# Bastions of War

**URL:** <https://forums.eveonline.com/t/bastions-of-war/296348>\
**Category:** General Discussion\
**Created:** [February 18, 2021, 5:29pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348 "2021-02-18T17:29:16Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Gaming513\_Tyler](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gaming513_tyler/32/360798_2.png) [@Gaming513\_Tyler](https://forums.eveonline.com/u/Gaming513_Tyler)\
**Post date:** [February 19, 2021, 8:25am UTC](https://forums.eveonline.com/t/bastions-of-war/296348/61 "2021-02-19T08:25:37Z")

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Just a nitpick, marauders do actually have T2 resists, but pretty weak ones at that. They really should have stronger T2 resists. I agree CCP doesnt have a ■■■■■■■ clue what theyre doing here

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [February 19, 2021, 8:31am UTC](https://forums.eveonline.com/t/bastions-of-war/296348/62 "2021-02-19T08:31:32Z")

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While I have no experience flying a marauder, I suppose CCP needs to be careful with adding better resists if they do not want to trivialize PvE. Marauders already are very capable of repairing themselves in bastion, extra resists without a nerf to that repping power may make them too powerful for the higher tier sites.

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [February 19, 2021, 8:36am UTC](https://forums.eveonline.com/t/bastions-of-war/296348/63 "2021-02-19T08:36:07Z")

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> [@Kei\_Hazard](#):
>
> Although this is not an “Official” discussion thread but whatever…  
> I’m here asking about the changed Web Probe.  
> Now there is almost no way an interdictor can launch the probe without getting caught by his own probe with the new 15km range (need 5000+ speed)  
> As the probe works like a burst, even after you leave that AOE your speed is still -50%  
> I highly doubt even Heretic/Flycatcher will survive under this circumstances.  
> Is it by design that the interdictor player should sacrifice himself for using the web probe?  
> Or should that probe only be used when gate camping incoming/fleeing fleets?

Caveat: not a dictor pilot, only trained into 'em on one toon and mostly used dem skills to do WH closing with hictors for a couple years, but:

I would guess the web bubble is going to be mostly used in gate camps, yeah, and also on wormholes. nothing stopping you from taking the hole once dropping the web bubble, right? no need to try and MWD out.

I mean, can always just use the old fashioned bubble and not bother with the web one, too.

> [@Gaming513\_Tyler](#):
>
> Just a nitpick, marauders do actually have T2 resists, but pretty weak ones at that. They really should have stronger T2 resists. I agree CCP doesnt have a ■■■■■■■ clue what theyre doing here

Vargur t2 resists work pretty well since it makes it fairly omni tank. but the other 3 could use some help… that said, CCP did nerf resists from modules across the board in March or April 2020, so… don’t hold yer breath for any help there.

Love my Command Ship t2 resists most of all.

> [@Gerard\_Amatin](#):
>
> While I have no experience flying a marauder, I suppose CCP needs to be careful with adding better resists if they do not want to trivialize PvE. Marauders already are very capable of repairing themselves in bastion, extra resists without a nerf to that repping power may make them too powerful for the higher tier sites.

Again, they took the same nerf to resist modules as every other ship did… I don’t think CCP needs to nerf the baked in resists, the module resists, or the repping power… they might nerf the BONUS from bastion to repping or something, tho that would make them very very very expensive glass cannons.

and unlike dreads, you can’t get most of your money back from insurance since they’re t2 and t2 insurance blows, as most of us know.

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**Author:** ![Az\_Rhea](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/az_rhea/32/257575_2.png) [@Az\_Rhea](https://forums.eveonline.com/u/Az_Rhea)\
**Post date:** [February 19, 2021, 10:23am UTC](https://forums.eveonline.com/t/bastions-of-war/296348/64 "2021-02-19T10:23:14Z")

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They also removed the resist buff from Bastion.

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**Author:** ![Arline\_Kley](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arline_kley/32/466734_2.png) [@Arline\_Kley](https://forums.eveonline.com/u/Arline_Kley)\
**Post date:** [February 19, 2021, 10:35am UTC](https://forums.eveonline.com/t/bastions-of-war/296348/65 "2021-02-19T10:35:21Z")

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I dont think they have been removed - it just looks like they aren’t applying. I’ve submitted a BR about it on SiSi

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**Author:** ![Spc\_One](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spc_one/32/399501_2.png) [@Spc\_One](https://forums.eveonline.com/u/Spc_One)\
**Post date:** [February 19, 2021, 1:12pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/66 "2021-02-19T13:12:16Z")

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> [@Josh\_Arsten](#):
>
> So which is it? Doubling would imply a 100% increase, not 50%. The devil is in the details!

This means 50% less time in RoF.  
Example 10s before bastion, 5s with bastion active.

In other words.  
If you activate one gun that has 10s cycle time, and then add another with 10s cycle time and activate them at a 1/2 you’ll get 5s on 1st gun while it activates and 5s on the 2nd one.

This means RoF for 1 gun is now 5s instead of 10, same as you would have with 2 guns firing at 10 seconds.

🙂

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**Author:** ![Spc\_One](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spc_one/32/399501_2.png) [@Spc\_One](https://forums.eveonline.com/u/Spc_One)\
**Post date:** [February 19, 2021, 1:17pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/67 "2021-02-19T13:17:06Z")

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Bastion mode has few bugs on sisi:

1. Text says turret damage bonus -50% instead of -50% RoF
2. 30% Resistances are not being applied to the ship.

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**Author:** ![marVLs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marvls/32/478691_2.png) [@marVLs](https://forums.eveonline.com/u/marVLs)\
**Post date:** [February 19, 2021, 1:39pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/68 "2021-02-19T13:39:34Z")

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Change 50% rof bonus to 50% damage bonus and tracking bonus (yeah overall dps will be smaller but…)  
Leave bastion on 60s  
Buff sensors on them  
Buff warp speed  
Change slot layout  
Give them t2 resists  
Buff a little capacitor on pally, kronos

That’s all what was needed for start for them not nerfing them…

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**Author:** ![Miranda\_Farron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/miranda_farron/32/250852_2.png) [@Miranda\_Farron](https://forums.eveonline.com/u/Miranda_Farron)\
**Post date:** [February 19, 2021, 1:44pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/69 "2021-02-19T13:44:54Z")

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> [@marVLs](#):
>
> That’s all what was needed for start for them not nerfing them…

That’s all buff.

This wasn’t about buffing, it was a design change in which CCP envisaged an impregnable fortress of a ship that rocks up, parks itself in a spot and then does overwhelming DPS.

The idea is to balance the pros with the cons, not to straight up make it more uber across the board until everyone wants to fly one.

Not saying they got it right, but it was never supposed to be a simple buff patch.

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [February 19, 2021, 2:34pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/70 "2021-02-19T14:34:28Z")

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Marauders were introduced when ECM was the biggest ewar threat. An opponent could ECM you and prevent you from ever locking him and returning fire. Marauders were given total immunity from that. Since that time, the game has evolved and nowadays ECM is not nearly as widespread as cap warfare.

Marauders are uniquely vulnerable to cap warfare because most of their bonuses are capacitor based (active tank bonuses, for example) and they also cannot receive cap transfers. Just buffing dps or monkeying with bastion timers doesn’t address the core issue that the ECM invulnerability isn’t as valuable as it used to be. That is why marauders are going nowhere, just like combat interceptors.

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**Author:** ![DarkAbroxus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darkabroxus/32/253377_2.png) [@DarkAbroxus](https://forums.eveonline.com/u/DarkAbroxus)\
**Post date:** [February 19, 2021, 3:09pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/71 "2021-02-19T15:09:47Z")

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Trigs Contet Is already forgotten and dead.  
No one but few hardliner care about them.  
Deal with it.

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [February 19, 2021, 3:13pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/72 "2021-02-19T15:13:29Z")

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Lol. You are such a tool.

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**Author:** ![Josh\_Arsten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/josh_arsten/32/485945_2.png) [@Josh\_Arsten](https://forums.eveonline.com/u/Josh_Arsten)\
**Post date:** [February 19, 2021, 3:32pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/73 "2021-02-19T15:32:43Z")

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I get what you’re saying, but it’s then really a 50% reduction in gun cycle time or a 100% increase in the RoF.

If the new mechanic is that the gun now cycles in 5 seconds as opposed previously cycling every 10 seconds then your RoF has increased from 1 shot every 10 seconds to 2 shots every 10 seconds. By definition that’s a 100% increase in RoF (or a 50% decrease in gun cycle time).

I suppose it’s what we can expect from CCP.

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<div class="post-metadata">

**Author:** ![Josh\_Arsten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/josh_arsten/32/485945_2.png) [@Josh\_Arsten](https://forums.eveonline.com/u/Josh_Arsten)\
**Post date:** [February 19, 2021, 4:10pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/74 "2021-02-19T16:10:11Z")

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Perhaps this was already answered somewhere, but do the Stasis Webification Probes affect NPCs?

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [February 19, 2021, 4:20pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/75 "2021-02-19T16:20:46Z")

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I like the damage buff it compensates for it’s commitment cost for pve, but for pvp it is still useless against getting dropped by cap’s.

Suggestion:  
A: Give it a cyno inhibition range of 250km’s around a sieged marauder to make it harder for caps to get in fast as they have to warp out of 250kms range then warp in which compensates for the extra 30 second time. _(Maybe the new cyno inhib module can compensate for this have not tried it yet, if it still has an activation time then it wont help.)_

B: Give Maruaders Anti cap armor which reduces all capital/ citadel damage by 80%, then people will bring more sub caps to fight them instead of caps.

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**Author:** ![cBOLTSON](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cboltson/32/360406_2.png) [@cBOLTSON](https://forums.eveonline.com/u/cBOLTSON)\
**Post date:** [February 19, 2021, 5:07pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/76 "2021-02-19T17:07:09Z")

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The fact CCP litterally didnt think this through at all is both very worrying and basically confirms what people have been saying for a long time. Out of touch with their own game.  
So we can honestly say now that they sat in a room and asked for “crazy new ideas for a buff”. Someone at this point said “ohh ohhh how about rate of fire increase!” And they said “yea lets do that, 50%! Obscene bonus!”  
At this point a balanceguy stepped in and said “hummm, we need something to offset that though. I know increased bastion module time! Perfect.”  
They called it a day and released the idea to the community. Litterally didnt even think it through lol.

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<div class="post-metadata">

**Author:** ![cBOLTSON](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cboltson/32/360406_2.png) [@cBOLTSON](https://forums.eveonline.com/u/cBOLTSON)\
**Post date:** [February 19, 2021, 5:10pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/77 "2021-02-19T17:10:49Z")

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You know if CCP really wanted to buff rauders, they could just reduce greatly or remove the Bastion timer. Theres a thought.

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<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [February 19, 2021, 8:29pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/78 "2021-02-19T20:29:11Z")

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Here’s a wild idea. Remove the -100% speed debuff.  
That only needed to exist when Bastion stopped points/scrams from working.  
Now with the update to Ewar resistances having happened a few years back this is no longer true, and as a result Marauders should be allowed to Maraud  
If you can zoom around on grid, even MJD with Bastion running, suddenly they become a much more viable ship to use, even if you can’t warp off grid.  
There is still commitment that way, but you aren’t literally a battle station with no EHP when you hit Bastion, and you actually have to pay attention to piloting which increases the impact that player skills can have on the fight.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 19, 2021, 8:33pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/79 "2021-02-19T20:33:57Z")

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> [@Xeux](#):
>
> The don’t want to provide a link because it inevitably leads anyone who clicks on it to a string of loud, angry posts claiming that CCP is a bunch of retards.

Also, it’s easier to ignore a thread if you don’t make any.

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<div class="post-metadata">

**Author:** ![DarkAbroxus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darkabroxus/32/253377_2.png) [@DarkAbroxus](https://forums.eveonline.com/u/DarkAbroxus)\
**Post date:** [February 19, 2021, 9:13pm UTC](https://forums.eveonline.com/t/bastions-of-war/296348/80 "2021-02-19T21:13:55Z")

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Truth hurts huh ?. 😉  
Seems youre one of those tryhard hardliner.  
Poor soul 🥲

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