# An epiphany regarding the oportunities of Abyssal Space

**URL:** <https://forums.eveonline.com/t/an-epiphany-regarding-the-oportunities-of-abyssal-space/71258>\
**Category:** General Discussion\
**Created:** [April 21, 2018, 6:26pm UTC](https://forums.eveonline.com/t/an-epiphany-regarding-the-oportunities-of-abyssal-space/71258 "2018-04-21T18:26:50Z")\
**Posts on this page:** 1\
**Showing post:** 51

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**Author:** ![Dantelion\_Shinoni](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dantelion_shinoni/32/383315_2.png) [@Dantelion\_Shinoni](https://forums.eveonline.com/u/Dantelion_Shinoni)\
**Post date:** [April 24, 2018, 10:57am UTC](https://forums.eveonline.com/t/an-epiphany-regarding-the-oportunities-of-abyssal-space/71258/51 "2018-04-24T10:57:21Z")

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> [@Imustbecomfused](#):
>
> Eve certainly has its perks but I too feel the stagnant boundaries of the game give it a huge limitation, comparing to procedurally created worlds, like SC… not to advert but that would be a huge advantage in game dev imo.

EVE will need to add some craziness to the game if it hopes to stand above the likes of Star Citizen, because in the physics-based-actual-spaceships-in-space-hyper-realist the game doesn’t stand a chance.

> [@Imustbecomfused](#):
>
> As for the idea that player made gates can access special boundaries of space, that ■■■■ is genius right there

I agree, and what it allows is the possibility of this idea I saw in another which I really liked:

> [@Eve's missing feature: Casual MOBA](https://forums.eveonline.com/t/eves-missing-feature-casual-moba/41215/68):
>
> I’m not down with the MOBA idea built into EvE. . . . UNLESS. Imagine this: A team of 5 people enter a protected wormhole… in basic corvettes. You now have 2 hours to make your equipment - including resource gathering, research, manufacturing. Blueprints (special unresearched BPC’s) would be available for ISK. Research and manufacturing times would be shortened quite a bit. After 2 hours, you enter another protected wormhole where you see the opponents for the first time. Fight. Obse…

Trglovian space would allow that kind of gameplay to exist, temporary pockets of space with special rules that would pit corps against corps to get special resources.

In the case of that specific idea, it would allow for the less appreciated roles like Industrialist and Harvesters to shine in a pure PvP context, building Amarr ships by getting some specific moons components to counter what the other side in the pocket is using could be what makes you win.

This is an idea worth exploring imo, will probably try to a draft of feature when I get enough time.

But yeah, lots of potential for lots of exciting stuffs. Just hope we won’t have to wait too long.

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