# AFK Cloaking

**URL:** <https://forums.eveonline.com/t/afk-cloaking/49270>\
**Category:** Player Features & Ideas\
**Created:** [January 5, 2018, 9:12am UTC](https://forums.eveonline.com/t/afk-cloaking/49270 "2018-01-05T09:12:25Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![Linus\_Gorp](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/linus_gorp/32/317333_2.png) [@Linus\_Gorp](https://forums.eveonline.com/u/Linus_Gorp)\
**Post date:** [January 5, 2018, 10:53am UTC](https://forums.eveonline.com/t/afk-cloaking/49270/20 "2018-01-05T10:53:28Z")

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> [@Ekh0](#):
>
> I think its time for a change in cloaking, having the ability to drop a character afk in a system cloaked indefinitely is too strong.

Whining

> [@Ekh0](#):
>
> This detracts from the game as there is no means of countering this.

More whining, while also wrong. You being too illiterate to use the means available doesn’t mean there are no counters.

> [@Ekh0](#):
>
> The advantage of cloaking is maintained irrelevant of if the player is afk or not. This kind of tactic rewards inactive behavior.

Yet again more whining about a false perception.

> [@Ekh0](#):
>
> For some people that are keen on mining and industry, this effectively bars them from playing.

How about you don’t go into a pvp zone if you’re too dumb to adequately defend yourself?

> [@Ekh0](#):
>
> A constant fear of being killed adds a irremovable threat. Now I’m not saying that pvp should be taken away from Eve Online, not in the least. Players should have to deal with dangerous situations the further into lowsec and null they go.

Um yeah, that is exactly what you’re after. You want the mind games of AFK cloaking gone to have perfect safety. Nullsec is risk-reward balanced. High risk, high reward. What you want is zero risk, high reward.

> [@Ekh0](#):
>
> However unlike other threats in the game, there is no way to counter it.

Baiting, counter dropping, standing fleets, ratting in pvp fits, aligning to warp out, etc., etc…  
You being too dumb or too lazy to use the means available doesn’t mean there aren’t any.

> [@Ekh0](#):
>
> What it results in is players sitting in station (or themselves cloaked) all waiting on each other, further slowing down the game.

What it results in is people like you, that have no business being in nullsec, crying about how a pvp zone is dangerous. Go back to World of Warcraft.

> [@Ekh0](#):
>
> Cloaks could be a module that a player would manage with a limited duration, thereby maintaining the usefulness of the cloak while the player is playing the game. Or we could have a different kind of probe to help track down players with cloaks.

Yeah, never read those before! Except in the 235892375235723 whine threads before yours and the idea was shot down every time because you idiots have _absolutely zero clue_ about the game style you want nerfed / removed.

> [@Ekh0](#):
>
> What are your thoughts?

![17-12-21_12-05-47](https://global.discourse-cdn.com/eveonline/original/3X/b/7/b7740746c0fe5cea2808618fbaeade3a7812ec6d.png)

> [@Ekh0](#):
>
> Not a whine

You were saying? Go whine in the [dedicated AFK cloaker thread](https://forums.eveonline.com/t/main-afk-cloaky-thread/4731).

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