# Blackout compromise - making dscan show red/neutral/blue

**URL:** <https://forums.eveonline.com/t/blackout-compromise-making-dscan-show-red-neutral-blue/183807>\
**Category:** Player Features & Ideas\
**Created:** [August 19, 2019, 10:59am UTC](https://forums.eveonline.com/t/blackout-compromise-making-dscan-show-red-neutral-blue/183807 "2019-08-19T10:59:22Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Circumstantial\_Evidence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/circumstantial_evidence/32/399551_2.png) [@Circumstantial\_Evidence](https://forums.eveonline.com/u/Circumstantial_Evidence)\
**Post date:** [August 19, 2019, 1:39pm UTC](https://forums.eveonline.com/t/blackout-compromise-making-dscan-show-red-neutral-blue/183807/6 "2019-08-19T13:39:00Z")

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Even if exposing player standings for d-scan was desirable from game design perspective, CCP would most likely not do it, because of the server load added to each d-scan, caused by looking up each hit and applying your standings to them.

Game designers like it when players are 50/50 that any feature is too good or too bad. They know something is wrong with their design when 90+ percent of players agree on something.

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