# Any theories on why so many people have quit over the last 2 years?

**URL:** <https://forums.eveonline.com/t/any-theories-on-why-so-many-people-have-quit-over-the-last-2-years/15537>\
**Category:** General Discussion\
**Created:** [August 9, 2017, 2:30pm UTC](https://forums.eveonline.com/t/any-theories-on-why-so-many-people-have-quit-over-the-last-2-years/15537 "2017-08-09T14:30:13Z")\
**Posts on this page:** 1\
**Showing post:** 176

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**Author:** ![yellow\_parasol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yellow_parasol/32/10455_2.png) [@yellow\_parasol](https://forums.eveonline.com/u/yellow_parasol)\
**Post date:** [August 13, 2017, 8:24pm UTC](https://forums.eveonline.com/t/any-theories-on-why-so-many-people-have-quit-over-the-last-2-years/15537/176 "2017-08-13T20:24:01Z")

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You’re smart. You help improving the intellectual poverty around here, which is exactly what we need.

> [@Rowdy\_Ronny](#):
>
> It’s an observation, of 10 possible buying customers ‘in my circle’ that would actually be intrested in playing -because the other ~90 gamer friends would never touch the game- only 1 or 2 will subscribe. CCP says player retention is a problem. Some will try for a few days then throw their mouse/keyboard/headset around and log off to never come back.

Well, the math checks out. Does it make sense, though? Did you ever escalate the numbers?

We are BORG, my designation is 1 of 10.

1 of 10 each, from a million people, are 100.000 people. If this game grew 100k people _in a year_ then it would die. It would ■■■■■■■ die by it’s own weight. The cultural impact would literally kill it. BOOM, FINITO!

100.000 people / 365 are 273 people per day. That’s **over two thousand people in ten days** and almost **TWENTY THOUSAND people after three months**. Several thousand are fine when it happens every once in a while, when it’s a _connected group of people_, like (actual) Goons (Something Awful) or BRAVE (who came in from reddit). A culture joining the game as sub-culture, fully assimilating into it. Or more or less, at least, without actually threatening.

BRAVE is actually special, because it kind of kickstarted the drive for casuals. KarmaFleet (Hi Mooses ;)) and Pandemic Horde then did the same thing, more or less, though from my feeling KF mostly attracted carebears and farmers.

It’s something completely different, when it’s just random people with no connection whatsoever.

Relevant:  
[http://tvtropes.org/pmwiki/pmwiki.php/Main/EternalSeptember](http://tvtropes.org/pmwiki/pmwiki.php/Main/EternalSeptember)

Also relevant:

> [@Well this makes EvE look like a terrible game CCP frowning](https://forums.eveonline.com/t/well-this-makes-eve-look-like-a-terrible-game-ccp/11827/30):
>
> Hey again and sorry for the late reply. I’m sitting on my notebook now, under my window. sweat I apologize in advance for any mistakes I make. I also apologize for possibly sounding like a teacher, or writing with the assumption that you don’t understand. It’s not meant to be demeaning, I’m simply thorough and don’t rely on the idea that you might know enough about everything I talk about. I also apologize for writing books, I’m simply used to speak, which offers a completely different exper…

> [@Rowdy\_Ronny](#):
>
> (I’m quoting from [minerbumping.com](http://minerbumping.com))
> 
> CCP Rise confirmed what the New Order knew all along:
> 
> “We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed… Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.”

The whole quote and study wonderfully mirrors how backwards everything is. It’s as if no one at CCP actually _wants_ to make the game better! The only alternative is that not even CCP Hellmar remembers that it was part of EVE’s culture to shoot for recruitment.

You can-flip the miner, wait for him to cluelessly aggress you and then shoot you him down. Instead of mining him for tears, people talked to their victims and introduced them into EVE’s culture.

Adrenaline. It _is_ **that** simple. I’ve “initiated” a few myself. 🙂

> [@Rowdy\_Ronny](#):
>
> They do have a valid point that in some time before jumping from 0.5 to 0.4 people should be trained in PVP. And be able to customize a PVP fit. And basic techniques as why to warpscramble before webbing. Why aren’t there PVP trainer agents that train people step by step into PVP?

I have to disagree here, because it wasn’t necessary for the most part of the game. Yet it worked out. The reason, again, is because those who got blown up got integrated into EVE’s culture. A new player doesn’t need highsec to learn how to survive, fight and fit ships in lowsec. For that he can go to lowsec. One of my “creative exercises for the unitiated” in NCQA is literally jumping into a corvette, heading to lowsec and getting blown up. What yellow parasol did a year ago (or two?), which netted me 25 million ISK from my “aggressors”, who were really nice people.

Many literally just pick you up and you start playing with them. At least it was like that in the past. I have my doubt it’s too different nowadays.

Think about it. Everyone who yells “griefer” never ever mentions how he himself actually reacted and what he said himself. When you get killed and you act like a whiny jerk, then you will be treated accordingly.

If just 10% of their claims about the game’s lack of growth were actually true, the game would have never gotten as far as it did.

> [@Rowdy\_Ronny](#):
>
> @yellow_parasol I like how you analytically and sceptically look at my posts. Some people see it as annoying yet I have come to terms -due to your arguments and explanations- that you defend valid points and not everyone knows the whole of the game and people might say shortsighted and ignorant thinsg -mostly not on purpose but usually due to emotions and lack of understanding the whole of the game mechanics. We often have a different vision and i’m glad you put in the time and effort and knowledge to correct or inform me and others. Even if it’s sometimes hard.

Thank you.

/me tips hat.

PS: Sorry for the edits. wanted to improve it.

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