# Additional Utility for Vorton weapons

**URL:** <https://forums.eveonline.com/t/additional-utility-for-vorton-weapons/251757>\
**Category:** Player Features & Ideas\
**Tags:** game-mechanics, modules, redesign\
**Created:** [June 27, 2020, 1:25pm UTC](https://forums.eveonline.com/t/additional-utility-for-vorton-weapons/251757 "2020-06-27T13:25:16Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Archer\_en\_Tilavine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/archer_en_tilavine/32/461718_2.png) [@Archer\_en\_Tilavine](https://forums.eveonline.com/u/Archer_en_Tilavine)\
**Post date:** [June 27, 2020, 11:25pm UTC](https://forums.eveonline.com/t/additional-utility-for-vorton-weapons/251757/2 "2020-06-27T23:25:54Z")

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:facepalm:

If you want utility, have a fleetmate employ EWAR. We don’t need “wild magic” in EVE just like [we don’t need Pokémon evolution](https://forums.eveonline.com/t/self-evolving-ships-unique-ships/244177/). EM smartbombs have existed since forever but you didn’t see others advocate that “the electricity messed up the enemy’s cap/speed/targeting/tracking/mass/sig/warp systems” because that would have been a combination of conceptually/pragmatically dumb and OP.

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