# Apparent issue with criminal mechanics

**URL:** <https://forums.eveonline.com/t/apparent-issue-with-criminal-mechanics/101715>\
**Category:** Assembly Hall\
**Created:** [August 29, 2018, 12:46pm UTC](https://forums.eveonline.com/t/apparent-issue-with-criminal-mechanics/101715 "2018-08-29T12:46:48Z")\
**Posts on this page:** 5\
**Page:** 3

<div class="post-metadata">

**Author:** ![Keno\_Skir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/keno_skir/32/460582_2.png) [@Keno\_Skir](https://forums.eveonline.com/u/Keno_Skir)\
**Post date:** [September 2, 2018, 4:22pm UTC](https://forums.eveonline.com/t/apparent-issue-with-criminal-mechanics/101715/42 "2018-09-02T16:22:45Z")

</div>

@Krysenth (forgot to reply directly to you)

Well in my system the Logi can only rep the non-criminal guy, regardless of LE flag. When the limited engagement goes up between the non-criminal and the criminal flagged guy, the Logi can then rep the non-criminal one because it would count the same as engaging the criminal directly. If the Logi shot the criminal, that would start a limited engagement between them, but would still not allow logistics from logi to criminal without suspect flag. Logistics would be legal only if directed at the somebody with no Criminal flag who is fighting someone with a criminal flag.

If two non-criminal engaged in a LE flag (duel), there would be no criminal flag present in the fight and therefor any logistics goes suspect.

Am I correct in my thinking dya think?

---

<div class="post-metadata">

**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [October 29, 2018, 8:01am UTC](https://forums.eveonline.com/t/apparent-issue-with-criminal-mechanics/101715/43 "2018-10-29T08:01:07Z")

</div>

> [@Krysenth](#):
>
> What’s to stop logi from tagging the criminal to generate the LE timer, and then proceed to do what logi does best? (other than die horribly due to FC mistakes)

You can’t rep -5 or lower, or criminals with GCC, in highsec.

edit: two ■■■■■■■ months. 😠 _\*throws table\*_

---

<div class="post-metadata">

**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [November 2, 2018, 3:46pm UTC](https://forums.eveonline.com/t/apparent-issue-with-criminal-mechanics/101715/44 "2018-11-02T15:46:01Z")

</div>

You necro \>:(

---

<div class="post-metadata">

**Author:** ![Autum\_Knight](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/autum_knight/32/95723_2.png) [@Autum\_Knight](https://forums.eveonline.com/u/Autum_Knight)\
**Post date:** [November 22, 2018, 10:57am UTC](https://forums.eveonline.com/t/apparent-issue-with-criminal-mechanics/101715/45 "2018-11-22T10:57:14Z")

</div>

SO why does this timer apply to an orca giving mining bonuses? or shield reps against pve opponents??  
This is just lazy mechanics nothing more, CCP made the decision that one line of code for all the ‘catch all’ Logistics possibilities was enough and simply cannot be bothered to spend more time or money on changing it…

---

<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [February 20, 2019, 10:57am UTC](https://forums.eveonline.com/t/apparent-issue-with-criminal-mechanics/101715/46 "2019-02-20T10:57:19Z")

</div>

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.

[Previous page](https://forums.eveonline.com/t/apparent-issue-with-criminal-mechanics/101715.md?page=2)
