints from High-Sec pilots who are ganked are based around them being in PVE-fit ships against PVP-fit ships.

Many of the complaints from high sec pilots who are ganked are based on a complete misunderstanding of the game mechanics and what the game is or should be about…

> [@LeeWoonJae](#):
>
> Kill rights fall a bit flat too when selling them because you always risk just selling them to the alt of the ganker, so you need to price them high… which means legitimate buyers won’t bother with them.

Except you don’t have to make them available to everyone, thus making them available to the ganker too. You may make them available to an actual hunting pilot or corp, and for a price you’d get paid, not pay for…

FWIW, I make heavy use of KRs myself, so much that I would have stopped playing if they had been disabled like [CCP said](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017) they would when they disabled bounties. I made a thread some time ago about [how to properly use them](https://forums.eveonline.com/t/how-to-properly-use-krs-for-anti-ganking-purposes/201302) for anti-ganking purposes even, and your proposal seems wrong for the above reasons to me.

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