# An idea to counter super proliferation

**URL:** <https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386>\
**Category:** Player Features & Ideas\
**Created:** [July 15, 2019, 4:57pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386 "2019-07-15T16:57:23Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [July 15, 2019, 6:46pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/21 "2019-07-15T18:46:40Z")

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It actually is that simple.

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**Author:** ![Beast\_of\_Revelations](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beast_of_revelations/32/413187_2.png) [@Beast\_of\_Revelations](https://forums.eveonline.com/u/Beast_of_Revelations)\
**Post date:** [July 15, 2019, 9:24pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/22 "2019-07-15T21:24:04Z")

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As for the OP, I fail to see why we need to ‘counter super proliferation.’ Do we need to counter shuttle proliferation? What about frig proliferation… do we need to counter that? How about cruiser proliferation?

As for this:

> [@Abruzzi\_Oskold](#):
>
> The game was far better when is was mostly subcap game-play.

Opinions are like buttholes. Everybody has one.

I think the devs should refrain from tailoring the game to the preferred playstyles of special interests.

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**Author:** ![Eadwulf\_Ronuken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eadwulf_ronuken/32/378790_2.png) [@Eadwulf\_Ronuken](https://forums.eveonline.com/u/Eadwulf_Ronuken)\
**Post date:** [July 15, 2019, 9:30pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/23 "2019-07-15T21:30:34Z")

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> [@Beast\_of\_Revelations](#):
>
> As for the OP, I fail to see why we need to ‘counter super proliferation.’

My coalition has over a 1000 titans. We just used them to roflstomp another coalition because they couldn’t compete. The didn’t even undock, they just evacuated.

Guess what the other nullsec mega-coalitions are doing now?

You ain’t seen super proliferation yet.

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**Author:** ![Abruzzi\_Oskold](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abruzzi_oskold/32/279259_2.png) [@Abruzzi\_Oskold](https://forums.eveonline.com/u/Abruzzi_Oskold)\
**Post date:** [July 15, 2019, 9:32pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/24 "2019-07-15T21:32:18Z")

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This has a lot to do with why this game is failing.

Edit: Nice example of Dev painting one’s self into corner.

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**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [July 15, 2019, 9:44pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/25 "2019-07-15T21:44:32Z")

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Id love to see something to allow specifically smaller groups to punch upwards and at least have achance at killing some titans in a fight instead of none. I personally like the anti cap bomber idea but itd have to be really strictly controlled and a guaranteed death (for the bombers I mean, fair is fair death for death.) if you brought it on field. Like they only get one or two bombs that are specific to super caps and you would need like 10 to 20 on a super to kill it. They should also be capped somehow so that it is forced to be used in small numbers but I have no clue how one would do that.

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**Author:** ![Abruzzi\_Oskold](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abruzzi_oskold/32/279259_2.png) [@Abruzzi\_Oskold](https://forums.eveonline.com/u/Abruzzi_Oskold)\
**Post date:** [July 15, 2019, 9:58pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/26 "2019-07-15T21:58:36Z")

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> [@Ciryc\_Lagrej](#):
>
> have a chance at killing some titans

I know this won’t be popular, but maybe its time to revert Supers back to their Pre HP/Dmg buffs, from whatever expansion that was. 😆

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [July 15, 2019, 10:31pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/27 "2019-07-15T22:31:37Z")

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Sounds like a fun mechanic for the guy who spends a couple of months grinding to finally get his Super, only to have it instantly deleted in 12 seconds by a bombing run.

Just adding more burst damage is not the solution to capital proliferation.

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<div class="post-metadata">

**Author:** ![Abruzzi\_Oskold](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abruzzi_oskold/32/279259_2.png) [@Abruzzi\_Oskold](https://forums.eveonline.com/u/Abruzzi_Oskold)\
**Post date:** [July 15, 2019, 10:37pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/28 "2019-07-15T22:37:47Z")

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Rarely are there ideal fixes, and I realize that fairness is very subjective at times, but something needs to be done.

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [July 15, 2019, 10:38pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/29 "2019-07-15T22:38:22Z")

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> [@Abruzzi\_Oskold](#):
>
> something needs to be done.

That something is not more burst damage.

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<div class="post-metadata">

**Author:** ![Abruzzi\_Oskold](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abruzzi_oskold/32/279259_2.png) [@Abruzzi\_Oskold](https://forums.eveonline.com/u/Abruzzi_Oskold)\
**Post date:** [July 15, 2019, 10:40pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/30 "2019-07-15T22:40:10Z")

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I agree.

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**Author:** ![Vernon\_Legaspe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vernon_legaspe/32/144885_2.png) [@Vernon\_Legaspe](https://forums.eveonline.com/u/Vernon_Legaspe)\
**Post date:** [July 15, 2019, 10:59pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/31 "2019-07-15T22:59:04Z")

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That won’t work. If you just make supers cheaper, the groups that already have a lot of supers will get more too and we’ll be in the same position.

I agree though that supers ( and to a lesser extent logi) are absolutely toxic to the long term health of the game. CCP should have implemented some kind of mechanic to keep supers rare, like an upkeep cost, some special rare/expensive fuel requirementl, or something like that. But that ship has sailed and I don’t know how they can fix the problem without pissing off half of nullsec.

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<div class="post-metadata">

**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [July 15, 2019, 11:57pm UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/32 "2019-07-15T23:57:42Z")

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That article is pretty much spot on.

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<div class="post-metadata">

**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [July 16, 2019, 12:42am UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/33 "2019-07-16T00:42:30Z")

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Welcome to eve? Also you’re wrong?

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<div class="post-metadata">

**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [July 16, 2019, 12:45am UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/34 "2019-07-16T00:45:43Z")

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> [@Ciryc\_Lagrej](#):
>
> Also you’re wrong?

Mind explaining why?

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<div class="post-metadata">

**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [July 16, 2019, 12:53am UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/35 "2019-07-16T00:53:50Z")

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Just saying more burst damage is not a solution to capital proliferation isn’t really an argument. Also I wasn’t necessarily thinking burst damage. Why not have some additional damage to hit things with?

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<div class="post-metadata">

**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [July 16, 2019, 12:57am UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/36 "2019-07-16T00:57:38Z")

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> [@Ciryc\_Lagrej](#):
>
> Why not have some additional damage to hit things with?

Because I like said before:

> [@Scoots\_Choco](#):
>
> Sounds like a fun mechanic for the guy who spends a couple of months grinding to finally get his Super, only to have it instantly deleted in 12 seconds by a bombing run.

Burst damage is a no fun mechanic. This is nothing more than demand “Since CCP won’t just delete capitals, give us a weapon that we can use to delete them for ourselves.”

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<div class="post-metadata">

**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [July 16, 2019, 1:04am UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/37 "2019-07-16T01:04:25Z")

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Burst damage is a very fun mechanic. And Titans have a delete cap weapon as well so I dont really buy that argument. No this would be good. No deleting capitals isnt the answer but giving some tools to punch up a bit would be.

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<div class="post-metadata">

**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [July 16, 2019, 1:06am UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/38 "2019-07-16T01:06:09Z")

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> [@Ciryc\_Lagrej](#):
>
> And Titans have a delete cap weapon as well so I dont really buy that argument.

I would like to see your Titan warp into the middle of a fleet fight, “delete cap” and warp off with a covert ops cloak. You’re trying to compare apples and oranges here, bud.

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<div class="post-metadata">

**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [July 16, 2019, 1:07am UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/39 "2019-07-16T01:07:45Z")

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Oh you didn’t read 🙂 I said the bombers should die as well in most of the situations…like too heavy to warp too fast or something. Also no, no cloak. And no im really not…uh bud? You always seem to hate change from what ive seen of your posts heh.

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<div class="post-metadata">

**Author:** ![Beast\_of\_Revelations](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beast_of_revelations/32/413187_2.png) [@Beast\_of\_Revelations](https://forums.eveonline.com/u/Beast_of_Revelations)\
**Post date:** [July 16, 2019, 1:51am UTC](https://forums.eveonline.com/t/an-idea-to-counter-super-proliferation/175386/40 "2019-07-16T01:51:06Z")

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> [@Eadwulf\_Ronuken](#):
>
> My coalition has over a 1000 titans. We just used them to roflstomp another coalition because they couldn’t compete. The didn’t even undock, they just evacuated.

And if Titans didn’t exist? You’d just have way more of ‘whatever else’ than the other coalition, and they still wouldn’t be able to compete.

> [@Vernon\_Legaspe](#):
>
> CCP should have implemented some kind of mechanic to keep supers rare, like an upkeep cost, some special rare/expensive fuel requirementl, or something like that.

All you would be doing is insuring that the super-rich (goons, TEST, etc) have access to the big toys, while nobody else does.

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