# Balancing Hi-Sec Freighter Bump Mechanics

**URL:** <https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363>\
**Category:** Player Features & Ideas\
**Created:** [August 4, 2018, 8:37pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363 "2018-08-04T20:37:17Z")\
**Posts on this page:** 20\
**Page:** 34

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**Author:** ![Vuhdo\_Rin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vuhdo_rin/32/378868_2.png) [@Vuhdo\_Rin](https://forums.eveonline.com/u/Vuhdo_Rin)\
**Post date:** [August 22, 2018, 4:22pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/664 "2018-08-22T16:22:30Z")

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You are a waste of time cause you dont read and see the arguments from others … you are the only troll here

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [August 22, 2018, 5:38pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/665 "2018-08-22T17:38:54Z")

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Bump Tackling as it is called is the same thing as warp scrambling a ship. The only difference is that Bump Tackling does not incur a penalty or criminal flag when committed in High or Low Sec. Both Bump Tackling and Warp Scrambling render the ship unable to warp. Otherwise the gankers wouldn’t be using bump tackling if they weren’t trying to keep the ship from entering warp,

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**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [August 22, 2018, 5:39pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/666 "2018-08-22T17:39:46Z")

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You can still warp if you’re bumped…

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**Author:** ![Vuhdo\_Rin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vuhdo_rin/32/378868_2.png) [@Vuhdo\_Rin](https://forums.eveonline.com/u/Vuhdo_Rin)\
**Post date:** [August 22, 2018, 6:14pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/667 "2018-08-22T18:14:46Z")

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> [@Dom\_Arkaral](#):
>
> You can still warp if you’re bumped…

no Need to say this cause the dont want to accept this fact …

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**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 22, 2018, 6:20pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/668 "2018-08-22T18:20:21Z")

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Amazing that it can be used to prevent warp for literally hours then, isn’t it.

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**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [August 22, 2018, 6:31pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/669 "2018-08-22T18:31:28Z")

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If you say that, you don’t understand the basic physics behind EVE 😂

Oh welp, poor thing

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 22, 2018, 8:19pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/670 "2018-08-22T20:19:37Z")

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> [@Mike\_Voidstar](#):
>
> Amazing that it can be used to prevent warp for literally hours then, isn’t it.

Do you have a verified case where someone went over even 30 minutes or are you just making up extremes?

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**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 22, 2018, 8:20pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/671 "2018-08-22T20:20:07Z")

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There is clearly a great deal you don’t understand about EVE, game design, balance, and basic reading comprehension.

Oh welp, poor thing. Bless your heart.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 22, 2018, 8:21pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/672 "2018-08-22T20:21:30Z")

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> [@DrysonBennington](#):
>
> Bump Tackling as it is called is the same thing as warp scrambling a ship.

Another version of the lie.

Bumping and tackling are not the same.

The tackle warp scrambles the ship.

_Bumping does not, are you mistaken or misleading?_

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**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [August 22, 2018, 8:28pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/673 "2018-08-22T20:28:04Z")

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Then explain them to me O’ Great Shaman 😂

I know those mechanics by heart youngling  
You have nothing to teach me but lies 😉

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 22, 2018, 9:10pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/674 "2018-08-22T21:10:22Z")

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> [@Anderson\_Geten](#):
>
> stead of asking for clarification you just start nonsense

Ah ok. So can you clarify how what you wrote is the reason CCP chose to make the mechanics are the way they are?

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**Author:** ![Siegfried\_Cohenberg](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/siegfried_cohenberg/32/423311_2.png) [@Siegfried\_Cohenberg](https://forums.eveonline.com/u/Siegfried_Cohenberg)\
**Post date:** [August 22, 2018, 10:12pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/675 "2018-08-22T22:12:44Z")

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> [@DrysonBennington](#):
>
> Both Bump Tackling and Warp Scrambling render the ship unable to warp

incorrect. You can still warp while being bumped. The direction in which you can warp is limited, but you can still warp. This is different than that of being warp scrambled. You cannot use your warp drive at all when scrambled.

> [@Mike\_Voidstar](#):
>
> Amazing that it can be used to prevent warp for literally hours then, isn’t it.

This only happens, when I, or someone like myself, bumps a freighter. Bumping is a mechanic with a lot of nuance to it. The skill difference between hauler and bumper is what lets the bumper bump for hours.  
Also you have to consider, that the bumper needs to manually bump every few seconds for the entire span of time that he is keeping the freighter there. Its a very skill intensive activity. You have to be constantly paying attention to what you do

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 23, 2018, 12:42am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/676 "2018-08-23T00:42:12Z")

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> [@Castiel351](#):
>
> Any arguement that stipulates the only way to safely undock a freighter requires a 2nd account is missing the point.

The is an MMO game…you know Massivly _ **Multiplayer** _ Online game. You could…ask a buddy.

> [@Castiel351](#):
>
> Several years back I was at the charity dinner with hilmar getting drunk and he asked me what I do in the game and I said I’m not really sure right now becuase you nerfed input automation on isboxer and I really enjoyed managing my hulk fleet, running my rorq, hauler and scouts across 3 screens, it was like my little symphony and now it’s a monster click fest and just not as fun and he said “you know I’m really not a fan of any gameplay that requires you to have multiple accounts to enjoy…”

Heh…so now that we have established you are a hypocrite…

> [@Castiel351](#):
>
> The amount or value of cargo is absolutely irrelevant when dealing with the mechanic.

No it isn’t. “The mechanic” is used precisely because of cargo value in the vast majority of cases.

> [@Castiel351](#):
>
> And all of these ships can defend themselves? Sorry your point is lost. They have the ability to break tackle.

Yes, and freighters we designed that way on purpose.

> [@Scipio\_Artelius](#):
>
> That doesn’t explain why it is wrong that a 2nd character/friend is the best way to fly a freighter.
> 
> It’s a choice to fly a freighter. No one is forced into it.

Gadzooks!

> [@Castiel351](#):
>
> I’ve previously stated that over a decade I’ve probably moved half a billion m3, multi boxing multiple freighters and on occasion with loot pinatas in the 50B range becuase I always use a web alt. In that time I’ve only lost 2 freighters and 3 JF’s (null sec) in total none were anything I’ve ever lost sleep over. I’m ahead of the game no matter what.

Uhhmmm is it just me or did Castiel351 just make the following:

1. Ganking is rare for the good pilot.
2. There already exists ways to avoid bumping in game, even with a loot pinata?

Anyone else seeing this?

> [@Anderson\_Geten](#):
>
> Sorry, it’s not an argument. Hitler (or Staline, or any other mass murderer) would be a saint by your morale.

What in the honest ■■■■? I think bumping fine…so naturally I think Hitler is a saint?

> [@Siegfried\_Cohenberg](#):
>
> This only happens, when I, or someone like myself, bumps a freighter. Bumping is a mechanic with a lot of nuance to it. The skill difference between hauler and bumper is what lets the bumper bump for hours.  
> Also you have to consider, that the bumper needs to manually bump every few seconds for the entire span of time that he is keeping the freighter there. Its a very skill intensive activity. You have to be constantly paying attention to what you do

You know what I find amazing is that Mike et. al. don’t ask the obvious question…

@Siegfried_Cohenberg has anyone gotten away from you while you were bumping them and how did they do it? Has anyone successfully used a interceptor to get ahead of the bumper/bumpee and allow the freighter to warp off?

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<div class="post-metadata">

**Author:** ![Siegfried\_Cohenberg](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/siegfried_cohenberg/32/423311_2.png) [@Siegfried\_Cohenberg](https://forums.eveonline.com/u/Siegfried_Cohenberg)\
**Post date:** [August 23, 2018, 12:47am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/677 "2018-08-23T00:47:07Z")

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> [@Teckos\_Pech](#):
>
> @Siegfried_Cohenberg has anyone gotten away from you while you were bumping them and how did they do it? Has anyone successfully used a interceptor to get ahead of the bumper/bumpee and allow the freighter to warp off?

I’ve had people get away while bumping them before. Some used bookmarks, a few used interceptors, some people just warped because of my incompetence in keeping them bumped. The skill difference is what determines if the freighter stays put or gets away.

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 23, 2018, 12:50am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/678 "2018-08-23T00:50:47Z")

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Thanks for the reply.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 23, 2018, 1:00am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/679 "2018-08-23T01:00:03Z")

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> [@Teckos\_Pech](#):
>
> What in the honest ■■■■? I think bumping fine…so naturally I think Hitler is a saint?

Only if you’re saying “It’s an activity I’m doing so it’s fine”.  
And at the same time trolling people who affirm there is an issue. But that goes without effort for you. \</ poke\>

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**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 23, 2018, 1:27am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/680 "2018-08-23T01:27:33Z")

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Teckos things anything is fine, so long as his opposition explodes. He isn’t the slightest bit interested in balance, he is only moved by the Goon Party line, no matter how ridiculous or unsupported.

> [@Siegfried\_Cohenberg](#):
>
> incorrect. You can still warp while being bumped. The direction in which you can warp is limited, but you can still warp. This is different than that of being warp scrambled. You cannot use your warp drive at all when scrambled.

Scramblers and bumping are directly equivalent when the discussion is about using either to keep a ship out of warp.

The details of circumstance change, but the fact is that bumping is used as tackle, and tackle should be considered hostile, with appropriate consequences.

Even the point about a scrambler making your ship unable to use warp drive is false. You can fit warp core stabilizers and still warp. A module to counter bumping being used as tackle would be directly analogous.

Its asinine the level of dishonesty and vitriol being directed at the idea by it’s detractors— The proposal is extremely generous and a huge compromise on the side of the Hauler to even consider.

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**Author:** ![Siegfried\_Cohenberg](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/siegfried_cohenberg/32/423311_2.png) [@Siegfried\_Cohenberg](https://forums.eveonline.com/u/Siegfried_Cohenberg)\
**Post date:** [August 23, 2018, 2:25am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/681 "2018-08-23T02:25:38Z")

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> [@Mike\_Voidstar](#):
>
> Scramblers and bumping are directly equivalent when the discussion is about using either to keep a ship out of warp.

They’re not directly equivalent. A ship can warp at any time while being bumped. They dont need any extra modules to do so, unlike in the example you provided in the case of scramblers interacting with warp stabilizers.

> [@Mike\_Voidstar](#):
>
> tackle should be considered hostile, with appropriate consequences.

tackle is considered hostile, you go criminal when you activate a warp scrambler or disrupter module on someone else in highsec when neither parties are at war, in the same corp, or engaging a suspect.

Bumping is not tackle.

> [@Mike\_Voidstar](#):
>
> Its asinine the level of dishonesty and vitriol being directed at the idea by it’s detractors

No one is being dishonest here. It is not my fault that a hauler is incompetant and can’t warp away if I decide to bump him for 12 hours straight.

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<div class="post-metadata">

**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 23, 2018, 2:43am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/682 "2018-08-23T02:43:12Z")

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No dishonesty?

How about trying to redefine tackle so that it only includes scramblers. I suppose disruptors too.

Tackle has been defined forever as the act of holding a ship in place, especially out of warp. That says nothing about the necessity of it being a scrambler or disruptor. It generally also includes webs which don’t keep you out of warp, but I guess you want to ignore that too since it’s inconvenient to your narrative. Even most of the people on your side of the debate accepted that before they realized their mistake.

You are holding a ship in place, particularly out of warp, when you use bumping to prevent a ship from aligning.

With a scrambler you can fit WCS to offset the effect and still warp away.

The proposal seeks to allow the same, only mounted on an escort ship, and gives you a 5 minute window, and does not even call concord. Very generous.

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<div class="post-metadata">

**Author:** ![Siegfried\_Cohenberg](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/siegfried_cohenberg/32/423311_2.png) [@Siegfried\_Cohenberg](https://forums.eveonline.com/u/Siegfried_Cohenberg)\
**Post date:** [August 23, 2018, 2:46am UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/683 "2018-08-23T02:46:44Z")

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> [@Mike\_Voidstar](#):
>
> The proposal seeks to allow the same, only mounted on an escort ship, and gives you a 5 minute window, and does not even call concord. Very generous.

I dont think it is generous. Its my god (James 315) given right to bump freighters. If I have 3 bumpers active, and we have 3 targets bumped. We should be able to continually bump all of them until the gank team can kill all 3 after waiting out 30 minutes of criminal timers.

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