# Anonymous local for null sec

**URL:** <https://forums.eveonline.com/t/anonymous-local-for-null-sec/11559>\
**Category:** Player Features & Ideas\
**Created:** [July 23, 2017, 7:51pm UTC](https://forums.eveonline.com/t/anonymous-local-for-null-sec/11559 "2017-07-23T19:51:00Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Blade\_Darth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/blade_darth/32/378598_2.png) [@Blade\_Darth](https://forums.eveonline.com/u/Blade_Darth)\
**Post date:** [July 24, 2017, 2:47am UTC](https://forums.eveonline.com/t/anonymous-local-for-null-sec/11559/7 "2017-07-24T02:47:37Z")

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> **[Eve = Safe](https://forums.eveonline.com/t/eve-safe/7974/219)**
>
> That's the player-driven part of the game that creates a meta like that. It's been neat to see smaller groups get to control and use part of space and swing their smaller-sized carrier :dong: around but in the end they are still kept under the thumb...

[quote=“Daichi\_Yamato, post:2, topic:11559, full:true”]  
I think players should be able to tell when friendlies are about, and not just friendlies but who they are. Just never neutrals and bad guys.[/quote]Standing clusterf\*\*\*\*\*\* and abuse potential I see.

Observatories\> Gates\> Local  
I think that’s the correct order to fix null.  
How exactly? No clue. But current reporting to concord each time you take a gate (not to mention claiming sov) in “lawless” space just feels wrong.

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