# An End To Ganking

**URL:** <https://forums.eveonline.com/t/an-end-to-ganking/475040>\
**Category:** Player Features & Ideas\
**Created:** [January 25, 2025, 10:18pm UTC](https://forums.eveonline.com/t/an-end-to-ganking/475040 "2025-01-25T22:18:57Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [January 25, 2025, 10:18pm UTC](https://forums.eveonline.com/t/an-end-to-ganking/475040/1 "2025-01-25T22:18:57Z")

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In the interest of attracting and retaining more players, it’s time for high-sec ganking to end.

- **No more criminal (red) safety in high-sec.**

Those of us who’ve played for a while know how to counter gankers, so they’re predominantly going after the low hanging fruit, ie: newer players who don’t know any better.

- The stats CCP released 10+ years back no longer apply and weren’t conclusive anyway (there’s no proof ganking didn’t lead to players quitting).
- Players who quit after being ganked never learn how to properly fit, so there’s nothing to be learned or gained.
- Gankers lead to fewer players logging in and for shorter sessions.
- Victims just become further canon fodder for the narcissistic sociopaths who live to humiliate them further by sharing the zkillboard losses on Reddit, etc.

TLDR: It’s time for groups like Code and Safety to fade into history.

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_[View the full topic](https://forums.eveonline.com/t/an-end-to-ganking/475040)._
