# (Ammo) Crystal damage - you can NOT see it?

**URL:** <https://forums.eveonline.com/t/ammo-crystal-damage-you-can-not-see-it/416580>\
**Category:** Player Features & Ideas\
**Created:** [August 19, 2023, 7:51pm UTC](https://forums.eveonline.com/t/ammo-crystal-damage-you-can-not-see-it/416580 "2023-08-19T19:51:39Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [August 20, 2023, 4:59am UTC](https://forums.eveonline.com/t/ammo-crystal-damage-you-can-not-see-it/416580/4 "2023-08-20T04:59:33Z")

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> [@Little things / Small QoL suggestions](https://forums.eveonline.com/t/little-things-small-qol-suggestions/3545/980):
>
> Suggestion: Make the ammo and mining crystals’ expected life visible Keywords: crystal damage, UI Notes: Every other types of charges and missiles show exactly how many times can the weapon be used before reloading, but the crystal using turrets don’t. To see the damage status of the crystals we need to move the mouse over the modules’ icons. I think it would be much better if the life percent (if the crystal has any) would be always visible, like this for example: And mark …

Years old suggestion (and similar with the hangar view). It can only take a few more years until CCP gets around to do this. 🙂

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