# Are Jump freighters considered capitals when you make them?

**URL:** <https://forums.eveonline.com/t/are-jump-freighters-considered-capitals-when-you-make-them/333790>\
**Category:** Science & Industry\
**Created:** [October 23, 2021, 2:18pm UTC](https://forums.eveonline.com/t/are-jump-freighters-considered-capitals-when-you-make-them/333790 "2021-10-23T14:18:42Z")\
**Posts on this page:** 1\
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**Author:** ![Kilori\_Asanari](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kilori_asanari/32/293684_2.png) [@Kilori\_Asanari](https://forums.eveonline.com/u/Kilori_Asanari)\
**Post date:** [October 23, 2021, 2:18pm UTC](https://forums.eveonline.com/t/are-jump-freighters-considered-capitals-when-you-make-them/333790/1 "2021-10-23T14:18:42Z")

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Hello, fellow capsuleers!

So I was talking with a friend over how capitals are built and we got into an argument in regards to non pvp big stuff. We know that capital ship components do not require Standup capital shipyard I to make them (correct me on this if I’m wrong), but if you want to put together the components into let’s say a nag, you need an azbel/sotiyo with Standup capital shipyard I service module present.

So what about jump freighters? Do jump freighters need standup capital shipyard I to make them? I can’t seem to find the correct answer anywhere. The question arose because they are somewhere in the middle - they have jump drives, require advanced spaceship command but in the meantime they can enter highsec and can dock in any size citadel.

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