# Brand New Nothing But Salvaging Game - How Does CCP Incorporate Its Style of Play Into Eve Online?

**URL:** <https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838>\
**Category:** General Discussion\
**Created:** [August 26, 2020, 4:05am UTC](https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838 "2020-08-26T04:05:03Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [August 26, 2020, 4:05am UTC](https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838/1 "2020-08-26T04:05:04Z")

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[![](https://global.discourse-cdn.com/eveonline/original/3X/0/2/023804d78854632d9f8e5dcd663489326d6ff618.jpeg "Hardspace: Shipbreaker - Big Bang Trailer") ](https://www.youtube.com/watch?v=zafPQQV9wTU)

Hardspace : Shipbreaker is developed by BBI who are the original developers of the popular RTS series Homeworld.

Is it possible to use the camera in Flight More to create a more interesting approach to salvaging?

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [August 26, 2020, 4:12am UTC](https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838/2 "2020-08-26T04:12:58Z")

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What does this have to do with EVE Online?

> [@DrysonBennington](#):
>
> Is it possible to use the camera in Flight More to create a more interesting approach to salvaging?

Can you define what an “interesting approach” is first? I don’t see why there is a need for a “more interesting approach”, but I’m not sure what you mean by the phrase “interesting approach.”

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [August 26, 2020, 4:25am UTC](https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838/3 "2020-08-26T04:25:39Z")

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Yeah you’re right, not having the ability to scan a ship using a different HUD display to determine what the salvage of wreck will be is rather boring, isn’t it?

Eve Online doesn’t have enough GUI/HUD’s.

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [August 26, 2020, 4:37am UTC](https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838/4 "2020-08-26T04:37:22Z")

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> [@DrysonBennington](#):
>
> Eve Online doesn’t have enough GUI/HUD’s.

Does it need any?

The act of salvaging in EVE Online is 1) lock target, 2) cycle salvager module. I don’t think we need more GUIs or HUDs to display this beyond what we already have. Unless you just want to waste CCP’s dev time on some cosmetic nonsense.

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**Author:** ![Felix\_Isimazu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/felix_isimazu/32/387885_2.png) [@Felix\_Isimazu](https://forums.eveonline.com/u/Felix_Isimazu)\
**Post date:** [August 26, 2020, 5:02am UTC](https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838/5 "2020-08-26T05:02:54Z")

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There’s another game called Elite: Dangerous that has a lot more HUDs and is more “hands on” than EVE if you will.

It’s almost like a spaceflight simulator and has many similar concepts to EVE Online.

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**Author:** ![ISD\_Chuggypeg](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_chuggypeg/32/214976_2.png) [@ISD\_Chuggypeg](https://forums.eveonline.com/u/ISD_Chuggypeg)\
**Post date:** [August 26, 2020, 5:20am UTC](https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838/6 "2020-08-26T05:20:37Z")

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**Author:** ![ISD\_Chuggypeg](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_chuggypeg/32/214976_2.png) [@ISD\_Chuggypeg](https://forums.eveonline.com/u/ISD_Chuggypeg)\
**Post date:** [August 26, 2020, 5:20am UTC](https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838/7 "2020-08-26T05:20:48Z")

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