# Anti-ganking measures

**URL:** <https://forums.eveonline.com/t/anti-ganking-measures/335594>\
**Category:** Assembly Hall\
**Created:** [November 6, 2021, 7:54pm UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594 "2021-11-06T19:54:31Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 26, 2021, 8:23am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/41 "2021-12-26T08:23:40Z")

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> [@DrysonBennington](#):
>
> Why can’t non-gankers also be able to employ NPC’s in their game play, just slightly though, like the gankers do, but in defense of their mining barges?

You can pull CONCORD to your mining barges anytime.

That also potentially provides an early warning of a system being prepared for a gank, not just immediate response if CONCORD are on grid.

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [December 26, 2021, 8:33am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/42 "2021-12-26T08:33:39Z")

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If CONCORD is allowed to be pulled, then simply create a Pull Alt, have the Pull Alt attack another mining barge, what for CONCORD to blap, exit and return as a miner.

If each miner in a fleet of five barges does this one time, each, in cruiser or battlecruiser, then more than enough CONCORD should be on site to defend against a gank.

That is ONLY if CONCORD is allowed to be legally pulled to a location. But hey…who is really going to say anything?

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 26, 2021, 8:34am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/43 "2021-12-26T08:34:50Z")

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> [@DrysonBennington](#):
>
> That is ONLY if CONCORD is allowed to be legally pulled to a location.

They are.

> [@DrysonBennington](#):
>
> But hey…who is really going to say anything?

CCP:

> [@Pulling CONCORD is now a permaban offense](https://forums.eveonline.com/t/pulling-concord-is-now-a-permaban-offense/334480/54):
>
> Hello everyone, Lead GM Arcade here. Thanks for your patience while this matter was discussed extensively within various departments including Customer Support. It’s clear there is some confusion regarding what is an exploit and what is allowed. This may have been caused by a reference to posts by CCP’ers which may be outdated. EVE Online and its underlying mechanics continuously change, but the Known & Declared Exploits help center article is the definitive reference for exploits that all pla…

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**Author:** ![Arcturen\_Sanguis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arcturen_sanguis/32/261712_2.png) [@Arcturen\_Sanguis](https://forums.eveonline.com/u/Arcturen_Sanguis)\
**Post date:** [January 2, 2022, 1:52am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/44 "2022-01-02T01:52:51Z")

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From what I can tell, you don’t think there’s anything wrong with the game.

Every time someone brings up something that is ruining the game for them you are just like ‘meh’.

You’ve made your bones and you don’t care about those coming up. Wonder why player count is so low who knows 🤷‍♂️

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [January 2, 2022, 3:33pm UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/45 "2022-01-02T15:33:34Z")

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If this is “from what you can tell,” it’s clear you don’t read most of what I write or listen to anything I say on the Meta Show or RampageInc.

There is nothing wrong with _this_ aspect of the game. There is an absurd amount of things that are wrong in other areas of the game that demand attention first. The reason why the player count is so low is because of those other things, and veteran players who are quitting. The changes being discussed here are exactly the kind of things that would drive existing players out of the game.

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**Author:** ![Arcturen\_Sanguis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arcturen_sanguis/32/261712_2.png) [@Arcturen\_Sanguis](https://forums.eveonline.com/u/Arcturen_Sanguis)\
**Post date:** [January 3, 2022, 12:56am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/46 "2022-01-03T00:56:57Z")

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@Brisc_Rubal Name 1 thing that needs to be fixed/changed in wormhole space.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [January 3, 2022, 3:53pm UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/47 "2022-01-03T15:53:18Z")

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I really, really, really, really, really, really want to say “blue loot needs to be nerfed” just to ■■■■ with you, but I won’t.

But you asked for one actual thing, so I’ll go with removing pochven filaments from working in wormholes.

That being said, other than the frigate hole nonsense which doesn’t need to be changed, there’s not much I hear from wormholers that they want changed, because nobody wants the risk of CCP messing around with wormholes when we know what they do every time they think they’re fixing something.

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**Author:** ![NineBox](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ninebox/32/294265_2.png) [@NineBox](https://forums.eveonline.com/u/NineBox)\
**Post date:** [January 5, 2022, 12:06am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/48 "2022-01-05T00:06:02Z")

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Cloak / MWD seems like a workaround that uses a flaw in code to exploit. Way to go keeping that tech debt around forever lol. It’s like people that let that check engine light burn out and then claim it’s been fixed!

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**Author:** ![NineBox](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ninebox/32/294265_2.png) [@NineBox](https://forums.eveonline.com/u/NineBox)\
**Post date:** [January 5, 2022, 12:19am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/49 "2022-01-05T00:19:22Z")

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Ganking could be fixed with a tweek to the security status system to make it more of a punishing choice to break the law in highsec. Currently you just pod over to a CONCORD station and turn in some badges and go right back out there. Disabling station services in the immediate area around where the crime took place could also help (e.g constellation wide). Something that spices up CONCORD. Alternatively, there is fertile ground for some story line work around it. Make it so the ganker has to complete a story arc to get back into CONCORDs good graces before being able to use station services again. I mean, ■■■■ do something imaginative CCP. Make it cool to be a ganker beyond just third party kill board fame and some loot.

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**Author:** ![Arcturen\_Sanguis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arcturen_sanguis/32/261712_2.png) [@Arcturen\_Sanguis](https://forums.eveonline.com/u/Arcturen_Sanguis)\
**Post date:** [January 5, 2022, 1:35am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/50 "2022-01-05T01:35:15Z")

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Without filaments how would we get our ships out when we get rolled out?

Have every ship have a mobile depot with a scanner and cloak and scan for hours or get launched to some crap nullsec system for f1 monkeys to feed on?

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [January 5, 2022, 1:36am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/51 "2022-01-05T01:36:12Z")

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> [@Arcturen\_Sanguis](#):
>
> Without filaments how would we get our ships out when we get rolled out?

The same way you did it before those filaments existed.

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**Author:** ![Arcturen\_Sanguis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arcturen_sanguis/32/261712_2.png) [@Arcturen\_Sanguis](https://forums.eveonline.com/u/Arcturen_Sanguis)\
**Post date:** [January 5, 2022, 1:36am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/52 "2022-01-05T01:36:56Z")

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Which was what?

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [January 5, 2022, 1:37am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/53 "2022-01-05T01:37:46Z")

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You’re the wormholer - I’m asking you.

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<div class="post-metadata">

**Author:** ![Arcturen\_Sanguis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arcturen_sanguis/32/261712_2.png) [@Arcturen\_Sanguis](https://forums.eveonline.com/u/Arcturen_Sanguis)\
**Post date:** [January 5, 2022, 1:38am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/54 "2022-01-05T01:38:24Z")

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I am a wormholer, and a damn good one, but eve is a big place, and I didn’t move to Jspace until a bit over a year or so ago.

Filaments have always been in my cargo since day 1 of Jspace.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [January 5, 2022, 1:44am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/55 "2022-01-05T01:44:47Z")

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Prior to the filaments, folks had to fly stuff where they could scan down exits and entrances and find their way back home. That’s part of the deal of flying in wormhole space. And I’ve heard a lot of complaints about roach fleets and the ease that filaments have made for escaping from PVP, etc.

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**Author:** ![Arcturen\_Sanguis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arcturen_sanguis/32/261712_2.png) [@Arcturen\_Sanguis](https://forums.eveonline.com/u/Arcturen_Sanguis)\
**Post date:** [January 5, 2022, 1:49am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/56 "2022-01-05T01:49:17Z")

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Ooof. So when asked the one thing you would change about wormhole space, its not even an improvement, its just a way to feed nullsecc’rs more kills.

You would have us spend hours scanning a roller rather than use a filament? That is the best you have – with everything going on with wormholes?

You know to use it you can’t have a combat timer and you have to be in a fleet by yourself and you can’t be cloaked, yeah?

The only time they can be used to ‘escape pvp’ is if you’ve already ‘escaped pvp’ and are trapped in the system, cloaked on a safe somewhere. Even then you have to sit cloaked 15 minutes.

And if you have no cloak? You’ll be running the entire time.

If that is your 1 change… wow. Out of all the things, really, poch filaments?! Things are worse than I thought with CSM & wormholes. Atleast say ALL filaments so your bias doesn’t show so badly.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [January 5, 2022, 2:02am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/57 "2022-01-05T02:02:47Z")

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Wormholes were never meant originally for people to live in them. they are meant to be the most dangerous part of the game… whats wrong with keeping it dangerous and not making it safe?

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [January 5, 2022, 2:04am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/58 "2022-01-05T02:04:06Z")

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> [@Arcturen\_Sanguis](#):
>
> Ooof. So when asked the one thing you would change about wormhole space, its not even an improvement, its just a way to feed nullsecc’rs more kills.

No, it’s literally a request that I’ve received from wormholers, because they’re tired of nullseccers running roach fleets into WH space.

> [@Arcturen\_Sanguis](#):
>
> You would have us spend hours scanning a roller rather than use a filament? That is the best you have – with everything going on with wormholes?
> 
> You know to use it you can’t have a combat timer and you have to be in a fleet by yourself and you can’t be cloaked, yeah?
> 
> The only time they can be used to ‘escape pvp’ is if you’ve already ‘escaped pvp’ and are trapped in the system, cloaked on a safe somewhere. Even then you have to sit cloaked 15 minutes.
> 
> And if you have no cloak? You’ll be running the entire time.
> 
> If that is your 1 change… wow. Out of all the things, really, poch filaments?! Things are worse than I thought with CSM & wormholes. Atleast say ALL filaments so your bias doesn’t show so badly.

You asked for one change, that was the most recent request I’ve received from WHers. If you’ve got others, I’m all ears. This is your playstyle, not mine. I can ask for what you want, and I can pass on what you want, but I’m not here to tell you how to play the game. That’s up for you to decide.

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<div class="post-metadata">

**Author:** ![Arcturen\_Sanguis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arcturen_sanguis/32/261712_2.png) [@Arcturen\_Sanguis](https://forums.eveonline.com/u/Arcturen_Sanguis)\
**Post date:** [January 5, 2022, 2:27am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/59 "2022-01-05T02:27:55Z")

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Many changes, here are some: @Brisc_Rubal

1. Wormholes require a 30second stabilization time after spawning before they can be traversed. Re-Use the polarization message and change the word polarization to stabilization, overlay the mechanic.

2. Avengers warp to the escalating ship that spawned them, not simply the closest.

3. Fix the traffic control bug that occurs when multiple ships take a collapsing hole at the same time (common in pvp retreats)

4. (this is a really tough one) Reduce the chance of frigate holes spawning in general, increase the chance of a frigate holes spawning for 24hrs if a structure has taken more than 10% damage to shield.

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<div class="post-metadata">

**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [January 5, 2022, 2:32am UTC](https://forums.eveonline.com/t/anti-ganking-measures/335594/60 "2022-01-05T02:32:40Z")

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If I suggest any of those things, are the rest of the wormholers going to want to kill me?

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