# Are Wardecs always going to be broken? Is a fix even possible?

**URL:** <https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516>\
**Category:** General Discussion\
**Created:** [January 8, 2025, 2:17am UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516 "2025-01-08T02:17:59Z")\
**Posts on this page:** 1\
**Showing post:** 168

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [January 13, 2025, 12:22am UTC](https://forums.eveonline.com/t/are-wardecs-always-going-to-be-broken-is-a-fix-even-possible/473516/168 "2025-01-13T00:22:39Z")

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> [@Dirk\_Kajhone](#):
>
> I’d like to ask if we can keep things less about arguing details and maybe more focused on possible ways to make wardecs interesting and workable.

1 ) Allow more than one person to run station defences  
2) Beef up those station defences. I don’t think stations need more shield/armour…just more DPS capability.  
3) Perhaps introduce a new station module that could, for 30 seconds or so at a time, disable all repping devices within 100km ( this would also disable defending logi too…so a two edged sword ). The thing that makes most station bashing fleets so strong is logi.

In fact I think (3) alone would totally re-balance things.

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