# Bounty System I think we can all agree needs fixed I have an idea

**URL:** <https://forums.eveonline.com/t/bounty-system-i-think-we-can-all-agree-needs-fixed-i-have-an-idea/188005>\
**Category:** Player Features & Ideas\
**Created:** [September 5, 2019, 6:22pm UTC](https://forums.eveonline.com/t/bounty-system-i-think-we-can-all-agree-needs-fixed-i-have-an-idea/188005 "2019-09-05T18:22:19Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [September 5, 2019, 9:56pm UTC](https://forums.eveonline.com/t/bounty-system-i-think-we-can-all-agree-needs-fixed-i-have-an-idea/188005/8 "2019-09-05T21:56:25Z")

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This is is mine and IMO, has yet to be beat…

> [@Realistic Bounty System](https://forums.eveonline.com/t/realistic-bounty-system/76885):
>
> The goal of this new system is to replace the bonus and pointless incorrectly named bounty system we currently have with a more realistic, job/role oriented purpose. What won’t be covered (yet) in this initial post are (1) what to do with current bounties on players and (2) how to implement this new system. These topics might/will be covered later if warranted. For ease of discussion, there are four key actors in this topic; Concorde, the victim, the bounty hunter and target. I will only use t…

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