# Ammar v Rattlesnake take-down

**URL:** <https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078>\
**Category:** PvP Ships & Modules\
**Created:** [October 12, 2017, 1:19pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078 "2017-10-12T13:19:36Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![Ba\_al\_Drakma-Tarr](https://imageserver.eveonline.com/Character/1_512.jpg) [@Ba\_al\_Drakma-Tarr](https://forums.eveonline.com/u/Ba_al_Drakma-Tarr)\
**Post date:** [October 12, 2017, 1:19pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/1 "2017-10-12T13:19:37Z")

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Hey there, using Ammar ships (Armageddon, Harbie etc.)  
What’s my best shot at taking down a Rattlesnake in a 1v1 duel in high sec.  
Great laser and drone skills,  
Poor missile skills.

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**Author:** ![Nicaragua](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicaragua/32/11708_2.png) [@Nicaragua](https://forums.eveonline.com/u/Nicaragua)\
**Post date:** [October 12, 2017, 1:46pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/2 "2017-10-12T13:46:43Z")

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You should probably use lasers and drones, and avoid using missiles.

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**Author:** ![Ba\_al\_Drakma-Tarr](https://imageserver.eveonline.com/Character/1_512.jpg) [@Ba\_al\_Drakma-Tarr](https://forums.eveonline.com/u/Ba_al_Drakma-Tarr)\
**Post date:** [October 12, 2017, 2:20pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/3 "2017-10-12T14:20:11Z")

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I have tried, but failed. I wondered if you had a better setup… Ya ■■■■■■■ comedian.

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**Author:** ![Kalaratiri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kalaratiri/32/477189_2.png) [@Kalaratiri](https://forums.eveonline.com/u/Kalaratiri)\
**Post date:** [October 12, 2017, 2:59pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/4 "2017-10-12T14:59:04Z")

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> **Armageddon**
>
> [Armageddon, Armageddon fit]
> 
> Damage Control II  
> Large Ancillary Armor Repairer, Nanite Repair Paste  
> Energized Adaptive Nano Membrane II  
> Energized Adaptive Nano Membrane II  
> Large Armor Repairer II  
> Drone Damage Amplifier II  
> Drone Damage Amplifier II
> 
> Warp Scrambler II  
> Heavy Stasis Grappler II  
> Stasis Webifier II  
> Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 3200
> 
> Dual Heavy Pulse Laser II, Conflagration L  
> Dual Heavy Pulse Laser II, Conflagration L  
> Dual Heavy Pulse Laser II, Conflagration L  
> Dual Heavy Pulse Laser II, Conflagration L  
> Dual Heavy Pulse Laser II, Conflagration L  
> Heavy Gremlin Compact Energy Neutralizer  
> Heavy Gremlin Compact Energy Neutralizer
> 
> Large Anti-Kinetic Pump I  
> Large Trimark Armor Pump I  
> Large Anti-Explosive Pump I
> 
> Ogre II x5
> 
> Low-grade Asklepian Alpha  
> Low-grade Asklepian Beta  
> Low-grade Asklepian Gamma  
> Low-grade Asklepian Delta  
> Low-grade Asklepian Epsilon  
> Low-grade Asklepian Omega  
> Inherent Implants ‘Squire’ Capacitor Emission Systems ES-703  
> Inherent Implants ‘Squire’ Capacitor Management EM-803  
> Inherent Implants ‘Noble’ Repair Proficiency RP-903  
> Inherent Implants ‘Lancer’ Large Energy Turret LE-1003  
> Agency Tank Booster III  
> Synth Exile Booster
> 
> Navy Cap Booster 3200 x6

I’d suggest something like this. Rattlesnakes are extremely tough targets, as are their drones. The web/grapple combo is to give your drones (and guns) the best chance at tracking if they deploy a gecko. Make immediate use of your heavy neuts (I’d suggest heating from the start), as your only real chance to beat them is to get their cap as low as possible as soon as possible. Distract them by pressuring their tank with your drones + neuts, and use the grapple/web/guns combo to shoot their drones (use multifreq for better tracking)

Good luck 😜

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<div class="post-metadata">

**Author:** ![Ba\_al\_Drakma-Tarr](https://imageserver.eveonline.com/Character/1_512.jpg) [@Ba\_al\_Drakma-Tarr](https://forums.eveonline.com/u/Ba_al_Drakma-Tarr)\
**Post date:** [October 12, 2017, 3:08pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/5 "2017-10-12T15:08:15Z")

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Thanks, I’ll let you know how I get on (y)

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**Author:** ![Keno\_Skir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/keno_skir/32/460582_2.png) [@Keno\_Skir](https://forums.eveonline.com/u/Keno_Skir)\
**Post date:** [October 12, 2017, 4:01pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/6 "2017-10-12T16:01:00Z")

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> [@Ba\_al\_Drakma-Tarr](#):
>
> I have tried, but failed. I wondered if you had a better setup… Ya ■■■■■■■ comedian.

EvE-Mail me. You can win that duel.

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**Author:** ![Billy\_The\_Blunt\_Tumbleton](https://imageserver.eveonline.com/Character/1_512.jpg) [@Billy\_The\_Blunt\_Tumbleton](https://forums.eveonline.com/u/Billy_The_Blunt_Tumbleton)\
**Post date:** [October 15, 2017, 5:40pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/7 "2017-10-15T17:40:37Z")

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Untill the rattle snake is Dual or even triple XL ASB fit and your nuets do nothing to him. Ide say your best chance against a rattlesnake in amarr battle ships is the nightmare or pali past that your win chances in a solo encounter are 45% at best.

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<div class="post-metadata">

**Author:** ![Kalaratiri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kalaratiri/32/477189_2.png) [@Kalaratiri](https://forums.eveonline.com/u/Kalaratiri)\
**Post date:** [October 16, 2017, 5:38am UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/8 "2017-10-16T05:38:43Z")

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Still turns off his hardeners/any neuts he has.

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**Author:** ![Rayaghuma](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rayaghuma/32/132746_2.png) [@Rayaghuma](https://forums.eveonline.com/u/Rayaghuma)\
**Post date:** [October 29, 2017, 4:12pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/9 "2017-10-29T16:12:52Z")

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Depending on his skills and fit - with a good passive fit, he could take 1891 damage/sec before you break his shield tank.  
(Also its possible to get a combined Active (Hardeners)/Passive Tank with over 3200 damage/sec tanking and impossible to neut the capacitor solo, but thats a 58b cost fit, so super rare)

Do you make such high damage?

Even with this high passive tank, he could make 891 damage/sec on you (missiles and drones).

Can you tank or prevent that damage?

Now ask yourself if you win…

My Fit to show you:

[Rattlesnake, Reign of Destruction]  
Caldari Navy Shield Power Relay  
Caldari Navy Shield Power Relay  
Caldari Navy Shield Power Relay  
Caldari Navy Shield Power Relay  
Caldari Navy Shield Power Relay  
Caldari Navy Shield Power Relay

Pithum A-Type EM Ward Amplifier  
Pithum A-Type EM Ward Amplifier  
Pithum A-Type Thermal Dissipation Amplifier  
Thermal Dissipation Amplifier II  
Pithum A-Type Kinetic Deflection Amplifier  
Pithum A-Type Explosive Deflection Amplifier  
Caldari Navy Large Shield Extender

Caldari Navy Cruise Missile Launcher  
Caldari Navy Cruise Missile Launcher  
Caldari Navy Cruise Missile Launcher  
Caldari Navy Cruise Missile Launcher  
Caldari Navy Cruise Missile Launcher  
Drone Link Augmentor II

Large Core Defense Field Purger II  
Large Core Defense Field Purger II  
Large Core Defense Field Purger II

Gecko x2  
Caldari Navy Vespa x4  
Salvage Drone I x5

Scourge Auto-Targeting Cruise Missile I x3045  
Caldari Navy Scourge Cruise Missile x4403  
Nanite Repair Paste x817

Minimum Shield Resistance: 79,06%  
Shield Capacity: 19.956,25  
Shield Recharge Time (sec.): 125,99

Shield Recharge Ammount / Sec (avg).: 158,40  
Shield Recharge Ammount / Sec (max).: 395,99  
Shield Effective HP: 95.302,05

Maximum Possible Damage/Sec. Tanking: 1.891,07

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<div class="post-metadata">

**Author:** ![Kalaratiri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kalaratiri/32/477189_2.png) [@Kalaratiri](https://forums.eveonline.com/u/Kalaratiri)\
**Post date:** [October 30, 2017, 7:05pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/10 "2017-10-30T19:05:48Z")

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Nobody would actually fly that in pvp. It’s soo easy to cap out, it has no tackle, no prop mod, no dps mods…

“Max theoretical passive tank” has very little to do with an actual combat situation.

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<div class="post-metadata">

**Author:** ![Rayaghuma](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rayaghuma/32/132746_2.png) [@Rayaghuma](https://forums.eveonline.com/u/Rayaghuma)\
**Post date:** [October 30, 2017, 9:24pm UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/11 "2017-10-30T21:24:17Z")

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Easy to cap out, yes, but doesnt matter, you dont need a cap in this fit.  
Its a pure PvE fit, nevertheless, hard to beat in a duel. There is no use for it in a battle and no tank on earth would keep it from getting shredded against a gang - but this thread is about duel, isnt it?

I got no real clue about PvP in EVE, but Im wondering how kong can a usual PvP fit stand a chance against a pure passive tank, who got all time of the world to beat his opponent, that usually has no good tanking ability and cant get the passive tank down?

As I said, I got no clue… my experience in PvP is gained in other PvP games. But some kind of rule always apply in every game:

- be fast and agile (avoid damage)
- or tank damage with as much HP as possible
- or outheal damage
- or stay hidden and ambush and dont get cought while doing it
- or debuff your opponent, so he cant damage you

Solo PvP follows other rules than team PvP, but EVE seem to be more team oriented, beside the duel option. So for a duel in a Rattlesnake I’d prefer the tank option, but I already know that doesnt work in team PvP.

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<div class="post-metadata">

**Author:** ![Sgt\_Ocker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sgt_ocker/32/270881_2.png) [@Sgt\_Ocker](https://forums.eveonline.com/u/Sgt_Ocker)\
**Post date:** [October 31, 2017, 12:27am UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/12 "2017-10-31T00:27:35Z")

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A variation using autocannons - Capless, have better tracking, slightly more DPS and alpha.  
Afterburner allows slightly better range control.  
Disruptor over Scrambler - Stops the possibility of MJD if something burns more than 10K out.  
Drone choice - Preators + web vs Rattles drones, once you defang it switch to Ogres (or a couple of Geckos if you want to spend the isk - Omni damage is good).  
Start out with guns and Neuts on Ship, drones on drones.

High power  
5x Dual 650mm Repeating Cannon II  
2x Heavy Energy Neutralizer II

Medium power  
1x 100MN Monopropellant Enduring Afterburner  
1x Warp Disruptor II  
1x Heavy Electrochemical Capacitor Booster I  
1x Heavy Stasis Grappler II

Low power  
1x Damage Control II  
1x Dark Blood Large Armor Repairer  
2x True Sansha Energized Adaptive Nano Membrane  
2x Drone Damage Amplifier II  
1x Large Ancillary Armor Repairer

Rig Slot  
1x Large Anti-Explosive Pump I  
1x Large Auxiliary Nano Pump I  
1x Large Ancillary Current Router I

Charges  
1x Navy Cap Booster 3200  
64x Nanite Repair Paste  
800x Republic Fleet EMP L  
Drones  
5x Praetor II

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<div class="post-metadata">

**Author:** ![Kalaratiri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kalaratiri/32/477189_2.png) [@Kalaratiri](https://forums.eveonline.com/u/Kalaratiri)\
**Post date:** [October 31, 2017, 10:27am UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/13 "2017-10-31T10:27:35Z")

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> [@Rayaghuma](#):
>
> Im wondering how kong can a usual PvP fit stand a chance against a pure passive tank, who got all time of the world to beat his opponent, that usually has no good tanking ability and cant get the passive tank down?

It doesn’t matter because without any kind of warp disruption fitted on the Rattlesnake, its opponent can just _leave_.

> [@Sgt\_Ocker](#):
>
> Disruptor over Scrambler - Stops the possibility of MJD if something burns more than 10K out.

Disruptors do not stop MJDs, only scrams do.

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<div class="post-metadata">

**Author:** ![Rayaghuma](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rayaghuma/32/132746_2.png) [@Rayaghuma](https://forums.eveonline.com/u/Rayaghuma)\
**Post date:** [November 1, 2017, 12:00am UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/14 "2017-11-01T00:00:55Z")

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I personally dont mind if my opponent leaves and comes back with something bigger - as long as I dont bite the dust, due to a breaking tank… but thats me… I dont speak for others

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<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 30, 2018, 12:01am UTC](https://forums.eveonline.com/t/ammar-v-rattlesnake-take-down/31078/15 "2018-01-30T00:01:00Z")

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