# AGE OF CONSENT

**URL:** <https://forums.eveonline.com/t/age-of-consent/228636>\
**Category:** General Discussion\
**Created:** [March 29, 2020, 8:46pm UTC](https://forums.eveonline.com/t/age-of-consent/228636 "2020-03-29T20:46:51Z")\
**Posts on this page:** 20\
**Page:** 2

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [March 29, 2020, 10:38pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/21 "2020-03-29T22:38:45Z")

</div>

> [@DeMichael\_Crimson](#):
>
> Actually CCP does think so or they wouldn’t have implemented their list of protected NPE systems.

Yes, I should have written “CCP doesn’t believe so with the current protections and that’s all that matters”.

---

<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [March 29, 2020, 10:39pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/22 "2020-03-29T22:39:43Z")

</div>

> [@Solonius\_Rex](#):
>
> we have players with year-old characters still crying and whining

We still have players with 10+ years experience whining and crying as well…

---

<div class="post-metadata">

**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [March 29, 2020, 10:41pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/23 "2020-03-29T22:41:16Z")

</div>

I don’t have a source for this, but it’s something I’ve heard from a few different people. So, don’t know if it’s true, rumor, the result of a game of telephone, or what. Regardless, I heard that losing a ship actually increases new player retention. And this does fit with my early experience of Eve. I was attracted to the game after reading about large fleet battles and hearing that it was brutal and unforgiving. Then I started playing, quickly found myself mining in a venture, and was like, “this kind of sucks. Can’t wait till SC comes out.” But then I got ganked and was like, “okay, I’m in the right place.”

---

<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [March 29, 2020, 10:44pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/24 "2020-03-29T22:44:01Z")

</div>

> [@Shipwreck\_Jones](#):
>
> Can’t wait till SC comes out

20 years from now, when Star Citizen has been crowd-funded to the GDP of a small country, maybe, just maybe, it will be released…

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [March 29, 2020, 10:44pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/25 "2020-03-29T22:44:33Z")

</div>

> [@Shipwreck\_Jones](#):
>
> egardless, I heard that losing a ship actually increases new player retention

Yeah, that’s not an accurate representation of what CCP have said, but the general gist is that being killed as a new player is the major indicator of staying with the game.

Not the cause of staying with the game, but the #1 indicator that someone is taking part in activities that mean they will stick with the game beyond 3 months.

---

<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [March 29, 2020, 10:44pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/26 "2020-03-29T22:44:52Z")

</div>

> [@Scipio\_Artelius](#):
>
> > [@DeMichael\_Crimson](#):
> >
> > Actually CCP does think so or they wouldn’t have implemented their list of protected NPE systems.
> 
> Yes, I should have written “CCP doesn’t believe so with the current protections and that’s all that matters”.

Well, CCP updated this on February 07, 2020 @ 04:49 so they obviously still think it’s important.

> **[Rookie Griefing](https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing)**
>
> Getting started in EVE Online can be somewhat daunting for new players or rookies. Several systems in which new players typically start are deemed 'Rookie System' and in these systems (listed below...

---

<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [March 29, 2020, 10:45pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/27 "2020-03-29T22:45:33Z")

</div>

> [@Shipwreck\_Jones](#):
>
> Regardless, I heard that losing a ship actually increases new player retention.

The “source” was a fanfests presentation by CCP that showed a correlation between players that played for more than 30 days and players who lost a ship to PvP of any kind. Of course when you look at the stats on how many never even undock… it’s a strong possibility to say they lost a ship because they played longer. Unconfirmed in any direction though, CCP never took it beyond a correlation.

The actual biggest take away from that CCP study was that players who engage in any social aspects of the game are far more likely to stay.  
This can include conversations with a ganker about what happened and how to avoid it the next time, a strong supportive Corp, a public group with chat channels like spectre fleet or an incursion group, or even just good chats in local.

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [March 29, 2020, 10:47pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/28 "2020-03-29T22:47:41Z")

</div>

> [@DeMichael\_Crimson](#):
>
> Well, CCP updated this on February 07, 2020 @ 04:49 so they obviously still think it’s important.

Of course it’s important. Who said it isn’t?

However, you should learn how their systems work. They didn’t change anything and the timestamp doesn’t mean they did. It’s an automatically generated point in time. Go look at all of the other support articles and you’ll see.

---

<div class="post-metadata">

**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [March 29, 2020, 10:48pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/29 "2020-03-29T22:48:21Z")

</div>

> [@DeMichael\_Crimson](#):
>
> Well, CCP updated this on February 07, 2020 @ 04:49 so they obviously still think it’s important.

I compared current version with a version from June 01, 2019, and it seems there are no changes.

---

<div class="post-metadata">

**Author:** ![Mayhaw\_Morgan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mayhaw_morgan/32/412682_2.png) [@Mayhaw\_Morgan](https://forums.eveonline.com/u/Mayhaw_Morgan)\
**Post date:** [March 29, 2020, 10:48pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/30 "2020-03-29T22:48:26Z")

</div>

> [@Ugren\_Okaski](#):
>
> Why PvP, exactly? Why not trading, for instance? People that are too young . . .

This is an excellent question and it already has something of an answer. Skilling and skill restrictions, as well as brute monetary/economic limitations already act as a throttle on what a new player characters can and cannot do. They can’t just hop into a Vagabond and fit a bunch of expensive stuff on it (well, not without going quite out of their way to do so). The problem is that there is no throttle on the other end to what another player who has been playing for a long time can do with them, and it is in the interest of that other player to see the newbie as being ready for the PVP experience, even if they aren’t. And just because the younger character’s ship is ready, because they fitted and fly it in a way that mimics more veteran players/characters, that doesn’t mean they are psychologically ready for the ship loss or even just the excitement and thus potential trauma that can occur in a PVP encounter, even one they win or survive.

And, also keep in mind that not every player that plays the game is even an adult. Imagine being a 12 or 13 year old kid playing for the first day or two and having some older player entice you out to low sec or null or a wormhole only to turn on you and all you can do is flail about helplessly with the only mentor immediately available being the person who did this to you. How would that inform your game experience going forward? Good? Bad? How would restricting this from happening for the first week or two harm the game?

---

<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [March 29, 2020, 10:48pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/31 "2020-03-29T22:48:52Z")

</div>

> [@Mayhaw\_Morgan](#):
>
> We’ve given acceptance of the circumstance. We agree to enter into a realm in which acts may be done to our ships against our will. We do not consent to those actions just because we undock. That’s not consent.

There is this thing called two party consent, which means that both parties on both sides of a conversation need to give their consent in order for the recording or the details of the conversation to be allowed usage in a court of law.

You know, when you phone a company, and they say “We may record this call for training and Quality assurance purposes”?

Well, when you stay on the line, your consent is assumed to be given, and that call and conversation can be used in a court of law. You dont have to say “I give consent”, or “I do not give consent”.

Do you know how you refuse consent? You hang up the phone.

With eve, its the same thing. You consent when you undock. If you dont want to consent, then uninstall the game, or never undock. Thats how you refuse consent.

> [@Mayhaw\_Morgan](#):
>
> Further, the question is whether or not someone even has the wherewithall or should have the ability to give any sort of consent to PVP until they are of a certain age/maturity in game. If they don’t understand the game yet, how can they consent to “play” it at all?

Because they installed it.

They installed it, opened it up, and started playing it.

A parent cannot buy an R-rated game for their child, and sue the game company and expect to win. God knows Jack Thompson has tried.

> [@Mayhaw\_Morgan](#):
>
> I get that you want to take advantage of them for your own sick gratification, but maybe the game would be better off if you had to wait 15 days or 20 or 30 days before you could use one of the poor newbies’ to get your rocks off.

No.

---

<div class="post-metadata">

**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [March 29, 2020, 10:51pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/32 "2020-03-29T22:51:08Z")

</div>

> [@Mayhaw\_Morgan](#):
>
> Imagine being a 12

I am fairly sure EVE has an age limit of 13. And if you are below 18, you need a permission from parent.

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [March 29, 2020, 10:51pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/33 "2020-03-29T22:51:19Z")

</div>

> [@Ugren\_Okaski](#):
>
> I compared current version with a version from June 01, 2019, and it seems there are no changes.

Yeah, the timestamp means nothing in terms of a person actually doing anything. It’s automatically generated anytime the backend does something with that data.

---

<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [March 29, 2020, 10:55pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/34 "2020-03-29T22:55:36Z")

</div>

> [@Mayhaw\_Morgan](#):
>
> This is an excellent question and it already has something of an answer. Skilling and skill restrictions, as well as brute monetary/economic limitations already act as a throttle on what a new player characters can and cannot do. They can’t just hop into a Vagabond and fit a bunch of expensive stuff on it (well, not without going quite out of their way to do so). The problem is that there is no throttle on the other end to what another player who has been playing for a long time can do with them, and it is in the interest of that other player to see the newbie as being ready for the PVP experience, even if they aren’t. And just because the younger character’s ship is ready, because they fitted and fly it in a way that mimics more veteran players/characters, that doesn’t mean they are psychologically ready for the ship loss or even just the excitement and thus potential trauma that can occur in a PVP encounter, even one they win or survive.

Thanks to the existence of plex, there is no monetary/economic limitation.

Coincidentally, this also solves skilling and skill restrictions too, thanks to the existance of skill injectors.

If youre saying that there maybe should be a limit to how much you can purchase in one go, then i am all for that. But this has nothing to do with new players, and more to do with compulsory spending habits.

> [@Mayhaw\_Morgan](#):
>
> And, also keep in mind that not every player that plays the game is even an adult. Imagine being a 12 or 13 year old kid playing for the first day or two and having some older player entice you out to low sec or null or a wormhole only to turn on you and all you can do is flail about helplessly with the only mentor immediately available being the person who did this to you. How would that inform your game experience going forward? Good? Bad? How would restricting this from happening for the first week or two harm the game?

> **[EVE Online - ESRB](https://www.esrb.org/ratings/29165/eve-online/)**
>
> .

T for Teens, means 13 and up.

On the flipside, imagine a veteran nullsec player making a new character and then going to Nullsec and mining in perfect safety for the first 30 days. Good? Bad? most certainly bad. What a great way to abuse the system.

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [March 29, 2020, 10:55pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/35 "2020-03-29T22:55:54Z")

</div>

> [@Mayhaw\_Morgan](#):
>
> Imagine being a 12 or 13 year old kid playing for the first day or two and having some older player entice you out to low sec or null or a wormhole only to turn on you

Evidence or GTFO. These imaginery scenarios are exactly that, imaginery.

However, if that applied to me, that I was a 13 y/o joining the game and I was killed, I would have loved it. PVP is what brought me to the game way back and if it happened early, I probably wouldn’t have left quickly the first time around.

---

<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [March 29, 2020, 10:56pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/36 "2020-03-29T22:56:02Z")

</div>

> [@Ugren\_Okaski](#):
>
> I am fairly sure EVE has an age limit of 13. And if you are below 18, you need a permission from parent.

Mayhaw Morgan never got permission from his parents to play this game. Hence, the thread.

---

<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [March 29, 2020, 10:57pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/37 "2020-03-29T22:57:10Z")

</div>

> [@Scipio\_Artelius](#):
>
> > [@DeMichael\_Crimson](#):
> >
> > Well, CCP updated this on February 07, 2020 @ 04:49 so they obviously still think it’s important.
> 
> Of course it’s important. Who said it isn’t?
> 
> However, you should learn how their systems work. They didn’t change anything and the timestamp doesn’t mean they did. It’s an automatically generated point in time. Go look at all of the other support articles and you’ll see.

Yeah I don’t think anybody here knows exactly how their system works. However I did look at other support articles which all have different time stamps.

Epic Arcs show it was updated Friday at 18:54

> **[Epic Arc](https://support.eveonline.com/hc/en-us/articles/360009908300-Epic-Arc)**
>
> Epic Arcs are replayable, extensive, branching mission arcs offering substantial rewards and great faction standing gains. The currently available Epic Arcs, as well as the Agents to talk to and th...

Standings was updated March 18, 2020 04:16

> **[Standings](https://support.eveonline.com/hc/en-us/articles/203217152-Standings)**
>
> Required Standing
> All agents have up to six standings relationships with a capsuleer, which can be viewed by getting "info" on the agent in game, and going to the standings tab. The agent, their co...

---

<div class="post-metadata">

**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [March 29, 2020, 10:58pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/38 "2020-03-29T22:58:25Z")

</div>

> [@DeMichael\_Crimson](#):
>
> Yeah I don’t think anybody here knows exactly how their system works. However I did look at other support articles which all have different time stamps.

Specifically for “Rookie Griefing” article, here is the 9-months-old version:

> **[Rookie Griefing](https://web.archive.org/web/20190601080918/https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing)**
>
> Getting started in EVE Online can be somewhat daunting for new players or rookies. A number of systems in which new players typically start are deemed 'Rookie System' and in these systems (listed b...

It is the same.

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [March 29, 2020, 11:00pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/39 "2020-03-29T23:00:00Z")

</div>

> [@DeMichael\_Crimson](#):
>
> Standings was updated March 18, 2020 04:16

Yes of course, because it’s an automatically generated timestamp. They are all updated regularly by the backend.

Means nothing in terms of CCP actually updating it. When they do update important things like that, there is an article to accompany it, posted on their news page or devblogs, and of course, they send a tweet, post it to reddit and facebook.

You should know this, you even liked this previous post from ISD Stall:

> [@Rookie Griefing Policy was updated Monday](https://forums.eveonline.com/t/rookie-griefing-policy-was-updated-monday/10258/92):
>
> To answer the original point of this question. To my knowledge there has been no change in the rookie greefing policy, the knowledge base will likely show a new time stamp because the article was updated. This may very well have just been the addition of a full stop. If you want further clarification into the policy you should file a [support ticket](https://support.eveonline.com) as the clarification should come from a Game Master. As to the idea of markers in rookie systems, make the suggestion in #technology-research:playe…

But again, who said the rookie griefing policy wasn’t important?

---

<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [March 29, 2020, 11:04pm UTC](https://forums.eveonline.com/t/age-of-consent/228636/40 "2020-03-29T23:04:45Z")

</div>

Well, the list of systems is still the same, just some of the text was changed in the article which is why the time stamp has been updated.

[Previous page](https://forums.eveonline.com/t/age-of-consent/228636.md?page=1)

[Next page](https://forums.eveonline.com/t/age-of-consent/228636.md?page=3)
