# An idea of cargo Hall and mass effects

**URL:** <https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062>\
**Category:** Player Features & Ideas\
**Created:** [August 9, 2022, 8:19pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062 "2022-08-09T20:19:16Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![A8ina](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/a8ina/32/396998_2.png) [@A8ina](https://forums.eveonline.com/u/A8ina)\
**Post date:** [August 9, 2022, 8:19pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/1 "2022-08-09T20:19:16Z")

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What do you think if the cargo Mass would add to the ship mass , but in return balancing the existing ship Mass to counter the difference

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [August 10, 2022, 12:21am UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/2 "2022-08-10T00:21:22Z")

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For what purpose?

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**Author:** ![A8ina](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/a8ina/32/396998_2.png) [@A8ina](https://forums.eveonline.com/u/A8ina)\
**Post date:** [August 10, 2022, 2:25am UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/3 "2022-08-10T02:25:05Z")

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To be more realistic , if you keep your cargo hold lighter than your ship is lighter and more maneuverable ,  
Micro managing your cargo hold to get the benefits of tight ship.

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**Author:** ![Dredwerkz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dredwerkz/32/282494_2.png) [@Dredwerkz](https://forums.eveonline.com/u/Dredwerkz)\
**Post date:** [August 10, 2022, 3:03am UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/4 "2022-08-10T03:03:41Z")

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Fitting skills implants and drugs are already enough fiddling.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [August 10, 2022, 3:14am UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/5 "2022-08-10T03:14:29Z")

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Good news, this is already how eve works. It’s just really subtle seeing as all items have no mass only volume.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [August 10, 2022, 3:15am UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/6 "2022-08-10T03:15:25Z")

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You don’t want EVE to be realistic. If it was, I could instantly vaporize any ship I want by slamming into it at 20 km/s…

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**Author:** ![A8ina](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/a8ina/32/396998_2.png) [@A8ina](https://forums.eveonline.com/u/A8ina)\
**Post date:** [August 10, 2022, 5:15pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/7 "2022-08-10T17:15:39Z")

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Have you played Klingon academy back in 2000  
We all used to fight on reverse 😂

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**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [August 10, 2022, 5:18pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/8 "2022-08-10T17:18:36Z")

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That would break combat pretty badly tbh imagine kiting ships with cap boosters now moving 50% of their original speed.

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**Author:** ![A8ina](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/a8ina/32/396998_2.png) [@A8ina](https://forums.eveonline.com/u/A8ina)\
**Post date:** [August 10, 2022, 5:21pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/9 "2022-08-10T17:21:36Z")

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If they’re heavy they have to use different tactic since they have more power supply for defense

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**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [August 10, 2022, 5:25pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/10 "2022-08-10T17:25:01Z")

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Eliminating pvp variety at the cost of realism removes more from the game than it adds.

What is the benefit other than “it’s more real”?  
Can you use it in some way to gain a clever tactical advantage? You can’t increase another players mass ship by giving him something or projecting something on them.

It’s like playing age of empires and all your troops go on strike just before battle because its a good strategic time to get pay rises. It would just be super annoying for the player.

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**Author:** ![A8ina](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/a8ina/32/396998_2.png) [@A8ina](https://forums.eveonline.com/u/A8ina)\
**Post date:** [August 10, 2022, 5:30pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/11 "2022-08-10T17:30:32Z")

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If you’re doing kiting with a microwave drive you have already lost a lot of agility the mass does not reduce speed

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**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [August 10, 2022, 5:32pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/12 "2022-08-10T17:32:05Z")

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Yes but now loose even more, a compounded effect till the point where it’s crazy hard to turn.

Go put on a 50mn mwd onto a frigate and tell me how nice it is to turn like that lol…

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**Author:** ![A8ina](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/a8ina/32/396998_2.png) [@A8ina](https://forums.eveonline.com/u/A8ina)\
**Post date:** [August 10, 2022, 5:42pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/13 "2022-08-10T17:42:46Z")

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I doubt it would be that huge amount of mass depends of the cargo size

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**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [August 10, 2022, 5:46pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/14 "2022-08-10T17:46:15Z")

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Not sure would have to do the math.

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**Author:** ![Max\_Deveron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/max_deveron/32/245870_2.png) [@Max\_Deveron](https://forums.eveonline.com/u/Max_Deveron)\
**Post date:** [August 10, 2022, 5:46pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/15 "2022-08-10T17:46:41Z")

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you need to read the Lore authorized by CCP and written by Max Singularity, power supply is infinite with the PEG system.

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**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [August 10, 2022, 5:47pm UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/16 "2022-08-10T17:47:25Z")

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Interesting so we as capsuleers are actually greater in tech than triglavians since they still harness energy from the sun? And not produce it infinitely.

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**Author:** ![Dark\_Lord\_Trump](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_lord_trump/32/411482_2.png) [@Dark\_Lord\_Trump](https://forums.eveonline.com/u/Dark_Lord_Trump)\
**Post date:** [August 11, 2022, 3:04am UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/17 "2022-08-11T03:04:35Z")

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TL;DR: I don’t understand how the mechanics work and I’m just vomiting out bad ideas.

Relevant from the description of any armor plate: Penalty: Adds to your ship’s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 9, 2022, 3:04am UTC](https://forums.eveonline.com/t/an-idea-of-cargo-hall-and-mass-effects/373062/18 "2022-11-09T03:04:59Z")

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