# Alpha changes: Best (Battle)ship for LvL4 missions

**URL:** <https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535>\
**Category:** PvE Ships & Modules\
**Created:** [November 15, 2017, 4:56pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535 "2017-11-15T16:56:06Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Zola\_Kado](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zola_kado/32/14914_2.png) [@Zola\_Kado](https://forums.eveonline.com/u/Zola_Kado)\
**Post date:** [December 20, 2017, 2:13pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/101 "2017-12-20T14:13:50Z")

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This math is only theory. In practice you need to deal with lags, server ticks, desyncs, npc movements, missile launch, etc. So you will have a little more speed buffer. Its like a minute or two to try out your fit anyway.

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**Author:** ![Tiddle\_Jr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiddle_jr/32/469145_2.png) [@Tiddle\_Jr](https://forums.eveonline.com/u/Tiddle_Jr)\
**Post date:** [December 20, 2017, 10:34pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/102 "2017-12-20T22:34:03Z")

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Railthron with nanofit is kind of ok for that purposes.

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**Author:** ![Stellar\_Rhoa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stellar_rhoa/32/44756_2.png) [@Stellar\_Rhoa](https://forums.eveonline.com/u/Stellar_Rhoa)\
**Post date:** [December 20, 2017, 11:10pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/103 "2017-12-20T23:10:00Z")

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Maybe you guys would be interested in helping me with my ideas for a Rattlesnake for Alpha L4 mission running:

> **[Please critique my Alpha L4 Rattlesnake and Gila](https://forums.eveonline.com/t/please-critique-my-alpha-l4-rattlesnake/46358/22)**
>
> I don’t know either. The more shiny ships out there in space the better, if you ask me. Especially if they’re deploying MTUs 😏

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**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [December 21, 2017, 12:41pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/104 "2017-12-21T12:41:16Z")

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here are some fits i would recommend using over a rs

maelstrom  
requires 3% pg implant  
recommend faction ammo the guns have slow cycle times so shouldnt cost too much  
use relevant harderners  
use a better shield booster if you want

[Maelstrom, alpha mael]

Gyrostabilizer II  
Gyrostabilizer II  
Gyrostabilizer II  
Gyrostabilizer II  
Tracking Enhancer II

Dread Guristas Large Shield Booster  
Dread Guristas Shield Boost Amplifier  
EM Ward Field II  
EM Ward Field II  
Thermal Dissipation Field II  
100MN Monopropellant Enduring Afterburner

1400mm ‘Scout’ Artillery I, Republic Fleet EMP L  
1400mm ‘Scout’ Artillery I, Republic Fleet EMP L  
1400mm ‘Scout’ Artillery I, Republic Fleet EMP L  
1400mm ‘Scout’ Artillery I, Republic Fleet EMP L  
1400mm ‘Scout’ Artillery I, Republic Fleet EMP L  
1400mm ‘Scout’ Artillery I, Republic Fleet EMP L  
1400mm ‘Scout’ Artillery I, Republic Fleet EMP L  
1400mm ‘Scout’ Artillery I, Republic Fleet EMP L

Large Projectile Metastasis Adjuster II  
Large Capacitor Control Circuit II  
Large Capacitor Control Circuit I

Hobgoblin II x5  
Hammerhead II x5

hyperion  
use faction ammo  
a bit tankier than mael use the right harderners  
switch tracking scripts as needed

[Hyperion, alpha hype]

Corpus X-Type Large Armor Repairer  
Armor Explosive Hardener II  
Armor Explosive Hardener II  
Armor Kinetic Hardener II  
Magnetic Field Stabilizer II  
Magnetic Field Stabilizer II  
Magnetic Field Stabilizer II

100MN Monopropellant Enduring Afterburner  
Tracking Computer II, Optimal Range Script  
Tracking Computer II, Optimal Range Script  
F-90 Compact Sensor Booster, Targeting Range Script  
Large Cap Battery II

425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L  
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L  
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L  
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L  
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L  
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L  
[Empty High slot]

Large Hybrid Collision Accelerator II  
Large Nanobot Accelerator I  
[Empty Rig slot]

Hobgoblin II x5  
Hammerhead II x5

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<div class="post-metadata">

**Author:** ![Eneela\_Yatasia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eneela_yatasia/32/40619_2.png) [@Eneela\_Yatasia](https://forums.eveonline.com/u/Eneela_Yatasia)\
**Post date:** [December 21, 2017, 11:03pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/105 "2017-12-21T23:03:25Z")

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Anyone have a fit for the raven?

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<div class="post-metadata">

**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [December 21, 2017, 11:44pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/106 "2017-12-21T23:44:01Z")

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i didnt do a raven fit because alpha missile skills look kinda crummy to me compared to alpha gunnery skills  
probably something like this though

[Raven, alpha raven]

Ballistic Control System II  
Ballistic Control System II  
Ballistic Control System II  
Ballistic Control System II  
Missile Guidance Enhancer II

Pith C-Type X-Large Shield Booster  
EM Ward Field II  
EM Ward Field II  
Thermal Dissipation Field II  
100MN Monopropellant Enduring Afterburner  
Missile Guidance Computer II, Missile Precision Script  
Missile Guidance Computer II, Missile Precision Script

‘Arbalest’ Cruise Launcher I, Caldari Navy Inferno Cruise Missile  
’Arbalest’ Cruise Launcher I, Caldari Navy Inferno Cruise Missile  
’Arbalest’ Cruise Launcher I, Caldari Navy Inferno Cruise Missile  
’Arbalest’ Cruise Launcher I, Caldari Navy Inferno Cruise Missile  
’Arbalest’ Cruise Launcher I, Caldari Navy Inferno Cruise Missile  
’Arbalest’ Cruise Launcher I, Caldari Navy Inferno Cruise Missile  
[Empty High slot]

Large Warhead Flare Catalyst II  
Large Warhead Rigor Catalyst II  
Large Warhead Rigor Catalyst II

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<div class="post-metadata">

**Author:** ![Tiddle\_Jr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiddle_jr/32/469145_2.png) [@Tiddle\_Jr](https://forums.eveonline.com/u/Tiddle_Jr)\
**Post date:** [December 26, 2017, 8:23am UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/107 "2017-12-26T08:23:43Z")

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I recommend Typhoon over a Raven. The last one pretty weak in terms of scan res and targeting distance.

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**Author:** ![Petty\_Antonelli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/petty_antonelli/32/48889_2.png) [@Petty\_Antonelli](https://forums.eveonline.com/u/Petty_Antonelli)\
**Post date:** [January 12, 2018, 5:18pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/108 "2018-01-12T17:18:27Z")

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Hi, I am new here. This Rattlesnake fit is Stable? I tried to put in pyfa and its not Stable even with “all 5” skills. Its suppose to be played with an unstable capacitor? Like toggling on/off modules acording the situation?

thanks.

=)

[Rattlesnake, alpha PVE rapid heavy]  
Caldari Navy Ballistic Control System  
Caldari Navy Ballistic Control System  
Caldari Navy Ballistic Control System  
Federation Navy Drone Damage Amplifier  
Federation Navy Drone Damage Amplifier  
Federation Navy Drone Damage Amplifier

Gist X-Type 500MN Microwarpdrive  
Pithum B-Type Medium Shield Booster  
Pith B-Type Shield Boost Amplifier  
Republic Fleet Large Cap Battery  
Pithum B-Type Adaptive Invulnerability Field  
Missile Guidance Computer II, Missile Range Script  
Republic Fleet Target Painter

Rapid Heavy Missile Launcher II, Inferno Heavy Missile  
Rapid Heavy Missile Launcher II, Inferno Heavy Missile  
Rapid Heavy Missile Launcher II, Inferno Heavy Missile  
Rapid Heavy Missile Launcher II, Inferno Heavy Missile  
Rapid Heavy Missile Launcher II, Inferno Heavy Missile  
Drone Link Augmentor I

Large Warhead Rigor Catalyst II  
Large Anti-Thermal Screen Reinforcer I  
Large Capacitor Control Circuit II

Hobgoblin II x5  
Gecko x1  
Federation Navy Ogre x2

(from original post)

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [January 12, 2018, 7:13pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/109 "2018-01-12T19:13:01Z")

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> [@Petty\_Antonelli](#):
>
> Gist X-Type 500MN Microwarpdrive

turn it off.  
You should be cap stable with medium shield booster + large cap.  
If you are not, I suggest replacing the therm rig with another CCC. Though I would instead put a solidifier, as I think cap stability is overrated.

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**Author:** ![Songbird](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/songbird/32/264814_2.png) [@Songbird](https://forums.eveonline.com/u/Songbird)\
**Post date:** [February 10, 2018, 8:26pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/110 "2018-02-10T20:26:22Z")

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First of all - when calculating shield boosting vs armor boosting you need to take into account a few things: passive shield recharge (which a RS can use as a main tank) , faction boosters - can be very energy effective. Shield boost amplifiers - that’s 36% more boost for the t2 version. Boost comes at the beginning of the cycle rather than the end. Invulnerability fields best energized adaptive membranes come to 35 % with perfect skills, while best invulns go up to 45%(56% when overheated) . Last but not least - for PVE you want as many damage mods as you can fit, and while a ship can be tanked with 2 armor modules, which take away 2 slots for damage modules, a shield ships uses no low modules - you can pack it up with damage mods.

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**Author:** ![Fluffy\_Moe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fluffy_moe/32/11132_2.png) [@Fluffy\_Moe](https://forums.eveonline.com/u/Fluffy_Moe)\
**Post date:** [February 12, 2018, 12:32pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/111 "2018-02-12T12:32:03Z")

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> [@Inir\_Ishtori](#):
>
> [Gila, alpha active 2x OTL]
> 
> Federation Navy Drone Damage Amplifier
> 
> Federation Navy Drone Damage Amplifier
> 
> Federation Navy Drone Damage Amplifier
> 
> 10MN Monopropellant Enduring Afterburner
> 
> Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
> 
> Pithum B-Type Medium Shield Booster
> 
> Pithum B-Type Adaptive Invulnerability Field
> 
> Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
> 
> Republic Fleet Large Cap Battery
> 
> Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
> 
> Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
> 
> Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
> 
> Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
> 
> Drone Link Augmentor I
> 
> Medium Capacitor Control Circuit II
> 
> Medium Drone Speed Augmentor II
> 
> Medium Anti-EM Screen Reinforcer I
> 
> Federation Navy Hammerhead x2
> 
> Hammerhead II x2
> 
> ’Augmented’ Hammerhead x2

You don’t need any drone tracking modules on a Gila. Just have 1 flight (2 drones) of either augmented or at least T2 Valkyries. They have super tracking on their own. The targets that your usual Augemnted hammers will hit for less or have trouble hitting have very little tank. So even if its something with high resists to explosive damage, the small targets will still go down in a hit or 2. Then switch drones for the bigger ones.

You’re wasting tank / utility slots for unnecessary drone tracking stuff.

The Valks are also the fastest moving drones, so what you do is pop em out on warp in, target + kill all the small ships, switch them, then do the rest.

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<div class="post-metadata">

**Author:** ![Alua\_Oresson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alua_oresson/32/504959_2.png) [@Alua\_Oresson](https://forums.eveonline.com/u/Alua_Oresson)\
**Post date:** [February 18, 2018, 5:25am UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/112 "2018-02-18T05:25:33Z")

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> [@Inir\_Ishtori](#):
>
> Gila

Gila is a cruiser.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [February 18, 2018, 1:46pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/114 "2018-02-18T13:46:33Z")

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then leave the game, nobody will miss you.

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<div class="post-metadata">

**Author:** ![Zola\_Kado](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zola_kado/32/14914_2.png) [@Zola\_Kado](https://forums.eveonline.com/u/Zola_Kado)\
**Post date:** [February 18, 2018, 3:29pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/115 "2018-02-18T15:29:33Z")

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Switch to Barghest.

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<div class="post-metadata">

**Author:** ![Alua\_Oresson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alua_oresson/32/504959_2.png) [@Alua\_Oresson](https://forums.eveonline.com/u/Alua_Oresson)\
**Post date:** [February 24, 2018, 11:28am UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/117 "2018-02-24T11:28:31Z")

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You have a problem clicking the target and hitting the F key???

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<div class="post-metadata">

**Author:** ![Sindara\_T\_Soni](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sindara_t_soni/32/242945_2.png) [@Sindara\_T\_Soni](https://forums.eveonline.com/u/Sindara_T_Soni)\
**Post date:** [February 24, 2018, 12:11pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/118 "2018-02-24T12:11:19Z")

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> [@Alua\_Oresson](#):
>
> You have a problem clicking the target and hitting the F key???

You’d be surprised how many people act like that is too much trouble these days.

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<div class="post-metadata">

**Author:** ![Alua\_Oresson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alua_oresson/32/504959_2.png) [@Alua\_Oresson](https://forums.eveonline.com/u/Alua_Oresson)\
**Post date:** [February 24, 2018, 12:15pm UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/119 "2018-02-24T12:15:58Z")

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> [@Sindara\_T\_Soni](#):
>
> You’d be surprised how many people act like that is too much trouble these days.

They should try carrier/supercarrier ratting. click click click click

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<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [February 28, 2018, 2:07am UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/120 "2018-02-28T02:07:48Z")

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> [@Anderson\_Geten](#):
>
> Sorry, but the claim to make 200M/h min consistently in burners missions seem to be exagerated to me.

And yet you claim you do.

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<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [February 28, 2018, 2:23am UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/121 "2018-02-28T02:23:00Z")

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> [@Chainsaw\_Plankton](#):
>
> but it’s slow

When was the Raven made slower since the battleship price extortio- errm I mean rebalance?  
It is true that the Caldari may not have nice things because minmatar bias but the Raven is not a slow ship.  
Well if you put rocket launchers on, it may take a few minutes to do level 4 missions.

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<div class="post-metadata">

**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [February 28, 2018, 3:24am UTC](https://forums.eveonline.com/t/alpha-changes-best-battle-ship-for-lvl4-missions/39535/122 "2018-02-28T03:24:01Z")

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The raven is the same ship it has been and power creep made other ships better choices. I’m pretty much never going to pick the raven over the mach, and where I am better with a raven I think I’m even better off with a barghest or rattlesnake.

and on that note I don’t know that the raven was ever a fast ship, but for years it was the easy choice. People over tanked it, and for years almost no one did blitzing. Would love to go back in time and make some good comparisons between the various ships but clearly can’t do that. There’s been a handful of tweaks to missiles, and a handful of tweaks to the ship itself, but like I said the net effect for mission ravens is rather small.

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