# Balancing Hi-Sec Freighter Bump Mechanics

**URL:** <https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363>\
**Category:** Player Features & Ideas\
**Created:** [August 4, 2018, 8:37pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363 "2018-08-04T20:37:17Z")\
**Posts on this page:** 20\
**Page:** 6

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 8, 2018, 6:15pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/101 "2018-08-08T18:15:23Z")

</div>

Why do freighters get bumped? What is the most base reason for being bumped?

Some hints:

1. It is not, “to gank the freighter”. Yes, bumping is used in freighter ganking, but it is not the base reason.
2. It is not, “to grief the other player”. Yes, sometimes a player can occasionally be bumped for a long time, but it is not the base reason.

Why do most freighters get ganked? The most fundamental reason?

Here is another set of hints…what do these all have in common:

> **[Charon | Admiral Tong | Killmail](https://zkillboard.com/kill/71732260/)**
>
> Admiral Tong (Tong Freight) lost their Charon in Uedama (The Citadel). Final Blow by Joseph Kusion (KUSION SPECIAL TEAM) flying in a Purifier. Total Value: 11,912,867,010.93 ISK

  

> **[Rhea | Arwen Edelfelt | Killmail](https://zkillboard.com/kill/71728660/)**
>
> Arwen Edelfelt (Deep Core Mining Inc.) lost their Rhea in Jita (The Forge). Final Blow by George Painter (The Rakapas Cartel) flying in a Talos. Total Value: 23,194,902,065.25 ISK

  

> **[Ark | KANYE KANYE | Killmail](https://zkillboard.com/kill/71728069/)**
>
> KANYE KANYE (Church of the Papal Mainframe) lost their Ark in Jita (The Forge). Final Blow by Templer One (Equestria Rangers) flying in a Talos. Total Value: 15,073,991,757.56 ISK

  

> **[Rhea | dfgsjfg sfgjgdjn | Killmail](https://zkillboard.com/kill/71727518/)**
>
> dfgsjfg sfgjgdjn (School of Applied Knowledge) lost their Rhea in Jita (The Forge). Final Blow by Yojiro (Merch Industrial) flying in a Talos. Total Value: 18,331,176,390.43 ISK

  

> **[Anshar | Nullen Void | Killmail](https://zkillboard.com/kill/71723685/)**
>
> Nullen Void (Deep Core Mining Inc.) lost their Anshar in Jita (The Forge). Final Blow by Zungen's Special Snowflake (Shooting Blues Everyday) flying in a Talos. Total Value: 13,894,239,052.36 ISK

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 8, 2018, 6:27pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/102 "2018-08-08T18:27:35Z")

</div>

> [@Latvinia](#):
>
> But if you bump a freighter for 5 hours, that’s ‘emergent content’.

Yes and this happens how often? Have you filed a ticket that it is griefing or this just a friend of a friend of a friend who knew a guy who was once bumped for 5 hours?

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 8, 2018, 6:31pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/103 "2018-08-08T18:31:46Z")

</div>

> [@Mike\_Voidstar](#):
>
> Sorry, but no.
> 
> You don’t get to count people “on their way” as part of the engagement until they get there.

Sure…the bumper is only bumping the freighter with stupidly over valued cargo because the gank fleet is on the way.

> [@Mike\_Voidstar](#):
>
> If all you have in space engaging the other ship is your bumper, then it’s 1 vs. whatever the bumper has in space that can react to you.

Then log off.

> [@Mike\_Voidstar](#):
>
> Later, be it 1, 10 or 120 minutes, when the gank fleet arrives you can call it gank fleet vs. gank target fleet.
> 
> But until and unless that gank fleet arrives, it’s just bumper and Bumpee.

Yes, but the bumper is only bumping because of that gank fleet being on the way.

> [@Mike\_Voidstar](#):
>
> I’m not even going to discuss the stupidity of ‘log off’ being a second counter. Especially as you can keep a ship in space by burning cheap newbie frigates to get an engagement timer. I suppose even that has a time limit attached to it though.

There goes your 1-v-1 argument.

Classic Mike eating his cake and wanting to have it too.

---

<div class="post-metadata">

**Author:** ![Latvinia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/latvinia/32/240801_2.png) [@Latvinia](https://forums.eveonline.com/u/Latvinia)\
**Post date:** [August 8, 2018, 8:33pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/104 "2018-08-08T20:33:04Z")

</div>

> [@Teckos\_Pech](#):
>
> Yes and this happens how often? Have you filed a ticket that it is griefing or this just a friend of a friend of a friend who knew a guy who was once bumped for 5 hours?

I do so love when special snowflakes take one sentence and miss the whole point of my post. Perhaps I used too many words\> Here let me help you:

> [@Latvinia](#):
>
> The only problem with bumping I have is the **double standard**.

Additionally you missed this part:

> [@Latvinia](#):
>
> Freighters can’t consistently move solo through highsec in today’s EvE. That’s a fact, **rather than whine about it - adapt.** That’s what EvE players do. **It should come as no surprise that working together with other players is better than going solo** …

I really could hardly care less about what you think I said. My point is this, IF YOU WANT TO MOVE A FREIGHTER IN HIGHSEC DO IT AS A GROUP.

Don’t whine…  
Don’t ask for stupid changes…  
Play the game as it’s meant to be played…

Telling someone to ‘just logoff’ is foolish. Telling someone to plan ahead and work as a group to overcome that which is a minor inconvenience is not. Since I know how to play eve, bumping isn’t a problem - since I never move a freighter any significant distance without planning and having support/friends/alts ready. It would be nice if a 1+ billion ship had some fitting options, but I learned to work with the tools I’ve been given years ago.

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 8, 2018, 8:37pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/105 "2018-08-08T20:37:40Z")

</div>

> [@Mike\_Voidstar](#):
>
> Sorry, but no.
> 
> You don’t get to count people “on their way” as part of the engagement until they get there.

The gank fleet is already the reason to initiate the bumping, and the bump ship isn’t even the first ship involved in the engagement. The scouts with the cargo scanners identify the juicy targets for the bumper. There’s always multiple characters/players involved and it’s never 1v1.

---

<div class="post-metadata">

**Author:** ![David\_Potts](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/david_potts/32/53502_2.png) [@David\_Potts](https://forums.eveonline.com/u/David_Potts)\
**Post date:** [August 8, 2018, 9:02pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/106 "2018-08-08T21:02:17Z")

</div>

Oh? Scipio I do my share of hull mining back in time, you can 1v1 hauler, scanning, bumping, and killing.

A thrasher can pop t1 low end haulers and can both damage and a scanner on it without giving up damage and bump the low end haulers with the bigger targets you can use a Tornado so the same thing, but not kill too the other come, it can scan, bump and kill after other gather to pop the hauler.

> **Tornado scanner, bumper and DPS fit**
>
> [Tornado, \*Simulated Tornado]  
> Reactor Control Unit II  
> Reactor Control Unit II  
> Gyrostabilizer II  
> Gyrostabilizer II
> 
> Cargo Scanner II  
> Ship Scanner II  
> 50MN Microwarpdrive I
> 
> 1400mm ‘Scout’ Artillery I  
> 1400mm ‘Scout’ Artillery I  
> 1400mm ‘Scout’ Artillery I  
> 1400mm ‘Scout’ Artillery I  
> 1400mm ‘Scout’ Artillery I  
> 1400mm ‘Scout’ Artillery I  
> 1400mm ‘Scout’ Artillery I  
> 1400mm ‘Scout’ Artillery I
> 
> Medium Projectile Collision Accelerator I  
> Medium Projectile Collision Accelerator I
> 
> EMP L x160

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 8, 2018, 9:16pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/107 "2018-08-08T21:16:09Z")

</div>

> [@David\_Potts](#):
>
> A thrasher can pop t1 low end haulers and can both damage and a scanner on it without giving up damage and bump the low end haulers

This whole thread is about freighter bumping. It’s even in the title.

So sure, low end T1 haulers fine. No need to even bump them. But that isn’t relevant to the thread, nor the specific discussion going on.

---

<div class="post-metadata">

**Author:** ![David\_Potts](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/david_potts/32/53502_2.png) [@David\_Potts](https://forums.eveonline.com/u/David_Potts)\
**Post date:** [August 8, 2018, 9:17pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/108 "2018-08-08T21:17:11Z")

</div>

@Scipio_Artelius but if you keep on reading then you will see this

> [@David\_Potts](#):
>
> with the bigger targets you can use a Tornado so the same thing, but not kill too the other come, it can scan, bump and kill after other gather to pop the hauler.

If you want to nitpick at everything then so will I.

> [@Scipio\_Artelius](#):
>
> So sure, low end T1 haulers fine. No need to even bump them. But that isn’t relevant to the thread, nor the specific discussion going on.

but I was just using them as an analogy

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 8, 2018, 9:18pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/109 "2018-08-08T21:18:47Z")

</div>

> [@David\_Potts](#):
>
> @Scipio_Artelius but if you keep on reading then you will see this

You’re going to bump and 1v1 suicide a freighter in a Tornado?

Can you show an example where you’ve done that?

I think you are even indicating it’s more than a 1v1 engagement, but the sentence doesn’t totally make sense.

> [@David\_Potts](#):
>
> but I was just using them as an analogy

Sure I get it, however the analogy isn’t relevant to the discussion.

But yeah, you can 1v1 a T1 hauler without bumps at all. That doesn’t change the context of the on going discussion, which has nothing to do with T1 haulers.

---

<div class="post-metadata">

**Author:** ![David\_Potts](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/david_potts/32/53502_2.png) [@David\_Potts](https://forums.eveonline.com/u/David_Potts)\
**Post date:** [August 8, 2018, 9:24pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/110 "2018-08-08T21:24:47Z")

</div>

@Scipio_Artelius If you read my post, and not be a smart butthole and nitpick everything like a little B.

I said

> [@David\_Potts](#):
>
> the bigger targets you can use a Tornado so the same thing, **but not kill too the other come** , it can scan, bump and kill after other gather to pop the hauler.

Others as in other tornados to help pop the hauler

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 8, 2018, 9:27pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/111 "2018-08-08T21:27:39Z")

</div>

> [@David\_Potts](#):
>
> Others as in other tornados to help pop the hauler

So it isn’t 1v1.

Your whole point I agree with, but somehow you think we are arguing here. I agree with you. Just that your 1v1 specific example isn’t what we are talking about. It’s correct, but not all that relevant to a discussion of freighter bumping.

And unfortunately, that sentence you wrote isn’t perfectly clear in the way it is written, but I agree with you. It’s not a 1v1 situation.

---

<div class="post-metadata">

**Author:** ![David\_Potts](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/david_potts/32/53502_2.png) [@David\_Potts](https://forums.eveonline.com/u/David_Potts)\
**Post date:** [August 8, 2018, 9:29pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/112 "2018-08-08T21:29:22Z")

</div>

It’s 1v1 in one way, as it can both scanned down a target and bump it, and wait too other come to help kill said terget and that when it changed to 1 v many

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 8, 2018, 9:30pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/113 "2018-08-08T21:30:49Z")

</div>

> [@David\_Potts](#):
>
> It’s 1v1 in one way but not in others

This makes no sense.

---

<div class="post-metadata">

**Author:** ![David\_Potts](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/david_potts/32/53502_2.png) [@David\_Potts](https://forums.eveonline.com/u/David_Potts)\
**Post date:** [August 8, 2018, 9:34pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/114 "2018-08-08T21:34:15Z")

</div>

Don’t edit the post to lie, It’s 1v1 if you want to hold the hauler at ransom, and keep bumping and bumping as a tornado, but if the target don’t want pay said ransom then it will become 1 vs many

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 8, 2018, 9:35pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/115 "2018-08-08T21:35:05Z")

</div>

> [@David\_Potts](#):
>
> Don’t edit the post to lie,

Excuse me? The only edit was one you made after I had quoted what your wrote.

But we aren’t in disagreement here. The only contention is whether you consider that it’s 1v1 until the gank fleet arrives. That’s fine if you think that. In that case, logging off to get the ship out of space is a perfectly valid tactic.

If it isn’t 1v1, then a ship will come in and tag the freighter to get a 15 minute log off timer going on it.

It’s pretty dangerous when flying a freighter to assume any bumper is just totally alone with no help coming. Much better to have a webbing alt/friend to help avoid being bumped in the first place.

So just as gankers need more than 1 ship to suicide gank a freighter, there’s nothing wrong with the concept of multiple characters being used to help reduce risk for freighter pilots.

---

<div class="post-metadata">

**Author:** ![David\_Potts](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/david_potts/32/53502_2.png) [@David\_Potts](https://forums.eveonline.com/u/David_Potts)\
**Post date:** [August 8, 2018, 9:41pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/116 "2018-08-08T21:41:02Z")

</div>

I only edit my post to clean up my what i’m trying to say, making sure to get the right message, what i’m saying in the post.

you got the quoted the post before i had cleaned it up so then it’s not the true message what i’m trying to say, there for a lie.

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 8, 2018, 9:55pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/117 "2018-08-08T21:55:36Z")

</div>

> [@David\_Potts](#):
>
> you got the quoted the post before i had cleaned it up

I quoted and responded to what you wrote.

You might have cleaned it up to make your point clearer while I was responding, but it’s a bit of a stretch to call me a liar and then admit that you edited the post to change what was quoted.

---

<div class="post-metadata">

**Author:** ![Penance\_Toralen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/penance_toralen/32/244089_2.png) [@Penance\_Toralen](https://forums.eveonline.com/u/Penance_Toralen)\
**Post date:** [August 8, 2018, 11:20pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/118 "2018-08-08T23:20:25Z")

</div>

the solution? Fly a DST instead. Access to superior overheating, a tank that matches a freighter, access three discrete prop-mods. (hit the MJD, then align and warp before being caught). Yeah the cargo space is 20% of an average freighter, but this is traded for 20% hull cost and much faster flight time. There are very few things that require the volume of a freighter. (XL Citadels for instance). Stop pulling all of eggs in one basket.

Ok so back in 2012 using webs on a freighter would prevent the pilot from warp or re-docking. But CCP declared this an exploit. Note for all; this was happening outside of high-sec. There was none of this; you need a scout, or shoot the pilot prop-jamming you, or balance your cargo value - to fact the decision. Permanent prop-jamming without possible counter-play by the individual. It is no different then to now. (I’ll await the hair-splitting effort to separate the two). CCP has reiterated at the July 2018 Sydney player meet that some form of duration limit is back on the table.

In the meanwhile OP, just fly a DST.

---

<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [August 8, 2018, 11:30pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/119 "2018-08-08T23:30:36Z")

</div>

Most of the DST kills that I see on ZKill aren’t tanked either. Why? Because freighter pilots in general are lazy and/or mildly retarded…

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [August 8, 2018, 11:43pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/120 "2018-08-08T23:43:09Z")

</div>

So you can’t answer the question and instead become a whiny petulant jackass. Duly noted.

[Previous page](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363.md?page=5)

[Next page](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363.md?page=7)
