# Are Wardecs always going to be broken? Is a fix even possible?

**URL:** <https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516>\
**Category:** General Discussion\
**Created:** [January 8, 2025, 2:17am UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516 "2025-01-08T02:17:59Z")\
**Posts on this page:** 20\
**Page:** 28

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [January 31, 2025, 5:46pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/553 "2025-01-31T17:46:49Z")

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That requirement was also removed years ago. You used to need high faction standings in order to place a structure in high sec or low sec.

That’s why everyone and their dog has structures all over the place now.

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [January 31, 2025, 5:48pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/554 "2025-01-31T17:48:47Z")

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> [@Arthur\_Aihaken](#):
>
> I couldn’t find anything in my searches - there’s no requirements (standings, etc.) to deploy structures?

I’ve no idea. All I can find is references to ‘Faction Fortizars’…which were limited in number…whatever they are, and back in 2018. As they were limited in number, I presume they are all gone now. Clearly wars must have changed a bit since then…and yet 2018 is where Kezrai’s CCP ‘quotes’ come from.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [January 31, 2025, 5:52pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/555 "2025-01-31T17:52:57Z")

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Back in the early days, placing a structure required a certain amount of faction standings. The higher the security level of the system, the higher the standing required. For example, in order to place a POS in a 1.0 or 0.9 system, you had to have 7.0 faction standing. That is your personal corp’s faction standing. It took into account the aggregate faction standings of every member of your corp. So if you had some members with low faction standing towards Caldari, for example, you’d have to kick them out of your corp for a week so your faction standing would raise back up to a high enough level to place the structure.

But once it was placed you could let your faction standings drop as low as you wanted and still keep the structure. High standings were only required for the initial anchoring of the structure.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [January 31, 2025, 5:57pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/556 "2025-01-31T17:57:04Z")

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Maybe that’s why they eliminated the requirement - too easy to add a few players with high standings as a work-around. Now if it had to be maintained, like Faction warfare…

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [January 31, 2025, 5:58pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/557 "2025-01-31T17:58:13Z")

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I’d much rather they had kept that system, but also required the standings to be maintained. Why would the Caldari allow you to keep a structure anchored in their space if you went into negative standing with them?

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [January 31, 2025, 6:00pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/558 "2025-01-31T18:00:45Z")

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Anyway, long story short, the current system of placing structures make it too easy to cheese and just anchor them anywhere and everywhere. It should be something you have to work towards and maintain. But that would require effort, and we all know how the current generation of gamers feels about that…

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [January 31, 2025, 6:05pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/559 "2025-01-31T18:05:22Z")

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I guess that makes sense: easy to cheese structure deployment, easy to cheese wardecs to destroy said structures.

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**Author:** ![Max\_Deveron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/max_deveron/32/245870_2.png) [@Max\_Deveron](https://forums.eveonline.com/u/Max_Deveron)\
**Post date:** [January 31, 2025, 6:35pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/560 "2025-01-31T18:35:12Z")

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not for several years now, like before upwells were even thought of let alone introduced.

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**Author:** ![Max\_Deveron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/max_deveron/32/245870_2.png) [@Max\_Deveron](https://forums.eveonline.com/u/Max_Deveron)\
**Post date:** [January 31, 2025, 6:46pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/561 "2025-01-31T18:46:11Z")

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2014 crius expansion…

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/b/f/f/bfff27193d89ca82aa11108339d148ed71f2a4b2.png)

> **[Coming in Crius: Introducing what’s in EVE’s big industry release | EVE Online](https://www.eveonline.com/news/view/coming-in-crius-introducing-whats-in-eves-big-industry-release)**
>
> Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building...

this when the faction standings req was changed.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [January 31, 2025, 7:07pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/562 "2025-01-31T19:07:33Z")

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I wholeheartedly agree.

- Structures should require Empire Standing for the corp anchoring them. Maybe not 7.0, but _some_. In times of Epic Arcs (selectable Standing boost, easily sharable) and by using the anchient “Data Center” tag trades, it is pretty easy to push a member that you really want to have in the corp over the limit needed)
- Citadels and POCOs also should require Starbase Charters, explained often enough why (POCO empires in the hand of Altcorps protected by blob alliances).

Member shuffeling during war and altcorp abuse:  
Needs to be adressed.

- a corp that has _declared a war_ (offensive) should not be able to take in any members until all offensive wars are over
- members trying to leave a corp that _has declared a war_ (offensive) can only leave into an NPC corp, but not another player corp for at least 14 days (7days standard war duration + 7days grace period)
- structures’ services cannot be ‘rented’ to corps who have declared offensive wars, means all access given through access lists is suspended until all offensive wars are over, they cannot use other capsuleer-owned stations, only their own and NPC-stations.

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**Author:** ![Glenduil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/glenduil/32/501812_2.png) [@Glenduil](https://forums.eveonline.com/u/Glenduil)\
**Post date:** [January 31, 2025, 7:53pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/563 "2025-01-31T19:53:24Z")

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> [@Gloria\_Exercitus](#):
>
> I’ve scouted for stations to bash. It requires a certain ship fitting, probes, hacking stuff, etc. All those ‘off the beaten track’ stations are really not that hard to find. And they can be hacked and scanned to see exactly what they have fitted. If I scout a system…I _will_ find the stations in it.

doesn’t matter if they’re hard to find. What matters is making sure that you have to put in the effort to find them. Most systems off the beaten path are not scouted by people because that doesn’t happen every day. In Eve, that’s what you want. You can’t turn it invisible, but you can sure keep it from being seen by a casual passerby.

You’ve hunted, but I don’t think you hunt every single day all over Eve in every single system in every single Empire. No one does that.

My point still stands. Things CAN be hidden in Eve. The goal is to get enough out of it so that when someone does find it several months or years down the line that you’ve already gotten your money’s worth out of it.

> [@Arthur\_Aihaken](#):
>
> So we’ve established there’s no safe “off the beaten path” to deploy a structure. Check.

Yes there is

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [January 31, 2025, 10:20pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/564 "2025-01-31T22:20:34Z")

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Good for you, you actually managed to (sort of) read the post you were trying to criticize. That’s a good start. You still kinda failed on the whole ‘comprehension’ angle, but baby steps, I guess. Have to start somewhere.

> [@Gloria\_Exercitus](#):
>
> So… **no hoops** , huh ?

Well, actually I said there are no _extra_ hoops. Meaning more than the current system. And you were working so hard to chop a piece out of every sentence you could and label it a hoop, that you apparently didn’t stop for 2 seconds to even consider what a ‘hoop to jump through’ _is_.

It’s an extra action the player has to take in order to accomplish the process. So, things that the game automatically calculates and automatically applies don’t count, since the player has no need to do anything at all.

That wipes out 90% of your ‘hoop’ examples right there. Which is no surprise since you apparently didn’t even understand the things you were typing. For instance, points awarded for doing War Actions are all completely automatic. As are any Rep & Reliability changes. No actions needed on the part of the player = no hoop.

I described the details because they’re mostly all new. That doesn’t mean a typical player needs to follow all those details, any more than a typical player needs to know how angular velocity is calculated and applied to turret tracking.

My war process, from the player point of view, is this:  
Attacker - post War Bond, declare war, attack target ships or structures.  
Defender - post War Bond, wait for war, click a few radio buttons to select War Actions, then go about business as usual (just more carefully).

It’s actually _fewer_ hoops than the current system, which requires obtaining, transporting, anchoring, outfitting and Coring a structure before you can even be eligible.

Not only is it a bit sad to see you once again demonstrating total lack of comprehension, you can’t even seem to get that the things you keep complaining about (ie. “Why does it become CCP’s problem to protect your structures?”) **don’t even exist** in the proposal.

There _is_ no protection of structures - with the possible exception of the single limited medium structure, which isn’t even a key feature. I just tossed that in because @stefnia_Freir made a good post about the idea, and it helps corps get started.

All regular structures cause full war eligibility and are attackable just like they are now. No extra defenses. No help from CCP. And even more players would be eligible for war under my system than currently. And new, smaller corps could get in on wars easily and cheaply.

> [@Gloria\_Exercitus](#):
>
> requiring a degree in quantum mechanics to work out what the hell is going on

Well, I guess maybe a couple pages of text and a few numbers might seem like quantum mechanics to you. You do seem to have difficulty with these things. Like that thread where we had to explain Damage Resistance to you half a dozen times before you even _started_ to catch on.

The game keeps track of all the points, and displays it on your Corp, Character, and War Report pages. Just like it does for, you know, every other important stat in the game. It’s no harder to ‘work out’ than bringing up your Air Daily Goals page to see how many you’ve done this month.

> [@Gloria\_Exercitus](#):
>
> Seriously ?? There are ‘no hoops’ in your plan ? I can only assume your post was so cringeworthy that you have not yourself re-read it since

No, the only difference is, I understand what I read _before_ I start replying. You should try it some time.

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [January 31, 2025, 10:38pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/565 "2025-01-31T22:38:30Z")

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> [@Arthur\_Aihaken](#):
>
> that wardecs merely serve to extend conflicts from other regions to low-sec and high-sec

Wardecs are only significant in high sec, really. In low sec, all they do is remove the small standings loss you would otherwise receive for killing a target, and the defense response from gate and station turrets.

They’re used for more than “extending conflicts from other regions”. You need them to remove structures, replace POCOs, address grievances (like ganking, interference, harassment or just trash talking). And just for provoking fights, which is valid gameplay.

And they do, as well, allow warring parties from other regions to target supply runs and fleet movements that could otherwise use high sec as a safe staging, travel and re-supply zone.

> [@Arthur\_Aihaken](#):
>
> how could new corporations (and players) be protected from this without also allowing this to be abused by other regions?

They already are. Every corporation can be 100% safe from wardecs just by not putting up a structure. It’s not a huge limitation, there are plenty of other structures they can use.

The problem isn’t protection from wardecs. It’s that small corps have no real growth path to become larger, structure supporting corps; and smaller or developing corps have no progression incentive to engage in wars at all. The forcing of a structure plus a core which is basically just a free kill for wardec corps is a significant barrier. As well as the fact that there’s very little to be gained in a war for corps that don’t specialize in structure bashing.

Personally I don’t feel EVE needs more ‘protection’ than is already there. What it needs is more options, progression paths and incentives for corps to move from the ‘safe from war’ to ‘less safe’ to ‘doesn’t need to hide from wars’ to ‘able to defend themselves reliably’ stages.

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [January 31, 2025, 10:43pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/566 "2025-01-31T22:43:52Z")

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> [@Arthur\_Aihaken](#):
>
> We destroy their war HQ and they shuffle their members over to another alliance.
> 
> `Could you limit this in someway, please?`

Yes, that’s why my proposal added War Debt for leaving one group, and Member Fee (or increased War Bond costs) for joining another.

I know people want simple, one-off solutions. But when there are literally a half-dozen different problems tied around wardecs and the various exploits people use, there **is** no simple solution that handles them all.

CCP already made a simple solution - no structure, no war. And as Gloria says, “don’t anchor what you can’t afford to lose”. That’s honestly a good enough ‘solution’ to stop some of the problems wars cause. It’s just _too_ simple to actually lead to interesting behavior, because there’s too many ways around it.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [January 31, 2025, 10:49pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/567 "2025-01-31T22:49:23Z")

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> [@Kezrai\_Charzai](#):
>
> then go about business as usual (just more carefully).

What I don’t understand is: How do they prevent their station from being razed? I mean, it will be under attack right when the war starts and then the reinforcement timer runs.

- can they end the war (“win it” by grinding war-points through mining/exploration/PvE) _before_ the timer hits? If so, what would hinder them to just scan themselves a nice little WH, collapse the entry behind them and just mine all day long until they have “won” the war by mining. And the attackers can’t do _anything_ to follow them?
- can they just grind points and at the end of the 7 days of war the “winner” is who has the most points? Then they will lose their station anyway, no matter how much they grind war points.

What do I miss?

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<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [January 31, 2025, 11:24pm UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/568 "2025-01-31T23:24:00Z")

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> [@Syzygium](#):
>
> How do they prevent their station from being razed? I mean, it will be under attack right when the war starts and then the reinforcement timer runs.

Because there _is_ no station. Structures are not a requirement. The current system forces you to put a structure up to be eligible, _before_ you have any war experience. Since control towers are cheap, people can at least become eligible as defender fairly cheaply, but it’s unlikely they’ll get wardecced for that.

I remove structure requirement, which allows even smaller corps to start warring (or defending), and develop their war management skills and readiness without needing to drop several billion of structure on the line.

It _also_ gives them the limited structure, to use as a home base and develop their structure management skills, before dipping into the war system.

> [@Syzygium](#):
>
> can they end the war (“win it” by grinding war-points through mining/exploration/PvE)

Keep in mind this was intended as a flexible example framework to show there are other ways and rewards for participating in wars than “kill structures”. I kept the war timer to 7 days, which means both sides have at least 1 weekend to do their stuff, and wars are short and tidy. At the end of 7 day timer, ‘most points’ wins. So there’s no incentive to drag things out or try to exhaust the other side.

> [@Syzygium](#):
>
> what would hinder them to just scan themselves a nice little WH, collapse the entry behind them and just mine all day long

As stated, War Actions only count in high sec. Players can’t earn points for their side unless they’re actively doing things in space in high sec where they can be freely attacked. (Ie. no actions for manu or trading or other docked-up activities.)

> [@Syzygium](#):
>
> can they just grind points and at the end of the 7 days of war the “winner” is who has the most points? Then they will lose their station anyway

Yes. But losing a structure is an entirely separate thing. First off, you don’t even need a structure. Second, when you lose war, ISK gets paid from the War Indemnity Bond of the loser to the winner. They don’t ‘lose’ stations. They can’t even finish killing a station in a 7 day war. So they have to dec again if they aim to structure kill (which they can’t do if they lost the first one).

Again, this is meant as a conceptual guideline. It already introduced too many new concepts for people to fully grasp, so I didn’t write out all the detailed interactions. As you said, CCP isn’t going to use any player suggestion as a blueprint anyway.

For instance, defender corps could use specialized Corporate War Projects, instead of an “AIR Opportunities” type menu. Or it could use both. The details are less important than the concepts:

- Give more corps more agency and more interesting choices than current
- Give corps viable options for conducting wars using the gameplay they’re good at
- Reduce the imbalance between corp size (per capita scoring) and aggressor target bias
- Give defenders reasons to do more than “just log off till the war is over”

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<div class="post-metadata">

**Author:** ![Max\_Deveron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/max_deveron/32/245870_2.png) [@Max\_Deveron](https://forums.eveonline.com/u/Max_Deveron)\
**Post date:** [February 1, 2025, 12:11am UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/569 "2025-02-01T00:11:11Z")

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What is the purpose of war, in your proposal???

How about a simple answer first to that simple question?

In the context of what should be the purpose of war in HS?

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<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [February 1, 2025, 12:30am UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/570 "2025-02-01T00:30:29Z")

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> [@Max\_Deveron](#):
>
> How about a simple answer first to that simple question?

It’s a rigged question because it doesn’t have a simple answer. It’s like saying “What’s the purpose of the player economy in EVE? Answer simply”

Simplest answer: purpose of war is allow corps a means to settle grievances in high sec, where it would be otherwise blocked by Concord.

I myself have a broader definition, and CCP will have their own reasons for it, but you wanted simple so there it is.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [February 1, 2025, 12:41am UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/571 "2025-02-01T00:41:45Z")

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> [@Kezrai\_Charzai](#):
>
> I remove structure requirement, which allows even smaller corps to start warring (or defending)

You say that as if that would be a _benefit_? But these people _don’t want war_. They want to be left alone and have no single interest to deal with people who try to trick, bait, trap and kill them. Be it as _defender_ or _attacker_. They don’t _want to gain war-experience_, they want _protection from veterans trying to curbstomp them_ with their far superior experience, knowledge, skillpoints and assets.

It’s not a matter of “war not being interesting enough”. Most new players coming to EVE _don’t give a \*\*\*\* how “interesting” wars are_ they _don’t want them_. Because they want absolutely _no interaction_ with outsiders of their group, except maybe sales/purchase from the market. And that point is a 100% non-negotiable. Zero chance of changing that. Never ever.

> [@Kezrai\_Charzai](#):
>
> ‘most points’ win

Lets say your system is in place, how would you determine “how many” points someone needs to achieve to “win”? I mean, “mining 1 million m³ of Ore” is easypeasy for a corp with some max-skilled miners and max-skilled orcaboost but totally unachievable for a newbro corp where 3 people can fly a barge and 3 others a Venture with Mining Lasers Skill on III.

Why wouldn’t the Veteran attackers simply go farm the war-bond money by “outmining” the newbro group on _any imaginable_ parameter?

> [@Kezrai\_Charzai](#):
>
> As stated, War Actions only count in high sec.

Okay, so I can travel in Ventures to Kurmaru (0.6) and go mine there. As soon as the first war-target appears in local I go dock, install a jump-clone there and self-destruct the pods. Waking up in Jeras (0.6) - at the other side of the EVE map. Now my attackers need to fly all the ~50 jumps through highsec until the first one arrives in Jeras. At which moment I go dock and Clonejump back to Kurmaru (0.6), and my attackers can travel the whole way back?

_That_ is interesting gameplay? The old rule (which will even right now everyone tell the defenders) still applies: evade them at all costs, go dock if anyone of them is in local, never interact with them and only blueball/dodge them.

Sorry, I really like the effort of thought you put into this and your will to explain everything, thats greatly appreciated. But with my almost 20 years experience in this game (_especially_ in the field of mentoring new players and helping smaller groups) I can’t see a single way this would really work. It’s simply against what the players want and the only way to “win” is to run away all day long and try to grind “points” under pressure, which makes the “game” they wanted to enjoy into a hassle they hate.  
At which point they will leave the game. As they have done to the thousands under the old war-system where everyone was wardeccable.

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [February 1, 2025, 1:16am UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/572 "2025-02-01T01:16:40Z")

</div>

> [@Syzygium](#):
>
> They don’t _want to gain war-experience_, they want _protection from veterans trying to curbstomp them_ with their far superior experience, knowledge, skillpoints and assets.

They have that already. Just by not placing a structure in place.

> [@Syzygium](#):
>
> Because they want absolutely _no interaction_ with outsiders of their group, except maybe sales/purchase from the market. And that point is a 100% non-negotiable. Zero chance of changing that. Never ever.

Well, you’ve got your firm opinion on that. But I’d ask what data you have to back it up. I’m perfectly aware that a significant number of high sec players don’t want anything to do with wars. And they would **still have** that option. And they’d even be able to have a limited structure for _more_ options.

And if they ever wanted to grow beyond that point and have full structures, they’d have ways to ease their corp into it without risking everything at once. There **are** risk-taking players in the game, otherwise we wouldn’t all still be here.

> [@Syzygium](#):
>
> Lets say your system is in place, how would you determine “how many” points someone needs to achieve to “win”?

It’s in the proposal.

> [@Syzygium](#):
>
> Veteran attackers simply go farm the war-bond money by “outmining” the newbro group on _any imaginable_ parameter?

Also in the proposal. The only points attackers can score are from ship kills, structure kills, and disrupting defender war activities. Only the actual war target defenders can score points from successful activities.

> [@Syzygium](#):
>
> so I can travel in Ventures to Kurmaru (0.6) and go mine there. As soon as the first war-target appears in local I go dock, install a jump-clone there and self-destruct the pods. Waking up in Jeras (0.6) - at the other side of the EVE map.

Already addressed all these. In the proposal. Which maybe you should actually read for real? I mean if you’re going to try to hairsplit and dicker over exact mechanics, you should stop guessing at them and read them.

If you don’t complete your war action by downtime, it’s considered interdicted. Points for it go to the attacker. Jump clone timer limits your shenanigans. And I’m sure the skills you gained experience in watching local, docking up, jump cloning out etc. will serve you well in the future.

> [@Syzygium](#):
>
> The old rule (which will even right now everyone tell the defenders) still applies: evade them at all costs

Yes, I clearly indicated this is one of the problems that needed to be solved. You know, in the proposal. And sure, players _still_ have the option to log out and evade the war altogether. As I also stated multiple times, I’m _adding_ more options for players to make their own choices, not taking them away.

However, if they choose to evade altogether, then both they and their corp get no Rep & Reliability points and they lose whatever portion of their War Bond the attacker beats their score by. And if they happened to own a structure, and they wanted to block the attacker from completing a structure bash, they’ve lost their chance to win the first round and prevent a second war round.

> [@Syzygium](#):
>
> It’s simply against what the players want and the only way to “win” is to run away all day long and try to grind “points” under pressure, which makes the “game” they wanted to enjoy into a hassle they hate.

Again, clearly stated in the proposal and the lead-up. There’s no way to force people who absolutely refuse to take any risks or engage in conflict to participate in a war. I stated up front that is not achievable.

The intent is to encourage the percentage of players who _are_ willing to take some risks in order to gain some rewards. Because the current system offers effectively **zero** reward for defenders. And it gives them **zero** options other than “try to beat the attacker at their own game, for a reward you can’t achieve (a structure kill), and that you didn’t want even if you _could_ achieve it”. So _of course_ the standard advice is “disengage” because there’s no reason **to** engage.

It gives miner corps a chance to win by mining, mission corps by missioning, explorer corps by exploring. And if they do it successfully, they not only get paid ISK from the war bonds, but they earn bonuses to their own activities like mining, missioning and exploring.

You seem to be demanding a ‘perfect’ solution. I’m simply showing that a ‘better than current’ solution is possible, that addresses the key concerns CCP actually stated: extreme skewing in favor of aggressor, and reasons for defenders to remain active during a war.

I’m not opposed, for instance, to more expensive wars to cut down on farming. Or standings/charters to increase local activity. Those ‘could be’ fine, but they’re actually separate issues. They don’t reduce the skew, and they don’t encourage defenders to participate, and they don’t provide a growth path for small corps or to slowly bring non-entirely-averse players into the broader EVE picture.

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