# Balancing Hi-Sec Freighter Bump Mechanics

**URL:** <https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363>\
**Category:** Player Features & Ideas\
**Created:** [August 4, 2018, 8:37pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363 "2018-08-04T20:37:17Z")\
**Posts on this page:** 20\
**Page:** 24

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**Author:** ![Vuhdo\_Rin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vuhdo_rin/32/378868_2.png) [@Vuhdo\_Rin](https://forums.eveonline.com/u/Vuhdo_Rin)\
**Post date:** [August 17, 2018, 4:23am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/462 "2018-08-17T04:23:35Z")

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And we see on EVERY gate in HS 20 bumper they bump any freighter for 8 hours… guys rly xD this happens 0.001 % of the freighter pilots … pls stop bitching around …

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 17, 2018, 5:24am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/463 "2018-08-17T05:24:01Z")

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> [@Merin\_Ryskin](#):
>
> This is a terrible idea. Rules for GM punishment need to be clear and involve discrete and easily quantifiable actions, not merely a GM’s personal opinion that you have been bumping for “too long”.

I’m not saying I support it, but that we shouldn’t be introducing a module to try and accomplish the same damn thing.

> [@Max\_Deveron](#):
>
> just 1 Bumper and 1 freighter…8 hours later…how do you fix that?

Ahhh yes, this lie yet again…

> [@Vuhdo\_Rin](#):
>
> And we see on EVERY gate in HS 20 bumper they bump any freighter for 8 hours… guys rly xD this happens 0.001 % of the freighter pilots … pls stop bitching around …

Indeed. A few years ago Red Frog Freight put out a report for their 2015 business (I think it was 2015). I think the number of failed contracts was something like 0.2%. In other words, ganking is a really small problem if you freighter right. After all, that is _all_ failed contracts not just ganks.

Lets have the Devs do something that is not needed since the problem can be solved in game by the mechanics, ships, and friends one already has in game.

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**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 17, 2018, 8:04am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/464 "2018-08-17T08:04:20Z")

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> [@Teckos\_Pech](#):
>
> > just 1 Bumper and 1 freighter…8 hours later…how do you fix that?
> 
> Ahhh yes, this lie yet again…

God forbid we actually address the conversation…

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 17, 2018, 8:13am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/465 "2018-08-17T08:13:18Z")

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> [@Mike\_Voidstar](#):
>
> God forbid we actually address the conversation

Bumping freighters for 8 hours is like the second coming of Christ. It’s whispered that it is going to happen, yet here we are still waiting.

There’s no direct evidence this occurs in the game at all.

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**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 17, 2018, 8:13am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/466 "2018-08-17T08:13:56Z")

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So drop the time frame down to 5 minutes. How often does that happen?

The point has always been that there’s no way to avoid someone doing it for 8 hours if they want too, assuming that they get the first one off.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 17, 2018, 8:14am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/467 "2018-08-17T08:14:53Z")

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> [@Mike\_Voidstar](#):
>
> So drop the time frame down to 5 minutes. How often does that happen?

There’s no need, since there is no problem to fix.

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**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 17, 2018, 8:15am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/468 "2018-08-17T08:15:22Z")

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So you are saying that it never happens for more than 5 minutes?

If it does, that _is_ a problem that needs fixing in High Sec

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 17, 2018, 8:25am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/469 "2018-08-17T08:25:00Z")

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> [@Mike\_Voidstar](#):
>
> So you are saying that it never happens for more than 5 minutes?

Don’t be daft Mike. You aren’t that stupid.

> [@Mike\_Voidstar](#):
>
> If it does, that _is_ a problem that needs fixing in High Sec

By what agreed measure is this a problem?

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<div class="post-metadata">

**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 17, 2018, 8:27am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/470 "2018-08-17T08:27:38Z")

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The design principals of high sec.

All aggression between players is limited.

You have a mechanic that wasn’t intended for aggression being used aggressively. Emergent Gameplay is something they support, so outright bans aren’t called for, but an adjustment to restore the high sec ruleset to a balanced state is called for.

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [August 17, 2018, 8:41am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/471 "2018-08-17T08:41:53Z")

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> [@Scipio\_Artelius](#):
>
> By what agreed measure is this a problem?

By the game design principle that stalemates are bad. A stagnant game state where neither side is going to progress towards winning very quickly becomes a tedious slog and very little fun. Extended bumping is exactly that kind of stalemate: the bumping player is either unable or unwilling to kill the freighter (at least without an indefinite wait), but the freighter player isn’t able to escape the bump. And as it is there is no mechanic to break the stalemate, it can continue on indefinitely. The only resolution is for the freighter player to quit and log off for the night (bad) or for the bumping player to get tired of bumping and quit (also bad).

A timer-based escape solves the stalemate issue by putting a finite time limit on it without removing the legitimate uses of bumping. An idiot freighter pilot who puts too much value in their ship can still be bumped to buy a few seconds of time to deliver the kill shot, cloaked ships can still go for a bump to keep a target from warping out before they can clear their recalibration delay and get tackle, etc. But one way or another the situation is going to be resolved quickly.

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**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [August 17, 2018, 12:53pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/472 "2018-08-17T12:53:29Z")

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I’ve seen someone bumped for 3-4 hours because that was when a war started

If you bump with reason, it’s a non-issue  
Besides, people don’t waste hours of their time to simply bump without purpose 😂

This is just another stealth _Nerf ganking_ thread

Git gud

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 17, 2018, 1:03pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/473 "2018-08-17T13:03:06Z")

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> [@Dom\_Arkaral](#):
>
> This is just another stealth _Nerf ganking_ thread

stop crying, the sea is already too salty.

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<div class="post-metadata">

**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [August 17, 2018, 1:12pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/474 "2018-08-17T13:12:45Z")

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I’m laughing at you "Reeeeeeeeeeee gankers are killing my 57b anti-tanked freighter in highsec REEEEEEEEEEEEEEEEEEEE " people

You need to find a new hobby if you can’t stand legitimate pvp in a pvp spaceship game

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<div class="post-metadata">

**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 17, 2018, 2:06pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/475 "2018-08-17T14:06:12Z")

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> [@Mike\_Voidstar](#):
>
> God forbid we actually address the conversation…

Another one who didn’t read OP.

This is not the conversation OP started, do we have to use report?

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<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 17, 2018, 4:43pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/476 "2018-08-17T16:43:05Z")

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It is a lie. There is zero evidence of this.

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<div class="post-metadata">

**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 17, 2018, 4:43pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/477 "2018-08-17T16:43:47Z")

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Of course there is zero evidence. Bumping isn’t recorded by the game engine.

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<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 17, 2018, 4:45pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/478 "2018-08-17T16:45:01Z")

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No. What people are saying is be prudent and responsible and there is no problem.

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<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 17, 2018, 4:46pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/479 "2018-08-17T16:46:36Z")

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There is more than just that for evidence. It is always this unnamed player. A friend of a friend of a friend. It is an EVE legend.

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<div class="post-metadata">

**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 17, 2018, 4:48pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/480 "2018-08-17T16:48:29Z")

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So you are saying there are no instances ever of bumping occurring for timespans over 5 minutes?

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<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 17, 2018, 4:52pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/481 "2018-08-17T16:52:50Z")

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No dumbass I am saying nobody has been bumped for 8 hours. It is just a lie people like you use. If CCP ever decides on a time limit then I would hope for it to be more than 15 minutes. Yes, I want the gank fleet waiting out their timers to have time to wait out their timers then go kill the moron. Being a moron should never be encouraged.

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