# Blasters

**URL:** <https://forums.eveonline.com/t/blasters/463857>\
**Category:** Player Features & Ideas\
**Created:** [October 8, 2024, 10:05am UTC](https://forums.eveonline.com/t/blasters/463857 "2024-10-08T10:05:25Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Flickstick\_Rick](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/flickstick_rick/32/406188_2.png) [@Flickstick\_Rick](https://forums.eveonline.com/u/Flickstick_Rick)\
**Post date:** [October 8, 2024, 10:05am UTC](https://forums.eveonline.com/t/blasters/463857/1 "2024-10-08T10:05:25Z")

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The long unbalanced blasterd child of eve weapons.

Here is how to fix them.

Its not hard.

Increase their base damage to the same as if they are fitted with 3 damage mods.  
remove the ability to bonus them with damage mods.

problem solved.

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**Author:** ![Akkar\_Kardashev](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/akkar_kardashev/32/514189_2.png) [@Akkar\_Kardashev](https://forums.eveonline.com/u/Akkar_Kardashev)\
**Post date:** [October 8, 2024, 10:17am UTC](https://forums.eveonline.com/t/blasters/463857/2 "2024-10-08T10:17:52Z")

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No.

Keep as is.

Boost range by 20%.

Done.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [October 8, 2024, 1:37pm UTC](https://forums.eveonline.com/t/blasters/463857/3 "2024-10-08T13:37:11Z")

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Why do blasters need a change?

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**Author:** ![Vokan\_Narkar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vokan_narkar/32/326293_2.png) [@Vokan\_Narkar](https://forums.eveonline.com/u/Vokan_Narkar)\
**Post date:** [October 9, 2024, 9:06pm UTC](https://forums.eveonline.com/t/blasters/463857/4 "2024-10-09T21:06:03Z")

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I bet it is another ganking whine thread…

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**Author:** ![Linkxsc162534](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/linkxsc162534/32/416652_2.png) [@Linkxsc162534](https://forums.eveonline.com/u/Linkxsc162534)\
**Post date:** [October 10, 2024, 2:35am UTC](https://forums.eveonline.com/t/blasters/463857/5 "2024-10-10T02:35:56Z")

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It took how many years to finally get all main weapon systems “in line” with eachother in regards to everything finally having damage mods/rigs and application mods/rigs… and you want to step backwards and remove damage mods from half of the hybrid weapons…?

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [October 10, 2024, 4:58am UTC](https://forums.eveonline.com/t/blasters/463857/6 "2024-10-10T04:58:37Z")

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Yeah, hard pass on this one (sorry).

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 8, 2025, 4:59am UTC](https://forums.eveonline.com/t/blasters/463857/7 "2025-01-08T04:59:19Z")

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