# Any theories on why so many people have quit over the last 2 years?

**URL:** <https://forums.eveonline.com/t/any-theories-on-why-so-many-people-have-quit-over-the-last-2-years/15537>\
**Category:** General Discussion\
**Created:** [August 9, 2017, 2:30pm UTC](https://forums.eveonline.com/t/any-theories-on-why-so-many-people-have-quit-over-the-last-2-years/15537 "2017-08-09T14:30:13Z")\
**Posts on this page:** 1\
**Showing post:** 402

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**Author:** ![yellow\_parasol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yellow_parasol/32/10455_2.png) [@yellow\_parasol](https://forums.eveonline.com/u/yellow_parasol)\
**Post date:** [August 21, 2017, 11:42am UTC](https://forums.eveonline.com/t/any-theories-on-why-so-many-people-have-quit-over-the-last-2-years/15537/402 "2017-08-21T11:42:32Z")

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Mate, i suggest you read this one:

> [@We need another Hulkageddon](https://forums.eveonline.com/t/we-need-another-hulkageddon/6413/17):
>
> when you start with a false equivalent, it’s really hard responding to your post. CONCORD has nothing to do with the suspect state deterrent, so i don’t see how that adds anything to what i said. so let’s put this straight. the sec button is a deterrent, meant to give new players the feeling that certain activities are “unlawful”, which automatically makes them reconsider these activities. “i have to deliberately change my state to do certain things and i am being warned about them, so i bette…

And even more on topic, this one:

> [@Horrible Economy, why?](https://forums.eveonline.com/t/horrible-economy-why/15025/38):
>
> I disagree heavily with this rather shallow approach of looking at it and i do so for good reasons. I strongly suggest rethinking this approach, especially because “fun / hr” does not fit well into what EVE ONLINE is and provides. I apologize in advance for being so thorough and writing books. I am used to speaking to people, which makes it much easier for me to skip whole paragraphs of text (you know what i mean :p), because I can observe if the one who’s listening is actually able to follo…

That’ll help skipping a few posts.

We werent talking about a driver, but about a hook. The driving element, which makes people repeatedly seek a drug, is the desire to regain the feelings the drug provides.

You look for satisfaction (see second link), which is great! Long term, bam, a good customer. The rest of your post is addressed in the latter link, the former one helps understanding a few things about the game on a more fundamentally level. Both belong together, but things are missing.

If i ever write a proper paper about EVE ONLINE, these two posts’ contents would definitely be in it. 🙂

> [@Corraidhin\_Farsaidh](#):
>
> The game grows when it provides multiple ways to play in the sandbox. Telling everyone they have to build the same sandcastles in the same corner just stagnates the rest of the sandpit. Just as long as everyone is aware that their sandcastle can be squished at any point there shouldn’t be an issue with this (IMO of course)

No. Again, you talk about the individual level. It already provides multiple ways of playing and it doesn’t grow anymore. PvE/PvP are not playstyles and **only pure PvE players create this seperation. PvP players do other things than shooting as well. Tons of them would be mining, if it was worth the time. And they’d be a hell of a lot better miners than those we have now, because attacking them will actually lead to a reaction in-game, not on the forums**.

I’ve quadruppleboxxed a mining fleet, btw, and I’m what you’d call a PvPer. I also ran missions, traded, did industry, social engineering, politics, wardeccing. You name it and i probably did it… except afk cloaking. I don’t waste power like that.

You won’t see PvErs, who create this artificial seperation, doing PvP. Get the distinction out of your thinking process.

Everyone is building his own sandcastle, growing the global sandcastle, which is a jungle. The Game. As long as you don’t understand that the game (you lost 😁) is a jungle and that **being able to defend yourself isn’t PvP “gameplay”** (and thus not some playstyle forced on others), **but is a requirement for playing without being unhappy** , then you will just continuously post things i will grow tired of correcting. 🙂

It’s not PvPers forcing some playstyle onto PvErs. It’s PvErs forcing their selfish, lower instinct driven desires onto the game itself.

If me and a carebear got dropped into a real jungle, only with a machete for each of us, then the carebear dies. He will not be willing to defend himself. Instead he will complain about how he is not supposed to do it himself and instead demands that i protect him and that the jungle leaves him alone.

So i cut his head off, because he’s food i need to protect myself and stay alive. 🙂 That’s EVE ONLINE, ignoring how CCP tries to wreck it into something else that’s not working.

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