# Anti Cloaking device

**URL:** <https://forums.eveonline.com/t/anti-cloaking-device/124186>\
**Category:** Player Features & Ideas\
**Created:** [December 2, 2018, 6:52am UTC](https://forums.eveonline.com/t/anti-cloaking-device/124186 "2018-12-02T06:52:45Z")\
**Posts on this page:** 6\
**Page:** 4

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**Author:** ![Corraidhin\_Farsaidh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/corraidhin_farsaidh/32/10994_2.png) [@Corraidhin\_Farsaidh](https://forums.eveonline.com/u/Corraidhin_Farsaidh)\
**Post date:** [January 1, 2019, 12:32pm UTC](https://forums.eveonline.com/t/anti-cloaking-device/124186/61 "2019-01-01T12:32:42Z")

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Scouting is a pro-active action rather than a defence I’d say, but certainly should be standard procedure.

They don’t help you when you end up on grid with someone out of bad luck. mwd/cloak is about the only active defence the hauler has that works.

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**Author:** ![Daoden](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daoden/32/271841_2.png) [@Daoden](https://forums.eveonline.com/u/Daoden)\
**Post date:** [January 1, 2019, 3:58pm UTC](https://forums.eveonline.com/t/anti-cloaking-device/124186/62 "2019-01-01T15:58:28Z")

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Then fly with a fleet. Several people here have said if I want to catch people to fly with others, which i already do, why is it when it comes to hauling and using the cloak mwd trick it’s different.

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**Author:** ![Corraidhin\_Farsaidh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/corraidhin_farsaidh/32/10994_2.png) [@Corraidhin\_Farsaidh](https://forums.eveonline.com/u/Corraidhin_Farsaidh)\
**Post date:** [January 1, 2019, 7:33pm UTC](https://forums.eveonline.com/t/anti-cloaking-device/124186/63 "2019-01-01T19:33:57Z")

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It’s not different, and if you have a fleet you probably have an interdictor. That stops you no matter what I think?

There’s no need to remove the only active defence option a hauler has just for easier gate camp kills.

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**Author:** ![Daoden](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daoden/32/271841_2.png) [@Daoden](https://forums.eveonline.com/u/Daoden)\
**Post date:** [January 1, 2019, 8:12pm UTC](https://forums.eveonline.com/t/anti-cloaking-device/124186/64 "2019-01-01T20:12:25Z")

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Theres no reason to have a way for a slow ship to escape several players with basiclly 0 skill required to do so.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [January 2, 2019, 12:54am UTC](https://forums.eveonline.com/t/anti-cloaking-device/124186/65 "2019-01-02T00:54:03Z")

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> [@Nevyn\_Auscent](#):
>
> Gate campers who want to catch a mwd/cloak ship at their camp is who. That would be the main use of this proposed module. The range is perfect for it.

Really, in null? You wouldn’t do it that way.

Don’t make stuff up.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 2, 2019, 12:54am UTC](https://forums.eveonline.com/t/anti-cloaking-device/124186/66 "2019-04-02T00:54:05Z")

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