# BAN the practice of NERFING ships, and repurpose them! BRING back the Antigank Marauders!

**URL:** <https://forums.eveonline.com/t/ban-the-practice-of-nerfing-ships-and-repurpose-them-bring-back-the-antigank-marauders/496705>\
**Category:** Player Features & Ideas\
**Created:** [August 29, 2025, 10:38am UTC](https://forums.eveonline.com/t/ban-the-practice-of-nerfing-ships-and-repurpose-them-bring-back-the-antigank-marauders/496705 "2025-08-29T10:38:03Z")\
**Posts on this page:** 1\
**Showing post:** 19

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [August 31, 2025, 12:44pm UTC](https://forums.eveonline.com/t/ban-the-practice-of-nerfing-ships-and-repurpose-them-bring-back-the-antigank-marauders/496705/19 "2025-08-31T12:44:53Z")

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> [@Player\_Based\_Hate](#):
>
> It is INSANE that I need FOUR chars to kill and loot a damn t1 hauler!!!

The whole EVE system of ‘balance’ is somewhat insane. There’s no real reason why a frigate should be able to destroy a battleship, but they introduce a bizarre turret tracking system that handicaps the battleship and allows kiting. Never mind that real battleships _also_ have smaller and faster tracking turrets and guns, in addition to the big guns, precisely for that purpose.

 ![0_QikvYQhmtoHKbfVq](https://global.discourse-cdn.com/eveonline/original/4X/a/5/2/a5282bdd1dbbfdcdf9556f348a06505e1deff707.jpeg)

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