Hmm… at first it seemed that you are trolling, by linking a topic where the OP did troll, but I read all the entries there and I gotta thank you. That was really helpful, Salt. And thanks for the rest of the reasonable posts you guys made, arguments are solid.
In the second page there is a reply from Sakura Imoru where they quote a portion of CCP Hellmar’s open letter regarding the events around Incarna, the reasons for them, the vision that CCP has for the game and the future plans. I found the full letter, I hope no one minds me snaring it, and I think it is a good time to review it and remember how things happened and note that it was a turning point for CCP and the EVE Community.
Incarna failed and there, in the letter, it is really well explained why. I really hope there is good understanding among the Community about these things and I do hope that we all can see how CCP has learned from the mistakes of the past. Just because it failed once, doesn’t mean it has changed the core vision of the developers.
If you fall from your bike and your friends call you a failure, do you cry and never bike again? You get up and try again, because you want to feel the freedom of movement the bike gives you. Same is with the vision that EVE devs want to deliver.
A quote from the letter:
For the same reasons, Incarna—the real one with actual meaningful gameplay in it— will be a big step towards the future. For an experience that relies so much on emergence and human interaction, it’s remarkable that it’s taken us this long to actually put a face on it. Once Incarna hits its stride, EVE will be more personal, and thus more accessible to general audiences. Visual self-expression in a virtual setting is a core psychological component of gaming; most people need to see their avatars, or something vaguely humanoid, or else they don’t connect with the game. We were behind the curve and it needs to be addressed for the sake of EVE’s longevity. We have the technology. Now we need time to add the content that will bring more meaning to the gameplay—again, without disrupting the space combat simulator that many of you are, or at least were, very much in love with—and without delaying crucial improvements that this core experience desperately needs.
A Humbler, Stronger CCP
I’m sharing these revelations with you now because it’s taken this long to transform them into action. From all this self-reflection, a genesis of renewal has taken root, a personal and professional commitment to restore the partnership of trust upon which our success depends, and a plan that sets the foundation for us to sensibly guide EVE to her fullest potential. In the coming days and weeks, the details of this plan and what it means for you will be unveiled. Part of what led us down this path is the fact we have not communicated well. This blog, and those that will follow, will hopefully demonstrate our conviction to transparency.
Good things are coming. They always do when you learn from your mistakes. In 2007, we faced a similar crisis of confidence, and it resulted in the creation of the CSM. We’re a better company because of it. In the last months, we’ve taken a hard look at everything, including my leadership. What I can say for now is that we’ve taken action to ensure these mistakes are never repeated. We have reexamined our processes, hired experienced industry professionals for key leadership positions, reassessed our priorities, moved personnel around and, above all else, recognized our limitations.
For me, the most frustrating aspect of this is that after all this time, as far as EVE has come and in spite of everything that’s happened, I fervently believe with all my heart that we’ve not even scratched the surface of EVE’s potential. My personal failing is not reconciling that passion with pragmatism. We’ve been trying to expand the EVE universe in several directions at once, and I need to do a better job of pursuing that vision without diluting or marginalizing the things that are great—or could be great—about the game right now. Nullsec space needs to be fixed. Factional warfare needs to be fixed. The game needs new ships. We need to do a better job of nurturing our new players and making EVE the intriguing, boundless universe it has the potential to be.
We really do have something that no one else has. EVE is still unique in the real and virtual world. This is our vision for her, and we want so badly to take you there. But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you. The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience. When we channel our passion for EVE constructively, we can make this vision a reality together.
But enough talk from me. We all know that much quoted phrase, “It’s not what you say, it’s what you do,” that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.
Hilmar Veigar Pétursson, CEO
And, of course, let me make it clear. We all want the Avatar Gameplay, if it is ever to be implemented, to be a separate game, leaving the core spaceship experience intact and with frequent improvements, just like we have it now. Separate game for the avatars, be it in Nova or in some new way, because the technology dictates so. The poll also shows most of the folks want it that way.
EVE devs know their limits and strengths and have a clear view on whether this is possible. Maybe the technology and developers teams composition do not allow for Incarna features to be implemented in the near future, but see above, read the letter in full and you will learn what their vision about the game is. I can resonate with it, as well as many other people.
The spaceship experience will keep improving and at one point, when the ship simulator is expanded wide and far, when Nova is a full game, more players will want a larger scope for the game, one that includes avatars, again, not making them mandatory for the ones that don’t need them.