# Balancing Hi-Sec Freighter Bump Mechanics

**URL:** <https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363>\
**Category:** Player Features & Ideas\
**Created:** [August 4, 2018, 8:37pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363 "2018-08-04T20:37:17Z")\
**Posts on this page:** 1\
**Showing post:** 553

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**Author:** ![Mike\_Voidstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_voidstar/32/280496_2.png) [@Mike\_Voidstar](https://forums.eveonline.com/u/Mike_Voidstar)\
**Post date:** [August 20, 2018, 9:08pm UTC](https://forums.eveonline.com/t/balancing-hi-sec-freighter-bump-mechanics/95363/553 "2018-08-20T21:08:38Z")

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Well, you may want to seek help for that enlarged Ego you got there.

Point is that if it’s possible to circumvent high sec rules so completely, it’s a mechanical balance problem.

That is true no matter if 1, 10, 100, 1000, 10000, 1000000 do it.

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